UniversalRenderPipelineAsset.asset 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
  13. m_Name: UniversalRenderPipelineAsset
  14. m_EditorClassIdentifier:
  15. k_AssetVersion: 5
  16. k_AssetPreviousVersion: 5
  17. m_RendererType: 1
  18. m_RendererData: {fileID: 0}
  19. m_RendererDataList:
  20. - {fileID: 11400000, guid: d9b55491880ac504eb925b8daba0cc98, type: 2}
  21. m_DefaultRendererIndex: 0
  22. m_RequireDepthTexture: 0
  23. m_RequireOpaqueTexture: 0
  24. m_OpaqueDownsampling: 1
  25. m_SupportsTerrainHoles: 1
  26. m_SupportsHDR: 0
  27. m_MSAA: 1
  28. m_RenderScale: 1
  29. m_MainLightRenderingMode: 1
  30. m_MainLightShadowsSupported: 1
  31. m_MainLightShadowmapResolution: 2048
  32. m_AdditionalLightsRenderingMode: 1
  33. m_AdditionalLightsPerObjectLimit: 4
  34. m_AdditionalLightShadowsSupported: 0
  35. m_AdditionalLightsShadowmapResolution: 512
  36. m_ShadowDistance: 50
  37. m_ShadowCascades: 0
  38. m_Cascade2Split: 0.25
  39. m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
  40. m_ShadowDepthBias: 1
  41. m_ShadowNormalBias: 1
  42. m_SoftShadowsSupported: 0
  43. m_UseSRPBatcher: 1
  44. m_SupportsDynamicBatching: 0
  45. m_MixedLightingSupported: 1
  46. m_DebugLevel: 0
  47. m_ColorGradingMode: 0
  48. m_ColorGradingLutSize: 32
  49. m_ShadowType: 1
  50. m_LocalShadowsSupported: 0
  51. m_LocalShadowsAtlasResolution: 256
  52. m_MaxPixelLights: 0
  53. m_ShadowAtlasResolution: 256
  54. m_ShaderVariantLogLevel: 0