RenderpipelineTest.cs 377 B

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  1. using NUnit.Framework;
  2. using UnityEngine;
  3. namespace Unity.RenderStreaming.RuntimeTest
  4. {
  5. class RenderpipelineTest
  6. {
  7. [Test]
  8. public void Test()
  9. {
  10. GameObject obj = new GameObject();
  11. obj.AddComponent<Camera>();
  12. obj.AddComponent<RenderTextureBlitter>();
  13. Object.DestroyImmediate(obj);
  14. }
  15. }
  16. }