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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public abstract class BaseWindow : MonoBehaviour {
- public virtual void Start() {
- }
- public virtual void Awake() {
- }
- public virtual void Update() {
- }
- public virtual void OnDestroy() {
- }
- public virtual void setWindow() {
- }
- public virtual void Init() {
- }
- }
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