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- using CCS.App;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class inspectResultList_Button : MonoBehaviour
- {
- // Use this for initialization
- public TextMesh text_id; //序列号
- public TextMesh text_Tag;//标题内容
- public TextMesh text_status;//状态
- public int tatus;
- private Color gray;//0 灰色
- private Color yellow;//1 黄色
- private Color green;//2 绿色
- private Color red;//3 红色
- void Start()
- {
- yellow = new Color(255f, 183 / 255f, 0);
- green = new Color(183 / 255f, 210 / 255f, 0);
- red = new Color(1f, 0f, 0f);
- }
- public void SetText_ID(string txt)
- {
- text_id.text = txt;
- }
- public void SetText_Tag(string txt)
- {
- text_Tag.text = txt;
- }
- public void SetText_Status(StartInspect startInspect)
- {
- switch (startInspect)
- {
- case StartInspect.Undetected:
- text_status.text = "未检测";
- text_status.color = Color.gray;
- break;
- case StartInspect.To_be_tested:
- break;
- case StartInspect.qualified:
- text_status.text = "合格";
- text_status.color = Color.green;
- break;
- case StartInspect.Unqualified:
- text_status.text = "不合格";
- text_status.color = Color.red;
- break;
- default:
- break;
- }
- }
- }
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