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- namespace Unity.RenderStreaming.RuntimeTest
- {
- #if UNITY_EDITOR && !INPUTSYSTEM_1_1_OR_NEWER
- class InputEditorUserSettingsTest
- {
- [SetUp]
- public void SetUp()
- {
- InputEditorUserSettings.Load();
- }
- [TearDown]
- public void TearDown()
- {
- InputEditorUserSettings.Delete();
- }
- [Test]
- public void LockInputToGameView()
- {
- Assert.That(InputEditorUserSettings.lockInputToGameView, Is.False);
- InputEditorUserSettings.lockInputToGameView = true;
- Assert.That(InputEditorUserSettings.lockInputToGameView, Is.True);
- }
- }
- #endif
- }
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