GameManager.cs 59 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using XRTool.Util;
  10. /*
  11. * 半自动交付/自动交付
  12. * 景点、触发范围、水晶点应保持顺序对应
  13. * 当前场景下景点名称不应重复
  14. * 同一景点下素材名称不应重复
  15. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  16. *
  17. * 新增锚点列表
  18. * 锚点识别图Vuforia XML和DAT文件
  19. * 各个锚点的位置信息
  20. *
  21. * 每次打开都下载vuforia文件
  22. * 自动加载生成ImageTarget
  23. *
  24. */
  25. public class GameManager : MonoSingleton<GameManager>
  26. {
  27. public Text text;
  28. public GameObject Map;
  29. /// <summary>
  30. /// 景点ID与对应的素材组合
  31. /// </summary>
  32. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  33. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  34. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  35. [Header("Spoit")]
  36. [Tooltip("景点对应的显示物体")]
  37. public List<Transform> ListShowObjs;
  38. [Tooltip("景点对应的显示物体,本地添加物体")]
  39. public List<Transform> ListLocalShowObjs;
  40. public bool isShowLoacalShowObjs = false;
  41. [Tooltip("景点对应的物体触发范围")]
  42. public List<Transform> ListColliderBoxs;
  43. private List<MeshRenderer> ListColiderBoxs_Mesh;
  44. [Tooltip("景点对应的水晶点")]
  45. public List<Transform> ListCrystals;
  46. [Tooltip("景点对应的显示物体父物体")]
  47. public Transform ObjsParent;
  48. [Tooltip("触发器父物体")]
  49. public Transform CollidersParent;
  50. [Tooltip("水晶点父物体")]
  51. public Transform CrystalsParent;
  52. [Tooltip("锚点父物体")]
  53. public Transform AnchorsParent;
  54. public GameObject ColliderItem;
  55. public GameObject CrystalItem;
  56. [Space(20)]
  57. [Tooltip("是否显示路径")]
  58. public bool IsShowLuJIng = true;
  59. [Tooltip("是否为编辑模式")]
  60. public bool IsEditor = true;
  61. [Tooltip("是否是全自动显示景点")]
  62. public bool IsAuto = true;
  63. [SerializeField, Tooltip("路径控制器")]
  64. private RouteCtr RouteCtr;
  65. [SerializeField, Tooltip("素材编辑器")]
  66. private EditorPanel m_EditorPanel;
  67. [SerializeField, Tooltip("计算人物在地图上的位置")]
  68. [Header("MinMap")]
  69. private CalMap m_CalMap;
  70. [SerializeField, Tooltip("小地图信息")]
  71. private MinMap m_MinMap;
  72. [Header("Setting")]
  73. [SerializeField, Tooltip("设置面板")]
  74. private SettingPanel m_SettingPanel;
  75. [SerializeField, Tooltip("编辑器面板")]
  76. private Transform m_EditorCanvas;
  77. [SerializeField, Tooltip("设置按钮")]
  78. private Transform m_SetBtn;
  79. [Header("地图比例")]
  80. public Transform PointA;
  81. public Transform PointB;
  82. public Transform PointC;
  83. public Transform PointD;
  84. public bool isStart; // 场景四个点已经确定
  85. public Vector2 WebMapSize;
  86. public Vector2 MapSize;
  87. public Vector2 MinMapSize = new Vector2(320, 135);
  88. public string MapPicUrl;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. public bool IsTriggerExiting
  107. {
  108. get { return m_IsTriggerExiting; }
  109. set { m_IsTriggerExiting = value; }
  110. }
  111. /// <summary>
  112. /// 是否可以开始编辑素材
  113. /// </summary>
  114. private bool m_IsStartEditor;
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. public bool IsStartEditor
  119. {
  120. get { return m_IsStartEditor; }
  121. set { m_IsStartEditor = value; }
  122. }
  123. /// <summary>
  124. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  125. /// </summary>
  126. public bool m_IsRuning;
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool IsRuning
  131. {
  132. get { return m_IsRuning; }
  133. set { m_IsRuning = value; }
  134. }
  135. /// <summary>
  136. /// 当前触发物体的下标
  137. /// </summary>
  138. private int m_SpoitIndex;
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. public int SpoitIndex
  143. {
  144. get { return m_SpoitIndex; }
  145. set { m_SpoitIndex = value; }
  146. }
  147. /// <summary>
  148. /// 当前场景数据
  149. /// </summary>
  150. public SceneValue m_SceneValue;
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue SceneValue
  155. {
  156. get { return m_SceneValue; }
  157. set { m_SceneValue = value; }
  158. }
  159. /// <summary>
  160. /// 当前场景中的景点信息
  161. /// </summary>
  162. private List<SpoitValue> m_SpoitValues;
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. public List<SpoitValue> SpoitValues
  167. {
  168. get { return m_SpoitValues; }
  169. set { m_SpoitValues = value; }
  170. }
  171. /// <summary>
  172. /// 景点详情数据
  173. /// </summary>
  174. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  179. {
  180. get { return m_SpoitsValueDetail; }
  181. set { m_SpoitsValueDetail = value; }
  182. }
  183. public UIAnchorsPanel m_UIAnchorsPanel;
  184. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  185. public Dictionary<Anchor, MeshRenderer> AnchorValue
  186. {
  187. get { return m_AnchorValue; }
  188. set { m_AnchorValue = value; }
  189. }
  190. private Dictionary<Anchor, GameObject> m_AnchorChild;
  191. public Dictionary<Anchor,GameObject> AnchorChild
  192. {
  193. get { return m_AnchorChild; }
  194. set { m_AnchorChild = value; }
  195. }
  196. public Toggle EditorToggle;
  197. private void Awake()
  198. {
  199. // Debug.unityLogger.logEnabled = false;
  200. }
  201. private void Start()
  202. {
  203. this.gameObject.AddComponent<TimerMgr>();
  204. // PlayerPrefs.DeleteAll();
  205. isStart = false;
  206. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  207. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  208. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  209. SceneValue = null;
  210. m_IsStartEditor = false;
  211. m_IsRuning = false;
  212. m_SetBtn.gameObject.SetActive(false);
  213. //CalMapSize();
  214. SpoitIndex = -1;
  215. SpoitValues = new List<SpoitValue>();
  216. if (m_EditorPanel == null)
  217. {
  218. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  219. }
  220. if (!IsAuto)
  221. {
  222. //GetObjectValue();
  223. //CreateSpoitValue();
  224. }
  225. else
  226. {
  227. ListShowObjs = new List<Transform>();
  228. ListColliderBoxs = new List<Transform>();
  229. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  230. ListCrystals = new List<Transform>();
  231. // ListLocalShowObjs = new List<Transform>();
  232. }
  233. m_MinMap.gameObject.SetActive(false);
  234. Map.SetActive(false);
  235. }
  236. private void LateUpdate()
  237. {
  238. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  239. // {
  240. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  241. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  242. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  243. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  244. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  245. // }
  246. }
  247. public void Init()
  248. {
  249. }
  250. private void InitCrystals()
  251. {
  252. for (int i = 0; i < ListCrystals.Count; i++)
  253. {
  254. ListCrystals[i].gameObject.SetActive(true);
  255. }
  256. }
  257. private void InitBoxColliders()
  258. {
  259. for (int i = 0; i < ListColliderBoxs.Count; i++)
  260. {
  261. ListColliderBoxs[i].gameObject.SetActive(true);
  262. }
  263. }
  264. public void IntoScene()
  265. {
  266. Map.SetActive(true);
  267. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  268. //ImageTargetManager.Instance.LoadVuforiaDat();
  269. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  270. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  271. StartCoroutine(StartScene(isPlayMRZhanTing));
  272. HttpSocket.Instance.SendIpToElectric();
  273. }
  274. IEnumerator StartScene( bool isPlayMRZhanTing)
  275. {
  276. yield return new WaitForSeconds(0.5f);
  277. if(isPlayMRZhanTing)
  278. {
  279. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  280. //{
  281. MRZhanTing.gameObject.SetActive(true);
  282. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  283. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  284. yield return new WaitForSeconds(18f);
  285. MRZhanTing.gameObject.SetActive(false);
  286. //}
  287. }
  288. m_SettingPanel.gameObject.SetActive(true);
  289. m_EditorPanel.Init();
  290. m_SettingPanel.Init();
  291. if (RouteCtr.CurrentPoints.Count > 0)
  292. {
  293. Player.MovePoints = RouteCtr.CurrentPoints;
  294. //判断选择那个虚拟导游
  295. //int id = ChooseIroBot();
  296. //if (id < 3)
  297. //{
  298. //m_IroBot = Irobots[id - 1];
  299. m_IroBot.gameObject.SetActive(true);
  300. m_IroBot.Points = RouteCtr.CurrentPoints;
  301. yield return new WaitForSeconds(5f);
  302. //}
  303. }
  304. IsRuning = true;
  305. m_SetBtn.gameObject.SetActive(true);
  306. InitCrystals();
  307. InitBoxColliders();
  308. }
  309. private int ChooseIroBot()
  310. {
  311. int id = 3;
  312. var navlines = DataManager.Instance.CurrentScene.navLines;
  313. if (navlines.Count > 0)
  314. {
  315. id = navlines[0].guideMod;
  316. }
  317. return id;
  318. }
  319. /// <summary>
  320. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  321. /// </summary>
  322. private void GetObjectValue()
  323. {
  324. //for (int i = 0; i < ListShowObjs.Count; i++)
  325. //{
  326. // var spoit = ListShowObjs[i];
  327. // List<ObjectValue> values = new List<ObjectValue>();
  328. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  329. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  330. // for (int j = 1; j < editors.Length; j++)
  331. // {
  332. // var obj = editors[j];
  333. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  334. // objectValue.ChildrenObj.Add(value);
  335. // }
  336. // values.Add(objectValue);
  337. // ObjectValues.Add(i, values);
  338. //}
  339. }
  340. /// <summary>
  341. /// 半自动时创建景点信息
  342. /// </summary>
  343. //private void CreateSpoitValue()
  344. //{
  345. // if (SpoitValues == null)
  346. // {
  347. // SpoitValues = new List<SpoitValue>();
  348. // }
  349. // SpoitValues.Clear();
  350. // foreach (int id in ObjectValues.Keys)
  351. // {
  352. // var item = ObjectValues[id];
  353. // SpoitValue spoit = new SpoitValue();
  354. // spoit.id = item[0].ID;
  355. // spoit.name = item[0].matName;
  356. // for (int i = 0; i < item.Count; i++)
  357. // {
  358. // var objs = item[i];
  359. // MaterialObl materialObl = new MaterialObl();
  360. // materialObl.id = objs.ID;
  361. // materialObl.name = objs.matName;
  362. // materialObl.type = 0;
  363. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  364. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  365. // {
  366. // var obj = objs.ChildrenObj[i];
  367. // MaterialObjValue mat = new MaterialObjValue();
  368. // mat.name = obj.matName;
  369. // mat.type = 0;
  370. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  371. // materialObl.materialList.Add(mat);
  372. // }
  373. // spoit.material.Add(materialObl);
  374. // SpoitValues.Add(spoit);
  375. // }
  376. // }
  377. //}
  378. #region 设置功能
  379. public void OnEditorBtnValueChanged(bool ison)
  380. {
  381. m_EditorCanvas.gameObject.SetActive(ison);
  382. m_IsStartEditor = ison;
  383. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  384. {
  385. ListColiderBoxs_Mesh[i].enabled = ison;
  386. }
  387. if (ison)
  388. {
  389. GetPosRotScale(); // 获取所有物体位置旋转缩放
  390. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  391. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  392. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  393. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  394. }
  395. else
  396. {
  397. SetPosRotScale();// 设置所有物体位置旋转缩放
  398. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  399. if (SpoitIndex >= 0 && !IsTriggerExiting)
  400. {
  401. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  402. if (isShowLoacalShowObjs)
  403. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  404. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  405. m_EditorPanel.ClosePanel();
  406. SpoitIndex = -1;
  407. }
  408. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  409. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  410. }
  411. }
  412. public void OnSettingBtnValueChanged(bool ison)
  413. {
  414. m_SettingPanel.gameObject.SetActive(ison);
  415. if (ison)
  416. {
  417. Debug.Log(OpenXRCamera.Instance.head.forward);
  418. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  419. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  420. }
  421. }
  422. public void OnAnchorBtnValueChanged(bool ison)
  423. {
  424. foreach (var item in m_AnchorValue)
  425. {
  426. item.Value.enabled = ison;
  427. }
  428. //foreach (var item in m_AnchorChild)
  429. //{
  430. // item.Value.SetActive(ison);
  431. //}
  432. if(ison)
  433. {
  434. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  435. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  436. }
  437. else
  438. {
  439. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  440. }
  441. }
  442. public void GetPosRotScale()
  443. {
  444. PosRotScale.PosRotScalePatchList.Clear();
  445. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  446. {
  447. if (i != 0)
  448. {
  449. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  450. {
  451. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  452. {
  453. PosRotScalePatch PosRotScalePatch = new PosRotScalePatch();
  454. PosRotScalePatch.PosPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition;
  455. PosRotScalePatch.RotPatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles;
  456. PosRotScalePatch.ScalePatch = GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale;
  457. PosRotScale.PosRotScalePatchList.Add(PosRotScalePatch);
  458. }
  459. }
  460. }
  461. }
  462. }
  463. #endregion
  464. #region 获取景点信息--素材编辑模式下
  465. /// <summary>
  466. /// 获取当前景点对应的物体信息
  467. /// </summary>
  468. /// <param name="spoitID"></param>
  469. /// <returns></returns>
  470. public ObjectValue GetSpoitObjs(int spoitID)
  471. {
  472. if (ObjectValues.ContainsKey(spoitID))
  473. {
  474. return ObjectValues[spoitID];
  475. }
  476. else
  477. {
  478. return null;
  479. }
  480. }
  481. /// <summary>
  482. /// 初始化数据
  483. /// 素材编辑模式下
  484. /// </summary>
  485. /// <param name="matObjs"></param>
  486. public void InitSpoitObjs()
  487. {
  488. m_EditorPanel.InitObjTransForm();
  489. }
  490. /// <summary>
  491. /// 保存数据
  492. /// 素材编辑模式下
  493. /// </summary>
  494. /// <param name="matObjs"></param>
  495. public void SaveSpoitObjs()
  496. {
  497. m_EditorPanel.SaveObjTransForm();
  498. }
  499. public void SaveAnchorObjs( string name)
  500. {
  501. foreach (var item in AnchorValue) // 保存所有锚点
  502. {
  503. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  504. }
  505. // 锚点发送后台
  506. m_UIAnchorsPanel.SaveAnchors(name);
  507. }
  508. #endregion
  509. #region 创建水晶点、触发器范围、显示物体
  510. public void CreateScene(SceneValue scene)
  511. {
  512. SceneValue = scene;
  513. if (m_MinMap.Map.sprite == null)
  514. {
  515. GetMinMap(scene );
  516. }
  517. else
  518. {
  519. StartCreateScene(scene);
  520. }
  521. Invoke("MoveScenePatch",1);
  522. }
  523. private void MoveScenePatch()
  524. {
  525. Vector3 temp = ObjsParent.parent.localPosition;
  526. temp.z += MapSize.y;
  527. ObjsParent.parent.localPosition = temp;
  528. }
  529. private void StartCreateScene(SceneValue scene)
  530. {
  531. if (scene.navLines != null && scene.navLines.Count > 0)
  532. SetRouteValue(scene.navLines);
  533. else
  534. Debug.LogError(" 当前场景未设置路径");
  535. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  536. SetSpoitValue(scene.listSpoit);
  537. else
  538. Debug.LogError(" 当前场景未创建景点");
  539. if (scene.listPicture != null && scene.listPicture.Count > 0)
  540. SetAnchor(scene.listPicture);
  541. else
  542. Debug.LogError(" 当前场景未创建锚点");
  543. //设置小地图景点
  544. // m_CalMap.SettingMapPoint(ListCrystals);
  545. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  546. DownloadManager.Instance.UpdataData();
  547. }
  548. /// <summary>
  549. /// 获取小地图
  550. /// </summary>
  551. public void GetMinMap( SceneValue scene )
  552. {
  553. DownloadData data1 = new DownloadData();
  554. string filename = Path.GetFileName(MapPicUrl);
  555. data1.name = filename;
  556. data1.type = 1;
  557. data1.downloadPath = MapPicUrl;
  558. //data1.updateTime = (int)SceneValue.updateTime;
  559. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  560. if(scene.width>0 &&scene.length>0)
  561. {
  562. //Debug.Log(scene.width + " " + scene.length);
  563. isStart = true;
  564. PointB.position = Vector3.zero;
  565. PointB.eulerAngles = Vector3.zero;
  566. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  567. PointA.eulerAngles = Vector3.zero;
  568. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  569. PointC.eulerAngles = Vector3.zero;
  570. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  571. PointD.eulerAngles = Vector3.zero;
  572. m_CalMap.SettingMapPoint(ListCrystals);
  573. }
  574. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  575. {
  576. if (b)
  577. {
  578. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  579. m_MinMap.Map.sprite = sprite;
  580. //m_MinMap.Map.SetNativeSize();
  581. float width = tex.width;
  582. float height = tex.height;
  583. if(width>height)
  584. {
  585. width = width / height;
  586. height = 1;
  587. }
  588. else
  589. {
  590. height = height / width;
  591. width = 1;
  592. }
  593. MinMapSize = new Vector2(width * 150, height * 150);
  594. CalMapSize();
  595. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  596. //获取网页端
  597. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  598. if (SceneValue != null)
  599. {
  600. StartCreateScene(SceneValue);
  601. }
  602. }
  603. });
  604. }
  605. /// <summary>
  606. /// 设置景点素材信息
  607. /// </summary>
  608. /// <param name="spoits"></param>
  609. public void SetSpoitValue(List<SpoitValue> spoits)
  610. {
  611. SpoitValue spoitValue;
  612. for (int i = 0; i < spoits.Count-1; i++)
  613. {
  614. spoitValue = null;
  615. for (int j = 0; j < spoits.Count-1-i; j++)
  616. {
  617. if(spoits[j].id>spoits[j+1].id)
  618. {
  619. spoitValue = spoits[j];
  620. spoits[j] = spoits[j+1];
  621. spoits[j+1] = spoitValue;
  622. }
  623. }
  624. }
  625. SpoitValues.Clear();
  626. for (int i = 0; i < spoits.Count; i++)
  627. {
  628. var spoit = spoits[i];
  629. SpoitValue spoit1 = spoit;
  630. CreateCrystalAndTrigger(spoit);
  631. CreateMaterial(spoit, out spoit1);
  632. spoits[i] = spoit1;
  633. }
  634. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  635. {
  636. ListColiderBoxs_Mesh[i].enabled = false;
  637. }
  638. SpoitValues.AddRange(spoits);
  639. SceneValue.listSpoit = SpoitValues;
  640. DataManager.Instance.Spoits = SpoitValues;
  641. }
  642. /// <summary>
  643. /// 创建水晶点和触发器
  644. /// </summary>
  645. private void CreateCrystalAndTrigger(SpoitValue spoit)
  646. {
  647. var spoitPos = Vector3.zero;
  648. if (spoit.SpoitTransform.Count > 0)
  649. {
  650. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  651. SpoitPos trans = spoit.SpoitTransform[0];
  652. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  653. //创建水晶点
  654. var obj = Instantiate(CrystalItem, CrystalsParent);
  655. CommandSystem.Instance.Send(
  656. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  657. );
  658. obj.name = spoit.name;
  659. obj.transform.localPosition = spoitPos;
  660. ListCrystals.Add(obj.transform);
  661. var spoitobj = CreateSpoit(spoit, spoitPos);
  662. ListShowObjs.Add(spoitobj.transform);
  663. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  664. ObjectValues.Add(spoit.id, spoitvalue);
  665. ////创建触发器
  666. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  667. //{
  668. // var spoitdetail = SpoitsValueDetail[spoit.id];
  669. // var range = spoitdetail.triggerRange;
  670. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  671. // {
  672. // }
  673. // else
  674. // {
  675. // trans = range;
  676. // }
  677. //}
  678. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  679. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  680. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  681. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  682. triggerobj.name = spoit.name;
  683. triggerobj.transform.localPosition = tiggerpos;
  684. triggerobj.transform.localScale = tiggerRange;
  685. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  686. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  687. ColliderObjectValues.Add(boxvalue);
  688. ListColliderBoxs.Add(triggerobj.transform);
  689. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  690. }
  691. else
  692. {
  693. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  694. }
  695. }
  696. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  697. {
  698. //生成景点父物体
  699. GameObject spoitObj = new GameObject(spoit.name);
  700. spoitObj.transform.SetParent(ObjsParent.transform);
  701. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  702. //为景点位置信息赋值
  703. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  704. {
  705. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  706. spoitObj.transform.localRotation = Quaternion.identity;
  707. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  708. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  709. }
  710. else
  711. {
  712. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  713. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  714. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  715. }
  716. return spoitObj;
  717. }
  718. /// <summary>
  719. /// 创建整体素材
  720. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  721. /// </summary>
  722. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  723. {
  724. var spoitValues = ObjectValues[spoit.id];
  725. var spoitObj = spoitValues.Object;
  726. //生成素材组合
  727. for (int i = 0; i < spoit.material.Count; i++)
  728. {
  729. //素材整体
  730. MaterialObl material = spoit.material[i];
  731. //Debug.Log(spoit.material[i].name);
  732. //素材组物体
  733. GameObject matObj = new GameObject(material.name);
  734. matObj.transform.SetParent(spoitValues.Object.transform);
  735. if (!material.select)
  736. {
  737. matObj.transform.localPosition = Vector3.zero;
  738. matObj.transform.localEulerAngles = Vector3.zero;
  739. matObj.transform.localScale = new Vector3(1, 1, 1);
  740. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  741. }
  742. else
  743. {
  744. matObj.transform.localPosition = material.objectTransform.nowPos;
  745. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  746. matObj.transform.localScale = material.objectTransform.nowScale;
  747. }
  748. //素材组合对应ObjectValue的
  749. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  750. //素材组合下的单个素材ObjectValue
  751. List<ObjectValue> objsvalue = null;
  752. MaterialObl newmaterial = material;
  753. //生成素材组合的ObjectValue,是对应景点的
  754. switch (material.type)
  755. {
  756. case (int)MaterialType.None:
  757. break;
  758. case (int)MaterialType.Image:
  759. case (int)MaterialType.Video:
  760. case (int)MaterialType.Model:
  761. case (int)MaterialType.Text:
  762. case (int)MaterialType.LocaImage:
  763. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  764. break;
  765. case (int)MaterialType.Image_Video_Text:
  766. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  767. break;
  768. case (int)MaterialType.Model_Text:
  769. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  770. break;
  771. default:
  772. break;
  773. }
  774. spoit.material[i] = newmaterial;
  775. spoitValue.ChildrenObj.AddRange(objsvalue);
  776. spoitValues.ChildrenObj.Add(spoitValue);
  777. }
  778. newspoit = spoit;
  779. if (ObjectValues.ContainsKey(spoit.id))
  780. {
  781. ObjectValues[spoit.id] = spoitValues;
  782. }
  783. else
  784. {
  785. ObjectValues.Add(spoit.id, spoitValues);
  786. }
  787. spoitObj.gameObject.SetActive(false);
  788. }
  789. /// <summary>
  790. /// 编辑面板添加素材
  791. /// </summary>
  792. /// <param name="material"></param>
  793. public void AddMaterial(MaterialObl material)
  794. {
  795. if (SpoitIndex < 0)
  796. {
  797. return;
  798. }
  799. MaterialObl newmaterial = new MaterialObl();
  800. newmaterial = material;
  801. var spoit = SpoitValues[SpoitIndex];
  802. var spoitValues = ObjectValues[spoit.id];
  803. var spoitObj = spoitValues.Object;
  804. //素材组物体
  805. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  806. newmaterial.name = matObj.name;
  807. matObj.transform.SetParent(spoitValues.Object.transform);
  808. if (!material.select)
  809. {
  810. matObj.transform.localPosition = Vector3.zero;
  811. matObj.transform.localEulerAngles = Vector3.zero;
  812. matObj.transform.localScale = new Vector3(1, 1, 1);
  813. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  814. }
  815. else
  816. {
  817. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  818. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  819. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  820. }
  821. //素材组合对应ObjectValue的
  822. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  823. //素材组合下的单个素材ObjectValue
  824. List<ObjectValue> objsvalue = null;
  825. //生成素材组合的ObjectValue,是对应景点的
  826. switch (material.type)
  827. {
  828. case (int)MaterialType.None:
  829. break;
  830. case (int)MaterialType.Image:
  831. case (int)MaterialType.Video:
  832. case (int)MaterialType.Model:
  833. case (int)MaterialType.Text:
  834. case (int)MaterialType.LocaImage:
  835. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  836. break;
  837. case (int)MaterialType.Image_Video_Text:
  838. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  839. break;
  840. case (int)MaterialType.Model_Text:
  841. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  842. break;
  843. default:
  844. break;
  845. }
  846. newmaterial.select = true;
  847. spoit.material.Add(newmaterial);
  848. spoitValue.ChildrenObj.AddRange(objsvalue);
  849. spoitValues.ChildrenObj.Add(spoitValue);
  850. if (ObjectValues.ContainsKey(spoit.id))
  851. {
  852. ObjectValues[spoit.id] = spoitValues;
  853. }
  854. else
  855. {
  856. ObjectValues.Add(spoit.id, spoitValues);
  857. }
  858. SpoitValues[SpoitIndex] = spoit;
  859. //更新编辑面板Ui
  860. UpdateEditorUI();
  861. }
  862. /// <summary>
  863. /// 创建 1图片 2视频 3模型 4文字
  864. /// </summary>
  865. /// <param name="type">素材类型</param>
  866. /// <param name="material">素材数据</param>
  867. /// <param name="spoit">景点</param>
  868. /// <returns></returns>
  869. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  870. {
  871. List<ObjectValue> objects = new List<ObjectValue>();
  872. List<MaterialObjValue> objs = material.materialList;
  873. newmaterial = material;
  874. //for (int i = 0; i < objs.Count; i++)
  875. //{
  876. // Debug.Log(objs[i].localSavePath);
  877. //}
  878. for (int i = 0; i < objs.Count; i++)
  879. {
  880. var mat = objs[i];
  881. GameObject go = null;
  882. switch (int.Parse(mat.type))
  883. {
  884. case (int)MaterialType.None:
  885. break;
  886. case (int)MaterialType.Image:
  887. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  888. go = Instantiate(pImage, spoit.transform);
  889. var imageitem = go.AddComponent<TemplateImage>();
  890. go.SetActive(true);
  891. imageitem.SetData(mat, material.updateTime);
  892. break;
  893. case (int)MaterialType.Video:
  894. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  895. go = Instantiate(pVideo, spoit.transform);
  896. var videoitem = go.AddComponent<TemplateVideo>();
  897. go.SetActive(true);
  898. videoitem.SetData(mat, material.updateTime);
  899. break;
  900. case (int)MaterialType.Model:
  901. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  902. go = Instantiate(pModel, spoit.transform);
  903. var modelitem = go.AddComponent<TemplateModel>();
  904. go.SetActive(true);
  905. modelitem.SetData(mat, material.updateTime);
  906. Debug.Log(modelitem.Data.localSavePath);
  907. break;
  908. case (int)MaterialType.Text:
  909. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  910. go = Instantiate(pText, spoit.transform);
  911. var textitem = go.AddComponent<TemplateText>();
  912. go.SetActive(true);
  913. textitem.SetData(mat, material.updateTime);
  914. break;
  915. case (int)MaterialType.LocaImage:
  916. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  917. go = Instantiate(pLocaImage, spoit.transform);
  918. var locaImageitem = go.AddComponent<TemplateImage>();
  919. go.SetActive(true);
  920. locaImageitem.SetLocaImageData(mat);
  921. break;
  922. default:
  923. break;
  924. }
  925. if (go != null)
  926. {
  927. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  928. mat.name = go.name;
  929. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  930. if (material.select)
  931. {
  932. go.transform.localPosition = mat.ObjectTransform.nowPos;
  933. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  934. go.transform.localScale = mat.ObjectTransform.nowScale;
  935. }
  936. else
  937. {
  938. go.transform.localEulerAngles = Vector3.zero;
  939. go.transform.localScale = new Vector3(1, 1, 1);
  940. if (int.Parse(mat.type) != (int)MaterialType.Text)
  941. {
  942. go.transform.localPosition = Vector3.zero;
  943. }
  944. else
  945. {
  946. //Set text position
  947. if (mat.textPosition == "top")
  948. {
  949. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  950. }
  951. else if (mat.textPosition == "bottom")
  952. {
  953. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  954. }
  955. }
  956. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  957. }
  958. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  959. objects.Add(objectValue);
  960. }
  961. newmaterial.materialList[i] = mat;
  962. }
  963. return objects;
  964. }
  965. /// <summary>
  966. /// 创建 6模型+文字
  967. /// </summary>
  968. /// <param name="material"></param>
  969. /// <param name="spoit"></param>
  970. /// <returns></returns>
  971. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  972. {
  973. List<ObjectValue> objects = new List<ObjectValue>();
  974. List<MaterialObjValue> objs = material.materialList;
  975. newmaterial = material;
  976. for (int i = 0; i < objs.Count; i++)
  977. {
  978. var mat = objs[i];
  979. GameObject go = null;
  980. switch (int.Parse(mat.type))
  981. {
  982. case (int)MaterialType.None:
  983. break;
  984. case (int)MaterialType.Model:
  985. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  986. go = Instantiate(pModel, spoit.transform);
  987. var modelitem = go.AddComponent<TemplateModel>();
  988. go.SetActive(true);
  989. modelitem.SetData(mat, material.updateTime);
  990. break;
  991. case (int)MaterialType.Text:
  992. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  993. go = Instantiate(pText, spoit.transform);
  994. var textitem = go.AddComponent<TemplateText>();
  995. go.SetActive(true);
  996. textitem.SetData(mat, material.updateTime);
  997. break;
  998. default:
  999. break;
  1000. }
  1001. if (go != null)
  1002. {
  1003. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1004. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1005. if (material.select)
  1006. {
  1007. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1008. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1009. go.transform.localScale = mat.ObjectTransform.nowScale;
  1010. }
  1011. else
  1012. {
  1013. go.transform.localEulerAngles = Vector3.zero;
  1014. go.transform.localScale = new Vector3(1, 1, 1);
  1015. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1016. {
  1017. go.transform.localPosition = Vector3.zero;
  1018. }
  1019. else
  1020. {
  1021. //Set text position
  1022. if (mat.textPosition == "top")
  1023. {
  1024. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1025. }
  1026. else if (mat.textPosition == "bottom")
  1027. {
  1028. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1029. }
  1030. else if (mat.textPosition == "left")
  1031. {
  1032. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1033. }
  1034. else if (mat.textPosition == "right")
  1035. {
  1036. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1037. }
  1038. }
  1039. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1040. }
  1041. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1042. objects.Add(objectValue);
  1043. }
  1044. newmaterial.materialList[i] = mat;
  1045. }
  1046. return objects;
  1047. }
  1048. /// <summary>
  1049. /// 创建 5图片+文字/视频+文字
  1050. /// </summary>
  1051. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1052. {
  1053. newmaterial = material;
  1054. List<ObjectValue> objects = new List<ObjectValue>();
  1055. switch (material.typesetting)
  1056. {
  1057. case "1":
  1058. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1059. break;
  1060. case "2":
  1061. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1062. break;
  1063. case "3":
  1064. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1065. break;
  1066. case "4":
  1067. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1068. break;
  1069. case "5":
  1070. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1071. break;
  1072. case "自定义":
  1073. break;
  1074. default:
  1075. break;
  1076. }
  1077. return objects;
  1078. }
  1079. /// <summary>
  1080. /// 创建物体ObjectValue,并赋值位置信息
  1081. /// </summary>
  1082. /// <param name="id"></param>
  1083. /// <param name="parentid"></param>
  1084. /// <param name="go"></param>
  1085. /// <param name="mat"></param>
  1086. /// <returns></returns>
  1087. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1088. {
  1089. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1090. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1091. //为物体位置信息赋值
  1092. if (mat.ObjectTransform != null)
  1093. {
  1094. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1095. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1096. go.transform.localScale = mat.ObjectTransform.nowScale;
  1097. }
  1098. else
  1099. {
  1100. go.transform.localPosition = Vector3.zero;
  1101. go.transform.localEulerAngles = Vector3.zero;
  1102. go.transform.localScale = new Vector3(1, 1, 1);
  1103. }
  1104. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1105. return objectValue;
  1106. }
  1107. #endregion
  1108. #region 路径
  1109. /// <summary>
  1110. /// 设置路线数据
  1111. /// </summary>
  1112. /// <param name="navLines"></param>
  1113. public void SetRouteValue(List<NavLinesItem> navLines)
  1114. {
  1115. if (navLines == null || navLines.Count <= 0)
  1116. {
  1117. Debug.Log("当前景点未绘制路线");
  1118. return;
  1119. }
  1120. RouteCtr.SetRouteValue(navLines);
  1121. }
  1122. #endregion
  1123. #region 锚点
  1124. /// <summary>
  1125. /// 设置场景锚点
  1126. /// </summary>
  1127. /// <param name="listAnchor"></param>
  1128. public void SetAnchor(List<Anchor> listAnchor)
  1129. {
  1130. if (listAnchor == null)
  1131. return;
  1132. Anchor anchor;
  1133. for (int i = 0; i < listAnchor.Count - 1; i++)
  1134. {
  1135. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1136. {
  1137. if (listAnchor[j].id > listAnchor[j + 1].id)
  1138. {
  1139. anchor = listAnchor[j];
  1140. listAnchor[j] = listAnchor[j + 1];
  1141. listAnchor[j + 1] = anchor;
  1142. }
  1143. }
  1144. }
  1145. for (int i = 0; i < listAnchor.Count; i++)
  1146. {
  1147. // 创建锚点
  1148. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1149. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1150. }
  1151. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1152. }
  1153. private MeshRenderer CreateAnchor(Anchor anchor)
  1154. {
  1155. // 创建锚点 给锚点赋值
  1156. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1157. anchorObj.name = "Anchor" + anchor.id;
  1158. /*
  1159. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1160. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1161. if (VuforiaManager.Instance.list_Anchor == null)
  1162. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1163. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1164. var anchorPos = Vector3.zero;
  1165. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1166. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1167. anchorObj.transform.localPosition = anchorPos;
  1168. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1169. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1170. mesh.enabled = false;
  1171. //if(anchor.objectTransform!=null)
  1172. //{
  1173. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1174. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1175. //}
  1176. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1177. {
  1178. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1179. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1180. }
  1181. return mesh;
  1182. }
  1183. #endregion
  1184. #region 触发器判定
  1185. /// <summary>
  1186. /// 当人物进入触发器范围
  1187. /// </summary>
  1188. public void OnColliderTriggerEnter(Collider other)
  1189. {
  1190. IsTriggerExiting = true;
  1191. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1192. {
  1193. if (other.name == ListColliderBoxs[i].name)
  1194. {
  1195. ListShowObjs[i].gameObject.SetActive(true);
  1196. Debug.Log(i);
  1197. if (isShowLoacalShowObjs)
  1198. ListLocalShowObjs[i].gameObject.SetActive(true);
  1199. // 进入景点通知后台
  1200. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1201. if (SpoitIndex == i)
  1202. {
  1203. return;
  1204. }
  1205. //进入新区域前关闭当前显示
  1206. if (SpoitIndex >= 0 && IsStartEditor)
  1207. {
  1208. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1209. if (isShowLoacalShowObjs)
  1210. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1211. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1212. m_EditorPanel.ClosePanel();
  1213. }
  1214. //进入新的出发区域
  1215. SpoitIndex = i;
  1216. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1217. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1218. //StartCoroutine(SetPosRotScale());
  1219. return;
  1220. }
  1221. }
  1222. //StartCoroutine(SetPosRotScale());
  1223. }
  1224. public void SetPosRotScale()
  1225. {
  1226. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1227. {
  1228. int temp = 0;
  1229. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1230. {
  1231. if (i != 0)
  1232. {
  1233. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1234. {
  1235. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1236. {
  1237. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1238. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1239. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1240. temp++;
  1241. }
  1242. }
  1243. }
  1244. }
  1245. }
  1246. }
  1247. /// <summary>
  1248. /// 当人物退出触发器范围
  1249. /// </summary>
  1250. public void OnColliderTriggerExit(Collider other)
  1251. {
  1252. IsTriggerExiting = false;
  1253. if (IsStartEditor)
  1254. {
  1255. return;
  1256. }
  1257. else
  1258. {
  1259. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1260. if (isShowLoacalShowObjs)
  1261. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1262. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1263. m_EditorPanel.ClosePanel();
  1264. SpoitIndex = -1;
  1265. }
  1266. }
  1267. /// <summary>
  1268. /// 更新景点信息
  1269. /// </summary>
  1270. public void UpdateSpoitValue()
  1271. {
  1272. var spoit = SpoitValues[SpoitIndex];
  1273. var objvalues = ObjectValues[spoit.id];
  1274. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1275. //X\Y\W\H
  1276. var collidervalue = ColliderObjectValues[SpoitIndex];
  1277. var collider = collidervalue.Object;
  1278. var pos = collidervalue.nowPos;
  1279. var w = collidervalue.nowScale.x;
  1280. var h = collidervalue.nowScale.z;
  1281. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1282. var webw = w / MapSize.x * WebMapSize.x;
  1283. var webh = h / MapSize.y * WebMapSize.y;
  1284. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1285. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1286. spoit.SpoitTransform[0].areaRelativeW = webw;
  1287. spoit.SpoitTransform[0].areaRelativeH = webh;
  1288. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1289. if (objvalues.Object == null)
  1290. {
  1291. RemoveSpoitObjectValue(spoit.id);
  1292. spoit.material = new List<MaterialObl>();
  1293. }
  1294. else
  1295. {
  1296. var mats = spoit.material;
  1297. var objvalue = objvalues.ChildrenObj;
  1298. for (int j = 0; j < mats.Count; j++)
  1299. {
  1300. var matobj = mats[j];
  1301. var obis = objvalue[j];
  1302. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1303. for (int m = 0; m < matobj.materialList.Count; m++)
  1304. {
  1305. var childrenobj = obis.ChildrenObj[m];
  1306. var mat = matobj.materialList[m];
  1307. if (childrenobj.Object == null)
  1308. {
  1309. obis.ChildrenObj.RemoveAt(m);
  1310. matobj.materialList.RemoveAt(m);
  1311. break;
  1312. }
  1313. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1314. }
  1315. matobj.select = true;
  1316. if (obis.ChildrenObj.Count <= 0)
  1317. {
  1318. mats.RemoveAt(j);
  1319. objvalue.RemoveAt(j);
  1320. Destroy(obis.Object);
  1321. break;
  1322. }
  1323. }
  1324. }
  1325. SpoitValues[SpoitIndex] = spoit;
  1326. }
  1327. public void UpdateEditorUI()
  1328. {
  1329. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1330. }
  1331. #endregion
  1332. public ObjectValue GetCurrentColliderValue()
  1333. {
  1334. return ColliderObjectValues[SpoitIndex];
  1335. }
  1336. public void SaveSpoitObjectValue(ObjectValue value)
  1337. {
  1338. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1339. {
  1340. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1341. }
  1342. }
  1343. public void RemoveSpoitObjectValue(int id)
  1344. {
  1345. if (ObjectValues.ContainsKey(id))
  1346. {
  1347. ObjectValues.Remove(id);
  1348. }
  1349. }
  1350. public void SaveCurrentColliderValue(ObjectValue value)
  1351. {
  1352. if (ColliderObjectValues.Contains(value))
  1353. {
  1354. ColliderObjectValues[SpoitIndex] = value;
  1355. }
  1356. }
  1357. //计算场景中点云地图比例
  1358. public void CalMapSize()
  1359. {
  1360. //场景地图比例
  1361. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1362. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1363. MapSize = new Vector2(disX, disZ);
  1364. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1365. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1366. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1367. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1368. }
  1369. public void CallBack(string message)
  1370. {
  1371. }
  1372. }
  1373. [Serializable]
  1374. public class ObjectValue
  1375. {
  1376. /// <summary>
  1377. /// 景点ID
  1378. /// </summary>
  1379. [SerializeField]
  1380. public int ID;
  1381. /// <summary>
  1382. /// 当前物体名称
  1383. /// </summary>
  1384. [SerializeField]
  1385. public string matName;
  1386. /// <summary>
  1387. /// 父物体ID
  1388. /// -1表示当期物体为景点
  1389. /// </summary>
  1390. [SerializeField]
  1391. public int parentID;
  1392. /// <summary>
  1393. /// 对应的物体
  1394. /// </summary>
  1395. [SerializeField]
  1396. public GameObject Object;
  1397. /// <summary>
  1398. /// 子物体
  1399. /// </summary>
  1400. [SerializeField]
  1401. public List<ObjectValue> ChildrenObj;
  1402. public Vector3 startPos { get; set; }
  1403. public Vector3 startRot { get; set; }
  1404. public Vector3 startScale { get; set; }
  1405. public Vector3 nowPos { get; set; }
  1406. public Vector3 nowRot { get; set; }
  1407. public Vector3 nowScale { get; set; }
  1408. public ObjectValue()
  1409. {
  1410. ChildrenObj = new List<ObjectValue>();
  1411. parentID = -1;
  1412. }
  1413. /// <summary>
  1414. ///
  1415. /// </summary>
  1416. /// <param name="id">景点对应的index</param>
  1417. /// <param name="parentid">景点ID</param>
  1418. /// <param name="name"></param>
  1419. /// <param name="object"></param>
  1420. /// <param name="pos"></param>
  1421. /// <param name="Rot"></param>
  1422. /// <param name="Scale"></param>
  1423. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1424. {
  1425. ID = id;
  1426. parentID = parentid;
  1427. matName = name;
  1428. Object = @object;
  1429. ChildrenObj = new List<ObjectValue>();
  1430. startPos = pos;
  1431. nowPos = pos;
  1432. startRot = Rot;
  1433. nowRot = Rot;
  1434. startScale = Scale;
  1435. nowScale = Scale;
  1436. }
  1437. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1438. {
  1439. ID = id;
  1440. parentID = parentid;
  1441. matName = name;
  1442. Object = @object;
  1443. ChildrenObj = new List<ObjectValue>();
  1444. startPos = @object.transform.localPosition;
  1445. nowPos = startPos;
  1446. startRot = @object.transform.localEulerAngles;
  1447. nowRot = startRot;
  1448. startScale = @object.transform.localScale;
  1449. nowScale = startScale;
  1450. }
  1451. /// <summary>
  1452. /// 初始化时当前位置和初始位置
  1453. /// 此方法只在组合素材时使用
  1454. /// </summary>
  1455. public void InitTransform()
  1456. {
  1457. if (Object != null)
  1458. {
  1459. startPos = Object.transform.localPosition;
  1460. nowPos = Object.transform.localPosition;
  1461. startRot = Object.transform.localEulerAngles;
  1462. nowRot = Object.transform.localEulerAngles;
  1463. startScale = Object.transform.localScale;
  1464. nowScale = Object.transform.localScale;
  1465. }
  1466. }
  1467. /// <summary>
  1468. /// 编辑物体坐标时初始化坐标
  1469. /// </summary>
  1470. public void InitObjTransform()
  1471. {
  1472. Object.transform.localPosition = startPos;
  1473. Object.transform.localEulerAngles = startRot;
  1474. Object.transform.localScale = startScale;
  1475. nowPos = startPos;
  1476. nowRot = startRot;
  1477. nowScale = startScale;
  1478. }
  1479. /// <summary>
  1480. /// 编辑物体坐标时保存坐标信息
  1481. /// </summary>
  1482. public void SaveObjTransfoem()
  1483. {
  1484. if (Object != null)
  1485. {
  1486. nowPos = Object.transform.localPosition;
  1487. nowRot = Object.transform.localEulerAngles;
  1488. nowScale = Object.transform.localScale;
  1489. }
  1490. }
  1491. }