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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class ButtonEvenetR : BaseView
- {
- // Use this for initialization
- public InspectListPanel inspectPanle;
- public int buttonIndex = 0;
- public override void OnEnter(BaseEventData data)
- {
- if (InspectListPanel.taskIndex < inspectPanle.taskList.Count - 1)
- {
- buttonIndex = 1;
- inspectPanle.rightButton_show.gameObject.SetActive(true);
-
- }
- else
- {
- buttonIndex = 0;
- inspectPanle.rightButton_show.gameObject.SetActive(false);
-
- }
- }
- public override void OnExit(BaseEventData data)
- {
- buttonIndex = 0;
- inspectPanle.rightButton_show.gameObject.SetActive(false);
-
- }
- }
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