This package contains public APIs and project samples that are built on top of our Unity Render Streaming. We can develop a peer-to-peer streaming solution quickly by using this package.
This package provides the main features below.
We can broadcast video rendered on Unity to browsers via network. For example, It can show the video rendered with HDRP on the browser on the iPad. In addition, broadcasting from multiple cameras is supported.
This package enables streaming sounds generated on Unity. And it can cast to multi-browsers simultaneously.
It's possible to send input messages to Unity from the browser, and sending inputs from multiple browsers is supported. Mouse, keyboard, touch, and gamepad are supported as input devices on the browser.
This version of Render Streaming is compatible with the following versions of the Unity Editor
[!NOTE] This package depends on the WebRTC package. If you build for mobile platform (iOS/Android), please see the package documentation to know the requirements for building.
Unity Render Streaming supports almost all browsers that can use WebRTC.
Browser | Windows | Mac | iOS | Android |
---|---|---|---|---|
Google Chrome | :white_check_mark: | :white_check_mark: | :white_check_mark: | |
Safari | :white_check_mark: | :white_check_mark: | ||
Firefox | :white_check_mark: | |||
Microsoft edge (Chromium based) | :white_check_mark: |
[!NOTE] It may not work properly on some browsers caused by depending on the status of support about WebRTC.
[!NOTE] In Safari and iOS Safari, WebRTC features cannot be used with http. Instead, https must be used.
Please check this page.
Unity provides Furioos which is a web service to stream any 3D contents on any devices in real-time.
This version of Unity Render Streaming doesn't support Furioos integration.