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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.EnhancedTouch;
- using EnhancedTouch = UnityEngine.InputSystem.EnhancedTouch.Touch;
- using Gyroscope = UnityEngine.InputSystem.Gyroscope;
- #if URS_USE_AR_SUBSYSTEMS
- using UnityEngine.XR.ARSubsystems;
- #endif
- namespace Unity.RenderStreaming.Samples
- {
- using UnityInputSystem = UnityEngine.InputSystem.InputSystem;
- static class TouchScreenExtension
- {
- public static IEnumerable<EnhancedTouch> GetTouches(this Touchscreen screen)
- {
- return EnhancedTouch.activeTouches.Where(touch => touch.screen == screen);
- }
- }
- [RequireComponent(typeof(InputChannelReceiverBase))]
- class SimpleCameraController : MonoBehaviour
- {
- class CameraState
- {
- public float yaw;
- public float pitch;
- public float roll;
- public float x;
- public float y;
- public float z;
- public void SetFromTransform(Transform t)
- {
- pitch = t.eulerAngles.x;
- yaw = t.eulerAngles.y;
- roll = t.eulerAngles.z;
- x = t.position.x;
- y = t.position.y;
- z = t.position.z;
- }
- public void Translate(Vector3 translation)
- {
- Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
- x += rotatedTranslation.x;
- y += rotatedTranslation.y;
- z += rotatedTranslation.z;
- }
- public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
- {
- yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
- pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
- roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
- x = Mathf.Lerp(x, target.x, positionLerpPct);
- y = Mathf.Lerp(y, target.y, positionLerpPct);
- z = Mathf.Lerp(z, target.z, positionLerpPct);
- }
- public void UpdateTransform(Transform t)
- {
- t.eulerAngles = new Vector3(pitch, yaw, roll);
- t.position = new Vector3(x, y, z);
- }
- }
- [Header("Movement Settings")]
- [Tooltip("Movement Sensitivity Factor."), Range(0.001f, 1f)]
- [SerializeField] float m_movementSensitivityFactor = 0.1f;
- [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
- [SerializeField]
- private float boost = 3.5f;
- [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
- [SerializeField]
- private float positionLerpTime = 0.2f;
- [Header("Rotation Settings")]
- [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
- [SerializeField]
- private AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
- [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
- [SerializeField]
- private float rotationLerpTime = 0.01f;
- [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
- [SerializeField]
- private bool invertY = false;
- [Tooltip("Instance for controlling UI that renders to the camera.")]
- [SerializeField]
- private UIController uiController = null;
- [SerializeField] private InputChannelReceiverBase receiver;
- readonly CameraState m_TargetCameraState = new CameraState();
- readonly CameraState m_InterpolatingCameraState = new CameraState();
- readonly CameraState m_InitialCameraState = new CameraState();
- private List<Gamepad> listGamepad = new List<Gamepad>();
- private List<Keyboard> listKeyboard = new List<Keyboard>();
- private List<Mouse> listMouse = new List<Mouse>();
- private List<Gyroscope> listGyroscpe = new List<Gyroscope>();
- private List<TrackedDevice> listTracker = new List<TrackedDevice>();
- private List<Touchscreen> listScreen = new List<Touchscreen>();
- #if URS_USE_AR_SUBSYSTEMS
- private List<HandheldARInputDevice> listHandheld = new List<HandheldARInputDevice>();
- #endif
- void Awake()
- {
- if (receiver == null)
- receiver = GetComponent<InputChannelReceiverBase>();
- receiver.onDeviceChange += OnDeviceChange;
- EnhancedTouchSupport.Enable();
- }
- void OnDeviceChange(InputDevice device, InputDeviceChange change)
- {
- switch (change)
- {
- case InputDeviceChange.Added:
- SetDevice(device);
- return;
- case InputDeviceChange.Removed:
- SetDevice(device, false);
- return;
- }
- }
- void SetDevice(InputDevice device, bool add=true)
- {
- uiController?.SetDevice(device, add);
- switch (device)
- {
- case Mouse mouse:
- if (add)
- listMouse.Add(mouse);
- else
- listMouse.Remove(mouse);
- return;
- case Keyboard keyboard:
- if (add)
- listKeyboard.Add(keyboard);
- else
- listKeyboard.Remove(keyboard);
- return;
- case Touchscreen screen:
- if(add)
- listScreen.Add(screen);
- else
- listScreen.Remove(screen);
- return;
- case Gamepad pad:
- if(add)
- listGamepad.Add(pad);
- else
- listGamepad.Remove(pad);
- return;
- case Gyroscope gyroscope:
- if (add)
- listGyroscpe.Add(gyroscope);
- else
- listGyroscpe.Remove(gyroscope);
- return;
- case TrackedDevice tracker:
- if (add)
- listTracker.Add(tracker);
- else
- listTracker.Remove(tracker);
- return;
- #if URS_USE_AR_SUBSYSTEMS
- case HandheldARInputDevice handheld:
- if (add)
- listHandheld.Add(handheld);
- else
- listHandheld.Remove(handheld);
- return;
- #endif
- }
- }
- void OnEnable()
- {
- m_TargetCameraState.SetFromTransform(transform);
- m_InterpolatingCameraState.SetFromTransform(transform);
- }
- //---------------------------------------------------------------------------------------------------------------------
- Vector3 GetTranslationFromInput(Vector2 input) {
- if (!invertY) {
- input.y *= -1;
- }
- Vector3 dir = Vector3.right * input.x * m_movementSensitivityFactor;
- dir += Vector3.back * input.y * m_movementSensitivityFactor;
- return dir;
- }
- //---------------------------------------------------------------------------------------------------------------------
- void UpdateTargetCameraStateFromInput(Vector2 input)
- {
- if (!invertY) {
- input.y *= -1;
- }
- float mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(input.magnitude);
- m_TargetCameraState.yaw += input.x * mouseSensitivityFactor;
- m_TargetCameraState.pitch += input.y * mouseSensitivityFactor;
- }
- //---------------------------------------------------------------------------------------------------------------------
- Vector3 GetInputTranslationDirection()
- {
- Vector3 direction = new Vector3();
- // keyboard control
- foreach (var keyboard in listKeyboard)
- {
- if (keyboard.wKey.isPressed)
- {
- direction += Vector3.forward;
- }
- if (keyboard.sKey.isPressed)
- {
- direction += Vector3.back;
- }
- if (keyboard.aKey.isPressed)
- {
- direction += Vector3.left;
- }
- if (keyboard.dKey.isPressed)
- {
- direction += Vector3.right;
- }
- if (keyboard.qKey.isPressed)
- {
- direction += Vector3.down;
- }
- if (keyboard.eKey.isPressed)
- {
- direction += Vector3.up;
- }
- // Speed up movement when shift key held
- if (keyboard.leftShiftKey.isPressed)
- {
- direction *= 10.0f;
- }
- }
- // gamepad right stick control
- foreach (var gamepad in listGamepad)
- {
- if (gamepad?.rightStick != null)
- {
- var axis = gamepad.rightStick.ReadValue();
- direction += new Vector3(axis.x, 0, axis.y);
- }
- }
- // touch
- foreach (var screen in listScreen)
- {
- var touches = screen.GetTouches();
- //Translation
- if (touches?.Count() == 2)
- {
- var activeTouches = touches.ToArray();
- direction = GetTranslationFromInput((activeTouches[0].delta + activeTouches[1].delta) / 2f);
- }
- }
- // mouse
- foreach (var mouse in listMouse)
- {
- if (IsMouseDragged(mouse, true))
- {
- direction = GetTranslationFromInput(mouse.delta.ReadValue());
- }
- }
- return direction;
- }
- void FixedUpdate()
- {
- foreach (var keyboard in listKeyboard)
- {
- if (keyboard.uKey.isPressed)
- {
- ResetCamera();
- return;
- }
- }
- foreach (var tracker in listTracker)
- {
- if (tracker != null && tracker.enabled)
- {
- m_TargetCameraState.UpdateTransform(transform);
- transform.position += tracker.devicePosition.ReadValue();
- transform.eulerAngles += tracker.deviceRotation.ReadValue().eulerAngles;
- return;
- }
- }
- #if URS_USE_AR_SUBSYSTEMS
- foreach(var handheld in listHandheld)
- {
- if (handheld != null && handheld.enabled)
- {
- m_TargetCameraState.UpdateTransform(transform);
- transform.position += handheld.devicePosition.ReadValue();
- transform.eulerAngles += handheld.deviceRotation.ReadValue().eulerAngles;
- return;
- }
- }
- #endif
- // Rotation
- foreach (var mouse in listMouse)
- {
- if (IsMouseDragged(mouse, false))
- {
- UpdateTargetCameraStateFromInput(mouse.delta.ReadValue());
- }
- }
- foreach (var screen in listScreen)
- {
- var touches = screen.GetTouches();
- if (touches.Count() == 1)
- {
- var activeTouches = touches.ToArray();
- UpdateTargetCameraStateFromInput(activeTouches[0].delta);
- }
- }
- foreach (var gyroscope in listGyroscpe)
- {
- if (gyroscope != null && gyroscope.enabled)
- {
- var v = gyroscope.angularVelocity.ReadValue();
- m_TargetCameraState.yaw += v.x;
- m_TargetCameraState.pitch -= v.y;
- m_TargetCameraState.roll += v.z;
- }
- }
- // Rotation from joystick
- foreach (var gamepad in listGamepad)
- {
- if (gamepad.leftStick != null)
- UpdateTargetCameraStateFromInput(gamepad.leftStick.ReadValue());
- }
- // Translation
- var translation = GetInputTranslationDirection() * Time.deltaTime;
- translation *= Mathf.Pow(2.0f, boost);
- m_TargetCameraState.Translate(translation);
- // Framerate-independent interpolation
- // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
- var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
- var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
- m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
- m_InterpolatingCameraState.UpdateTransform(transform);
- }
- void ResetCamera()
- {
- m_InitialCameraState.UpdateTransform(transform);
- m_TargetCameraState.SetFromTransform(transform);
- m_InterpolatingCameraState.SetFromTransform(transform);
- }
- //---------------------------------------------------------------------------------------------------------------------
- static bool IsMouseDragged(Mouse m, bool useLeftButton) {
- if (null == m)
- return false;
- if (Screen.safeArea.Contains(m.position.ReadValue())) {
- //check left/right click
- if ((useLeftButton && m.leftButton.isPressed) || (!useLeftButton && m.rightButton.isPressed)) {
- return true;
- }
- }
- return false;
- }
- }
- }
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