GameManager.cs 56 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using XRTool.Util;
  10. /*
  11. * 半自动交付/自动交付
  12. * 景点、触发范围、水晶点应保持顺序对应
  13. * 当前场景下景点名称不应重复
  14. * 同一景点下素材名称不应重复
  15. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  16. *
  17. * 新增锚点列表
  18. * 锚点识别图Vuforia XML和DAT文件
  19. * 各个锚点的位置信息
  20. *
  21. * 每次打开都下载vuforia文件
  22. * 自动加载生成ImageTarget
  23. *
  24. */
  25. public class GameManager : MonoSingleton<GameManager>
  26. {
  27. public Text text;
  28. public GameObject Map;
  29. /// <summary>
  30. /// 景点ID与对应的素材组合
  31. /// </summary>
  32. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  33. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  34. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  35. [Header("Spoit")]
  36. [Tooltip("景点对应的显示物体")]
  37. public List<Transform> ListShowObjs;
  38. [Tooltip("景点对应的显示物体,本地添加物体")]
  39. public List<Transform> ListLocalShowObjs;
  40. public bool isShowLoacalShowObjs = false;
  41. [Tooltip("景点对应的物体触发范围")]
  42. public List<Transform> ListColliderBoxs;
  43. private List<MeshRenderer> ListColiderBoxs_Mesh;
  44. [Tooltip("景点对应的水晶点")]
  45. public List<Transform> ListCrystals;
  46. [Tooltip("景点对应的显示物体父物体")]
  47. public Transform ObjsParent;
  48. [Tooltip("触发器父物体")]
  49. public Transform CollidersParent;
  50. [Tooltip("水晶点父物体")]
  51. public Transform CrystalsParent;
  52. [Tooltip("锚点父物体")]
  53. public Transform AnchorsParent;
  54. public GameObject ColliderItem;
  55. public GameObject CrystalItem;
  56. [Space(20)]
  57. [Tooltip("是否显示路径")]
  58. public bool IsShowLuJIng = true;
  59. [Tooltip("是否为编辑模式")]
  60. public bool IsEditor = true;
  61. [Tooltip("是否是全自动显示景点")]
  62. public bool IsAuto = true;
  63. [SerializeField, Tooltip("路径控制器")]
  64. private RouteCtr RouteCtr;
  65. [SerializeField, Tooltip("素材编辑器")]
  66. private EditorPanel m_EditorPanel;
  67. [SerializeField, Tooltip("计算人物在地图上的位置")]
  68. [Header("MinMap")]
  69. private CalMap m_CalMap;
  70. [SerializeField, Tooltip("小地图信息")]
  71. private MinMap m_MinMap;
  72. [Header("Setting")]
  73. [SerializeField, Tooltip("设置面板")]
  74. private SettingPanel m_SettingPanel;
  75. [SerializeField, Tooltip("编辑器面板")]
  76. private Transform m_EditorCanvas;
  77. [SerializeField, Tooltip("设置按钮")]
  78. private Transform m_SetBtn;
  79. [Header("地图比例")]
  80. public Transform PointA;
  81. public Transform PointB;
  82. public Transform PointC;
  83. public Transform PointD;
  84. public bool isStart; // 场景四个点已经确定
  85. public Vector2 WebMapSize;
  86. public Vector2 MapSize;
  87. public Vector2 MinMapSize = new Vector2(320, 135);
  88. public string MapPicUrl;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. public bool IsTriggerExiting
  107. {
  108. get { return m_IsTriggerExiting; }
  109. set { m_IsTriggerExiting = value; }
  110. }
  111. /// <summary>
  112. /// 是否可以开始编辑素材
  113. /// </summary>
  114. private bool m_IsStartEditor;
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. public bool IsStartEditor
  119. {
  120. get { return m_IsStartEditor; }
  121. set { m_IsStartEditor = value; }
  122. }
  123. /// <summary>
  124. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  125. /// </summary>
  126. public bool m_IsRuning;
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool IsRuning
  131. {
  132. get { return m_IsRuning; }
  133. set { m_IsRuning = value; }
  134. }
  135. /// <summary>
  136. /// 当前触发物体的下标
  137. /// </summary>
  138. private int m_SpoitIndex;
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. public int SpoitIndex
  143. {
  144. get { return m_SpoitIndex; }
  145. set { m_SpoitIndex = value; }
  146. }
  147. /// <summary>
  148. /// 当前场景数据
  149. /// </summary>
  150. public SceneValue m_SceneValue;
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue SceneValue
  155. {
  156. get { return m_SceneValue; }
  157. set { m_SceneValue = value; }
  158. }
  159. /// <summary>
  160. /// 当前场景中的景点信息
  161. /// </summary>
  162. private List<SpoitValue> m_SpoitValues;
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. public List<SpoitValue> SpoitValues
  167. {
  168. get { return m_SpoitValues; }
  169. set { m_SpoitValues = value; }
  170. }
  171. /// <summary>
  172. /// 景点详情数据
  173. /// </summary>
  174. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  179. {
  180. get { return m_SpoitsValueDetail; }
  181. set { m_SpoitsValueDetail = value; }
  182. }
  183. public UIAnchorsPanel m_UIAnchorsPanel;
  184. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  185. public Dictionary<Anchor, MeshRenderer> AnchorValue
  186. {
  187. get { return m_AnchorValue; }
  188. set { m_AnchorValue = value; }
  189. }
  190. private Dictionary<Anchor, GameObject> m_AnchorChild;
  191. public Dictionary<Anchor,GameObject> AnchorChild
  192. {
  193. get { return m_AnchorChild; }
  194. set { m_AnchorChild = value; }
  195. }
  196. public Toggle EditorToggle;
  197. private void Awake()
  198. {
  199. // Debug.unityLogger.logEnabled = false;
  200. }
  201. private void Start()
  202. {
  203. this.gameObject.AddComponent<TimerMgr>();
  204. // PlayerPrefs.DeleteAll();
  205. isStart = false;
  206. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  207. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  208. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  209. SceneValue = null;
  210. m_IsStartEditor = false;
  211. m_IsRuning = false;
  212. m_SetBtn.gameObject.SetActive(false);
  213. //CalMapSize();
  214. SpoitIndex = -1;
  215. SpoitValues = new List<SpoitValue>();
  216. if (m_EditorPanel == null)
  217. {
  218. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  219. }
  220. if (!IsAuto)
  221. {
  222. //GetObjectValue();
  223. //CreateSpoitValue();
  224. }
  225. else
  226. {
  227. ListShowObjs = new List<Transform>();
  228. ListColliderBoxs = new List<Transform>();
  229. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  230. ListCrystals = new List<Transform>();
  231. // ListLocalShowObjs = new List<Transform>();
  232. }
  233. m_MinMap.gameObject.SetActive(false);
  234. Map.SetActive(false);
  235. }
  236. private void LateUpdate()
  237. {
  238. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  239. // {
  240. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  241. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  242. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  243. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  244. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  245. // }
  246. }
  247. public void Init()
  248. {
  249. }
  250. private void InitCrystals()
  251. {
  252. for (int i = 0; i < ListCrystals.Count; i++)
  253. {
  254. ListCrystals[i].gameObject.SetActive(true);
  255. }
  256. }
  257. private void InitBoxColliders()
  258. {
  259. for (int i = 0; i < ListColliderBoxs.Count; i++)
  260. {
  261. ListColliderBoxs[i].gameObject.SetActive(true);
  262. }
  263. }
  264. public void IntoScene()
  265. {
  266. Map.SetActive(true);
  267. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  268. //ImageTargetManager.Instance.LoadVuforiaDat();
  269. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  270. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  271. StartCoroutine(StartScene(isPlayMRZhanTing));
  272. HttpSocket.Instance.SendIpToElectric();
  273. }
  274. IEnumerator StartScene( bool isPlayMRZhanTing)
  275. {
  276. yield return new WaitForSeconds(0.5f);
  277. if(isPlayMRZhanTing)
  278. {
  279. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  280. //{
  281. MRZhanTing.gameObject.SetActive(true);
  282. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  283. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  284. yield return new WaitForSeconds(18f);
  285. MRZhanTing.gameObject.SetActive(false);
  286. //}
  287. }
  288. m_SettingPanel.gameObject.SetActive(true);
  289. m_EditorPanel.Init();
  290. m_SettingPanel.Init();
  291. if (RouteCtr.CurrentPoints.Count > 0)
  292. {
  293. Player.MovePoints = RouteCtr.CurrentPoints;
  294. //判断选择那个虚拟导游
  295. //int id = ChooseIroBot();
  296. //if (id < 3)
  297. //{
  298. //m_IroBot = Irobots[id - 1];
  299. m_IroBot.gameObject.SetActive(true);
  300. m_IroBot.Points = RouteCtr.CurrentPoints;
  301. yield return new WaitForSeconds(5f);
  302. //}
  303. }
  304. IsRuning = true;
  305. m_SetBtn.gameObject.SetActive(true);
  306. InitCrystals();
  307. InitBoxColliders();
  308. }
  309. private int ChooseIroBot()
  310. {
  311. int id = 3;
  312. var navlines = DataManager.Instance.CurrentScene.navLines;
  313. if (navlines.Count > 0)
  314. {
  315. id = navlines[0].guideMod;
  316. }
  317. return id;
  318. }
  319. /// <summary>
  320. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  321. /// </summary>
  322. private void GetObjectValue()
  323. {
  324. //for (int i = 0; i < ListShowObjs.Count; i++)
  325. //{
  326. // var spoit = ListShowObjs[i];
  327. // List<ObjectValue> values = new List<ObjectValue>();
  328. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  329. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  330. // for (int j = 1; j < editors.Length; j++)
  331. // {
  332. // var obj = editors[j];
  333. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  334. // objectValue.ChildrenObj.Add(value);
  335. // }
  336. // values.Add(objectValue);
  337. // ObjectValues.Add(i, values);
  338. //}
  339. }
  340. /// <summary>
  341. /// 半自动时创建景点信息
  342. /// </summary>
  343. //private void CreateSpoitValue()
  344. //{
  345. // if (SpoitValues == null)
  346. // {
  347. // SpoitValues = new List<SpoitValue>();
  348. // }
  349. // SpoitValues.Clear();
  350. // foreach (int id in ObjectValues.Keys)
  351. // {
  352. // var item = ObjectValues[id];
  353. // SpoitValue spoit = new SpoitValue();
  354. // spoit.id = item[0].ID;
  355. // spoit.name = item[0].matName;
  356. // for (int i = 0; i < item.Count; i++)
  357. // {
  358. // var objs = item[i];
  359. // MaterialObl materialObl = new MaterialObl();
  360. // materialObl.id = objs.ID;
  361. // materialObl.name = objs.matName;
  362. // materialObl.type = 0;
  363. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  364. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  365. // {
  366. // var obj = objs.ChildrenObj[i];
  367. // MaterialObjValue mat = new MaterialObjValue();
  368. // mat.name = obj.matName;
  369. // mat.type = 0;
  370. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  371. // materialObl.materialList.Add(mat);
  372. // }
  373. // spoit.material.Add(materialObl);
  374. // SpoitValues.Add(spoit);
  375. // }
  376. // }
  377. //}
  378. #region 设置功能
  379. public void OnEditorBtnValueChanged(bool ison)
  380. {
  381. m_EditorCanvas.gameObject.SetActive(ison);
  382. m_IsStartEditor = ison;
  383. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  384. {
  385. ListColiderBoxs_Mesh[i].enabled = ison;
  386. }
  387. if (ison)
  388. {
  389. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  390. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  391. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  392. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  393. }
  394. else
  395. {
  396. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  397. if (SpoitIndex >= 0 && !IsTriggerExiting)
  398. {
  399. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  400. if (isShowLoacalShowObjs)
  401. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  402. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  403. m_EditorPanel.ClosePanel();
  404. SpoitIndex = -1;
  405. }
  406. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  407. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  408. }
  409. }
  410. public void OnSettingBtnValueChanged(bool ison)
  411. {
  412. m_SettingPanel.gameObject.SetActive(ison);
  413. if (ison)
  414. {
  415. Debug.Log(OpenXRCamera.Instance.head.forward);
  416. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  417. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  418. }
  419. }
  420. public void OnAnchorBtnValueChanged(bool ison)
  421. {
  422. foreach (var item in m_AnchorValue)
  423. {
  424. item.Value.enabled = ison;
  425. }
  426. //foreach (var item in m_AnchorChild)
  427. //{
  428. // item.Value.SetActive(ison);
  429. //}
  430. if(ison)
  431. {
  432. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  433. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  434. }
  435. else
  436. {
  437. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  438. }
  439. }
  440. #endregion
  441. #region 获取景点信息--素材编辑模式下
  442. /// <summary>
  443. /// 获取当前景点对应的物体信息
  444. /// </summary>
  445. /// <param name="spoitID"></param>
  446. /// <returns></returns>
  447. public ObjectValue GetSpoitObjs(int spoitID)
  448. {
  449. if (ObjectValues.ContainsKey(spoitID))
  450. {
  451. return ObjectValues[spoitID];
  452. }
  453. else
  454. {
  455. return null;
  456. }
  457. }
  458. /// <summary>
  459. /// 初始化数据
  460. /// 素材编辑模式下
  461. /// </summary>
  462. /// <param name="matObjs"></param>
  463. public void InitSpoitObjs()
  464. {
  465. m_EditorPanel.InitObjTransForm();
  466. }
  467. /// <summary>
  468. /// 保存数据
  469. /// 素材编辑模式下
  470. /// </summary>
  471. /// <param name="matObjs"></param>
  472. public void SaveSpoitObjs()
  473. {
  474. m_EditorPanel.SaveObjTransForm();
  475. }
  476. public void SaveAnchorObjs( string name)
  477. {
  478. foreach (var item in AnchorValue) // 保存所有锚点
  479. {
  480. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  481. }
  482. // 锚点发送后台
  483. m_UIAnchorsPanel.SaveAnchors(name);
  484. }
  485. #endregion
  486. #region 创建水晶点、触发器范围、显示物体
  487. public void CreateScene(SceneValue scene)
  488. {
  489. SceneValue = scene;
  490. if (m_MinMap.Map.sprite == null)
  491. {
  492. GetMinMap(scene );
  493. }
  494. else
  495. {
  496. StartCreateScene(scene);
  497. }
  498. Invoke("MoveScenePatch",1);
  499. }
  500. private void MoveScenePatch()
  501. {
  502. Vector3 temp = ObjsParent.parent.localPosition;
  503. temp.z += MapSize.y;
  504. ObjsParent.parent.localPosition = temp;
  505. }
  506. private void StartCreateScene(SceneValue scene)
  507. {
  508. if (scene.navLines != null && scene.navLines.Count > 0)
  509. SetRouteValue(scene.navLines);
  510. else
  511. Debug.LogError(" 当前场景未设置路径");
  512. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  513. SetSpoitValue(scene.listSpoit);
  514. else
  515. Debug.LogError(" 当前场景未创建景点");
  516. if (scene.listPicture != null && scene.listPicture.Count > 0)
  517. SetAnchor(scene.listPicture);
  518. else
  519. Debug.LogError(" 当前场景未创建锚点");
  520. //设置小地图景点
  521. // m_CalMap.SettingMapPoint(ListCrystals);
  522. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  523. DownloadManager.Instance.UpdataData();
  524. }
  525. /// <summary>
  526. /// 获取小地图
  527. /// </summary>
  528. public void GetMinMap( SceneValue scene )
  529. {
  530. DownloadData data1 = new DownloadData();
  531. string filename = Path.GetFileName(MapPicUrl);
  532. data1.name = filename;
  533. data1.type = 1;
  534. data1.downloadPath = MapPicUrl;
  535. //data1.updateTime = (int)SceneValue.updateTime;
  536. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  537. if(scene.width>0 &&scene.length>0)
  538. {
  539. //Debug.Log(scene.width + " " + scene.length);
  540. isStart = true;
  541. PointB.position = Vector3.zero;
  542. PointB.eulerAngles = Vector3.zero;
  543. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  544. PointA.eulerAngles = Vector3.zero;
  545. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  546. PointC.eulerAngles = Vector3.zero;
  547. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  548. PointD.eulerAngles = Vector3.zero;
  549. m_CalMap.SettingMapPoint(ListCrystals);
  550. }
  551. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  552. {
  553. if (b)
  554. {
  555. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  556. m_MinMap.Map.sprite = sprite;
  557. //m_MinMap.Map.SetNativeSize();
  558. float width = tex.width;
  559. float height = tex.height;
  560. if(width>height)
  561. {
  562. width = width / height;
  563. height = 1;
  564. }
  565. else
  566. {
  567. height = height / width;
  568. width = 1;
  569. }
  570. MinMapSize = new Vector2(width * 150, height * 150);
  571. CalMapSize();
  572. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  573. //获取网页端
  574. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  575. if (SceneValue != null)
  576. {
  577. StartCreateScene(SceneValue);
  578. }
  579. }
  580. });
  581. }
  582. /// <summary>
  583. /// 设置景点素材信息
  584. /// </summary>
  585. /// <param name="spoits"></param>
  586. public void SetSpoitValue(List<SpoitValue> spoits)
  587. {
  588. SpoitValue spoitValue;
  589. for (int i = 0; i < spoits.Count-1; i++)
  590. {
  591. spoitValue = null;
  592. for (int j = 0; j < spoits.Count-1-i; j++)
  593. {
  594. if(spoits[j].id>spoits[j+1].id)
  595. {
  596. spoitValue = spoits[j];
  597. spoits[j] = spoits[j+1];
  598. spoits[j+1] = spoitValue;
  599. }
  600. }
  601. }
  602. SpoitValues.Clear();
  603. for (int i = 0; i < spoits.Count; i++)
  604. {
  605. var spoit = spoits[i];
  606. SpoitValue spoit1 = spoit;
  607. CreateCrystalAndTrigger(spoit);
  608. CreateMaterial(spoit, out spoit1);
  609. spoits[i] = spoit1;
  610. }
  611. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  612. {
  613. ListColiderBoxs_Mesh[i].enabled = false;
  614. }
  615. SpoitValues.AddRange(spoits);
  616. SceneValue.listSpoit = SpoitValues;
  617. DataManager.Instance.Spoits = SpoitValues;
  618. }
  619. /// <summary>
  620. /// 创建水晶点和触发器
  621. /// </summary>
  622. private void CreateCrystalAndTrigger(SpoitValue spoit)
  623. {
  624. var spoitPos = Vector3.zero;
  625. if (spoit.SpoitTransform.Count > 0)
  626. {
  627. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  628. SpoitPos trans = spoit.SpoitTransform[0];
  629. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  630. //创建水晶点
  631. var obj = Instantiate(CrystalItem, CrystalsParent);
  632. CommandSystem.Instance.Send(
  633. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  634. );
  635. obj.name = spoit.name;
  636. obj.transform.localPosition = spoitPos;
  637. ListCrystals.Add(obj.transform);
  638. var spoitobj = CreateSpoit(spoit, spoitPos);
  639. ListShowObjs.Add(spoitobj.transform);
  640. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  641. ObjectValues.Add(spoit.id, spoitvalue);
  642. ////创建触发器
  643. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  644. //{
  645. // var spoitdetail = SpoitsValueDetail[spoit.id];
  646. // var range = spoitdetail.triggerRange;
  647. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  648. // {
  649. // }
  650. // else
  651. // {
  652. // trans = range;
  653. // }
  654. //}
  655. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  656. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  657. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  658. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  659. triggerobj.name = spoit.name;
  660. triggerobj.transform.localPosition = tiggerpos;
  661. triggerobj.transform.localScale = tiggerRange;
  662. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  663. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  664. ColliderObjectValues.Add(boxvalue);
  665. ListColliderBoxs.Add(triggerobj.transform);
  666. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  667. }
  668. else
  669. {
  670. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  671. }
  672. }
  673. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  674. {
  675. //生成景点父物体
  676. GameObject spoitObj = new GameObject(spoit.name);
  677. spoitObj.transform.SetParent(ObjsParent.transform);
  678. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  679. //为景点位置信息赋值
  680. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  681. {
  682. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  683. spoitObj.transform.localRotation = Quaternion.identity;
  684. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  685. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  686. }
  687. else
  688. {
  689. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  690. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  691. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  692. }
  693. return spoitObj;
  694. }
  695. /// <summary>
  696. /// 创建整体素材
  697. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  698. /// </summary>
  699. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  700. {
  701. var spoitValues = ObjectValues[spoit.id];
  702. var spoitObj = spoitValues.Object;
  703. //生成素材组合
  704. for (int i = 0; i < spoit.material.Count; i++)
  705. {
  706. //素材整体
  707. MaterialObl material = spoit.material[i];
  708. //Debug.Log(spoit.material[i].name);
  709. //素材组物体
  710. GameObject matObj = new GameObject(material.name);
  711. matObj.transform.SetParent(spoitValues.Object.transform);
  712. if (!material.select)
  713. {
  714. matObj.transform.localPosition = Vector3.zero;
  715. matObj.transform.localEulerAngles = Vector3.zero;
  716. matObj.transform.localScale = new Vector3(1, 1, 1);
  717. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  718. }
  719. else
  720. {
  721. matObj.transform.localPosition = material.objectTransform.nowPos;
  722. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  723. matObj.transform.localScale = material.objectTransform.nowScale;
  724. }
  725. //素材组合对应ObjectValue的
  726. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  727. //素材组合下的单个素材ObjectValue
  728. List<ObjectValue> objsvalue = null;
  729. MaterialObl newmaterial = material;
  730. //生成素材组合的ObjectValue,是对应景点的
  731. switch (material.type)
  732. {
  733. case (int)MaterialType.None:
  734. break;
  735. case (int)MaterialType.Image:
  736. case (int)MaterialType.Video:
  737. case (int)MaterialType.Model:
  738. case (int)MaterialType.Text:
  739. case (int)MaterialType.LocaImage:
  740. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  741. break;
  742. case (int)MaterialType.Image_Video_Text:
  743. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  744. break;
  745. case (int)MaterialType.Model_Text:
  746. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  747. break;
  748. default:
  749. break;
  750. }
  751. spoit.material[i] = newmaterial;
  752. spoitValue.ChildrenObj.AddRange(objsvalue);
  753. spoitValues.ChildrenObj.Add(spoitValue);
  754. }
  755. newspoit = spoit;
  756. if (ObjectValues.ContainsKey(spoit.id))
  757. {
  758. ObjectValues[spoit.id] = spoitValues;
  759. }
  760. else
  761. {
  762. ObjectValues.Add(spoit.id, spoitValues);
  763. }
  764. spoitObj.gameObject.SetActive(false);
  765. }
  766. /// <summary>
  767. /// 编辑面板添加素材
  768. /// </summary>
  769. /// <param name="material"></param>
  770. public void AddMaterial(MaterialObl material)
  771. {
  772. if (SpoitIndex < 0)
  773. {
  774. return;
  775. }
  776. MaterialObl newmaterial = new MaterialObl();
  777. newmaterial = material;
  778. var spoit = SpoitValues[SpoitIndex];
  779. var spoitValues = ObjectValues[spoit.id];
  780. var spoitObj = spoitValues.Object;
  781. //素材组物体
  782. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  783. newmaterial.name = matObj.name;
  784. matObj.transform.SetParent(spoitValues.Object.transform);
  785. if (!material.select)
  786. {
  787. matObj.transform.localPosition = Vector3.zero;
  788. matObj.transform.localEulerAngles = Vector3.zero;
  789. matObj.transform.localScale = new Vector3(1, 1, 1);
  790. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  791. }
  792. else
  793. {
  794. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  795. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  796. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  797. }
  798. //素材组合对应ObjectValue的
  799. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  800. //素材组合下的单个素材ObjectValue
  801. List<ObjectValue> objsvalue = null;
  802. //生成素材组合的ObjectValue,是对应景点的
  803. switch (material.type)
  804. {
  805. case (int)MaterialType.None:
  806. break;
  807. case (int)MaterialType.Image:
  808. case (int)MaterialType.Video:
  809. case (int)MaterialType.Model:
  810. case (int)MaterialType.Text:
  811. case (int)MaterialType.LocaImage:
  812. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  813. break;
  814. case (int)MaterialType.Image_Video_Text:
  815. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  816. break;
  817. case (int)MaterialType.Model_Text:
  818. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  819. break;
  820. default:
  821. break;
  822. }
  823. newmaterial.select = true;
  824. spoit.material.Add(newmaterial);
  825. spoitValue.ChildrenObj.AddRange(objsvalue);
  826. spoitValues.ChildrenObj.Add(spoitValue);
  827. if (ObjectValues.ContainsKey(spoit.id))
  828. {
  829. ObjectValues[spoit.id] = spoitValues;
  830. }
  831. else
  832. {
  833. ObjectValues.Add(spoit.id, spoitValues);
  834. }
  835. SpoitValues[SpoitIndex] = spoit;
  836. //更新编辑面板Ui
  837. UpdateEditorUI();
  838. }
  839. /// <summary>
  840. /// 创建 1图片 2视频 3模型 4文字
  841. /// </summary>
  842. /// <param name="type">素材类型</param>
  843. /// <param name="material">素材数据</param>
  844. /// <param name="spoit">景点</param>
  845. /// <returns></returns>
  846. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  847. {
  848. List<ObjectValue> objects = new List<ObjectValue>();
  849. List<MaterialObjValue> objs = material.materialList;
  850. newmaterial = material;
  851. //for (int i = 0; i < objs.Count; i++)
  852. //{
  853. // Debug.Log(objs[i].localSavePath);
  854. //}
  855. for (int i = 0; i < objs.Count; i++)
  856. {
  857. var mat = objs[i];
  858. GameObject go = null;
  859. switch (int.Parse(mat.type))
  860. {
  861. case (int)MaterialType.None:
  862. break;
  863. case (int)MaterialType.Image:
  864. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  865. go = Instantiate(pImage, spoit.transform);
  866. var imageitem = go.AddComponent<TemplateImage>();
  867. go.SetActive(true);
  868. imageitem.SetData(mat, material.updateTime);
  869. break;
  870. case (int)MaterialType.Video:
  871. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  872. go = Instantiate(pVideo, spoit.transform);
  873. var videoitem = go.AddComponent<TemplateVideo>();
  874. go.SetActive(true);
  875. videoitem.SetData(mat, material.updateTime);
  876. break;
  877. case (int)MaterialType.Model:
  878. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  879. go = Instantiate(pModel, spoit.transform);
  880. var modelitem = go.AddComponent<TemplateModel>();
  881. go.SetActive(true);
  882. modelitem.SetData(mat, material.updateTime);
  883. Debug.Log(modelitem.Data.localSavePath);
  884. break;
  885. case (int)MaterialType.Text:
  886. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  887. go = Instantiate(pText, spoit.transform);
  888. var textitem = go.AddComponent<TemplateText>();
  889. go.SetActive(true);
  890. textitem.SetData(mat, material.updateTime);
  891. break;
  892. case (int)MaterialType.LocaImage:
  893. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  894. go = Instantiate(pLocaImage, spoit.transform);
  895. var locaImageitem = go.AddComponent<TemplateImage>();
  896. go.SetActive(true);
  897. locaImageitem.SetLocaImageData(mat);
  898. break;
  899. default:
  900. break;
  901. }
  902. if (go != null)
  903. {
  904. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  905. mat.name = go.name;
  906. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  907. if (material.select)
  908. {
  909. go.transform.localPosition = mat.ObjectTransform.nowPos;
  910. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  911. go.transform.localScale = mat.ObjectTransform.nowScale;
  912. }
  913. else
  914. {
  915. go.transform.localEulerAngles = Vector3.zero;
  916. go.transform.localScale = new Vector3(1, 1, 1);
  917. if (int.Parse(mat.type) != (int)MaterialType.Text)
  918. {
  919. go.transform.localPosition = Vector3.zero;
  920. }
  921. else
  922. {
  923. //Set text position
  924. if (mat.textPosition == "top")
  925. {
  926. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  927. }
  928. else if (mat.textPosition == "bottom")
  929. {
  930. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  931. }
  932. }
  933. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  934. }
  935. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  936. objects.Add(objectValue);
  937. }
  938. newmaterial.materialList[i] = mat;
  939. }
  940. return objects;
  941. }
  942. /// <summary>
  943. /// 创建 6模型+文字
  944. /// </summary>
  945. /// <param name="material"></param>
  946. /// <param name="spoit"></param>
  947. /// <returns></returns>
  948. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  949. {
  950. List<ObjectValue> objects = new List<ObjectValue>();
  951. List<MaterialObjValue> objs = material.materialList;
  952. newmaterial = material;
  953. for (int i = 0; i < objs.Count; i++)
  954. {
  955. var mat = objs[i];
  956. GameObject go = null;
  957. switch (int.Parse(mat.type))
  958. {
  959. case (int)MaterialType.None:
  960. break;
  961. case (int)MaterialType.Model:
  962. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  963. go = Instantiate(pModel, spoit.transform);
  964. var modelitem = go.AddComponent<TemplateModel>();
  965. go.SetActive(true);
  966. modelitem.SetData(mat, material.updateTime);
  967. break;
  968. case (int)MaterialType.Text:
  969. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  970. go = Instantiate(pText, spoit.transform);
  971. var textitem = go.AddComponent<TemplateText>();
  972. go.SetActive(true);
  973. textitem.SetData(mat, material.updateTime);
  974. break;
  975. default:
  976. break;
  977. }
  978. if (go != null)
  979. {
  980. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  981. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  982. if (material.select)
  983. {
  984. go.transform.localPosition = mat.ObjectTransform.nowPos;
  985. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  986. go.transform.localScale = mat.ObjectTransform.nowScale;
  987. }
  988. else
  989. {
  990. go.transform.localEulerAngles = Vector3.zero;
  991. go.transform.localScale = new Vector3(1, 1, 1);
  992. if (int.Parse(mat.type) != (int)MaterialType.Text)
  993. {
  994. go.transform.localPosition = Vector3.zero;
  995. }
  996. else
  997. {
  998. //Set text position
  999. if (mat.textPosition == "top")
  1000. {
  1001. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1002. }
  1003. else if (mat.textPosition == "bottom")
  1004. {
  1005. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1006. }
  1007. else if (mat.textPosition == "left")
  1008. {
  1009. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1010. }
  1011. else if (mat.textPosition == "right")
  1012. {
  1013. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1014. }
  1015. }
  1016. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1017. }
  1018. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1019. objects.Add(objectValue);
  1020. }
  1021. newmaterial.materialList[i] = mat;
  1022. }
  1023. return objects;
  1024. }
  1025. /// <summary>
  1026. /// 创建 5图片+文字/视频+文字
  1027. /// </summary>
  1028. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1029. {
  1030. newmaterial = material;
  1031. List<ObjectValue> objects = new List<ObjectValue>();
  1032. switch (material.typesetting)
  1033. {
  1034. case "1":
  1035. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1036. break;
  1037. case "2":
  1038. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1039. break;
  1040. case "3":
  1041. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1042. break;
  1043. case "4":
  1044. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1045. break;
  1046. case "5":
  1047. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1048. break;
  1049. case "自定义":
  1050. break;
  1051. default:
  1052. break;
  1053. }
  1054. return objects;
  1055. }
  1056. /// <summary>
  1057. /// 创建物体ObjectValue,并赋值位置信息
  1058. /// </summary>
  1059. /// <param name="id"></param>
  1060. /// <param name="parentid"></param>
  1061. /// <param name="go"></param>
  1062. /// <param name="mat"></param>
  1063. /// <returns></returns>
  1064. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1065. {
  1066. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1067. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1068. //为物体位置信息赋值
  1069. if (mat.ObjectTransform != null)
  1070. {
  1071. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1072. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1073. go.transform.localScale = mat.ObjectTransform.nowScale;
  1074. }
  1075. else
  1076. {
  1077. go.transform.localPosition = Vector3.zero;
  1078. go.transform.localEulerAngles = Vector3.zero;
  1079. go.transform.localScale = new Vector3(1, 1, 1);
  1080. }
  1081. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1082. return objectValue;
  1083. }
  1084. #endregion
  1085. #region 路径
  1086. /// <summary>
  1087. /// 设置路线数据
  1088. /// </summary>
  1089. /// <param name="navLines"></param>
  1090. public void SetRouteValue(List<NavLinesItem> navLines)
  1091. {
  1092. if (navLines == null || navLines.Count <= 0)
  1093. {
  1094. Debug.Log("当前景点未绘制路线");
  1095. return;
  1096. }
  1097. RouteCtr.SetRouteValue(navLines);
  1098. }
  1099. #endregion
  1100. #region 锚点
  1101. /// <summary>
  1102. /// 设置场景锚点
  1103. /// </summary>
  1104. /// <param name="listAnchor"></param>
  1105. public void SetAnchor(List<Anchor> listAnchor)
  1106. {
  1107. if (listAnchor == null)
  1108. return;
  1109. Anchor anchor;
  1110. for (int i = 0; i < listAnchor.Count - 1; i++)
  1111. {
  1112. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1113. {
  1114. if (listAnchor[j].id > listAnchor[j + 1].id)
  1115. {
  1116. anchor = listAnchor[j];
  1117. listAnchor[j] = listAnchor[j + 1];
  1118. listAnchor[j + 1] = anchor;
  1119. }
  1120. }
  1121. }
  1122. for (int i = 0; i < listAnchor.Count; i++)
  1123. {
  1124. // 创建锚点
  1125. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1126. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1127. }
  1128. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1129. }
  1130. private MeshRenderer CreateAnchor(Anchor anchor)
  1131. {
  1132. // 创建锚点 给锚点赋值
  1133. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1134. anchorObj.name = "Anchor" + anchor.id;
  1135. /*
  1136. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1137. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1138. if (VuforiaManager.Instance.list_Anchor == null)
  1139. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1140. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1141. var anchorPos = Vector3.zero;
  1142. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1143. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1144. anchorObj.transform.localPosition = anchorPos;
  1145. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1146. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1147. mesh.enabled = false;
  1148. //if(anchor.objectTransform!=null)
  1149. //{
  1150. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1151. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1152. //}
  1153. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1154. {
  1155. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1156. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1157. }
  1158. return mesh;
  1159. }
  1160. #endregion
  1161. #region 触发器判定
  1162. /// <summary>
  1163. /// 当人物进入触发器范围
  1164. /// </summary>
  1165. public void OnColliderTriggerEnter(Collider other)
  1166. {
  1167. IsTriggerExiting = true;
  1168. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1169. {
  1170. if (other.name == ListColliderBoxs[i].name)
  1171. {
  1172. ListShowObjs[i].gameObject.SetActive(true);
  1173. Debug.Log(i);
  1174. if (isShowLoacalShowObjs)
  1175. ListLocalShowObjs[i].gameObject.SetActive(true);
  1176. // 进入景点通知后台
  1177. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1178. if (SpoitIndex == i)
  1179. {
  1180. return;
  1181. }
  1182. //进入新区域前关闭当前显示
  1183. if (SpoitIndex >= 0 && IsStartEditor)
  1184. {
  1185. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1186. if (isShowLoacalShowObjs)
  1187. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1188. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1189. m_EditorPanel.ClosePanel();
  1190. }
  1191. //进入新的出发区域
  1192. SpoitIndex = i;
  1193. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1194. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1195. StartCoroutine(patch());
  1196. return;
  1197. }
  1198. }
  1199. StartCoroutine(patch());
  1200. }
  1201. private IEnumerator patch()
  1202. {
  1203. yield return new WaitForSeconds(0.005f);
  1204. if (PosRotScale.PosRotScalePatchList.Count != 0)
  1205. {
  1206. int temp = 0;
  1207. for (int i = 0; i < GameManager.Instance.ObjsParent.childCount; i++)
  1208. {
  1209. if (i != 0)
  1210. {
  1211. for (int j = 0; j < GameManager.Instance.ObjsParent.GetChild(i).childCount; j++)
  1212. {
  1213. for (int k = 0; k < GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).childCount; k++)
  1214. {
  1215. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localPosition = PosRotScale.PosRotScalePatchList[temp].PosPatch;
  1216. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localEulerAngles = PosRotScale.PosRotScalePatchList[temp].RotPatch;
  1217. GameManager.Instance.ObjsParent.GetChild(i).GetChild(j).GetChild(k).localScale = PosRotScale.PosRotScalePatchList[temp].ScalePatch;
  1218. temp++;
  1219. }
  1220. }
  1221. }
  1222. }
  1223. }
  1224. }
  1225. /// <summary>
  1226. /// 当人物退出触发器范围
  1227. /// </summary>
  1228. public void OnColliderTriggerExit(Collider other)
  1229. {
  1230. IsTriggerExiting = false;
  1231. if (IsStartEditor)
  1232. {
  1233. return;
  1234. }
  1235. else
  1236. {
  1237. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1238. if (isShowLoacalShowObjs)
  1239. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1240. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1241. m_EditorPanel.ClosePanel();
  1242. SpoitIndex = -1;
  1243. }
  1244. }
  1245. /// <summary>
  1246. /// 更新景点信息
  1247. /// </summary>
  1248. public void UpdateSpoitValue()
  1249. {
  1250. var spoit = SpoitValues[SpoitIndex];
  1251. var objvalues = ObjectValues[spoit.id];
  1252. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1253. //X\Y\W\H
  1254. var collidervalue = ColliderObjectValues[SpoitIndex];
  1255. var collider = collidervalue.Object;
  1256. var pos = collidervalue.nowPos;
  1257. var w = collidervalue.nowScale.x;
  1258. var h = collidervalue.nowScale.z;
  1259. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1260. var webw = w / MapSize.x * WebMapSize.x;
  1261. var webh = h / MapSize.y * WebMapSize.y;
  1262. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1263. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1264. spoit.SpoitTransform[0].areaRelativeW = webw;
  1265. spoit.SpoitTransform[0].areaRelativeH = webh;
  1266. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1267. if (objvalues.Object == null)
  1268. {
  1269. RemoveSpoitObjectValue(spoit.id);
  1270. spoit.material = new List<MaterialObl>();
  1271. }
  1272. else
  1273. {
  1274. var mats = spoit.material;
  1275. var objvalue = objvalues.ChildrenObj;
  1276. for (int j = 0; j < mats.Count; j++)
  1277. {
  1278. var matobj = mats[j];
  1279. var obis = objvalue[j];
  1280. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1281. for (int m = 0; m < matobj.materialList.Count; m++)
  1282. {
  1283. var childrenobj = obis.ChildrenObj[m];
  1284. var mat = matobj.materialList[m];
  1285. if (childrenobj.Object == null)
  1286. {
  1287. obis.ChildrenObj.RemoveAt(m);
  1288. matobj.materialList.RemoveAt(m);
  1289. break;
  1290. }
  1291. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1292. }
  1293. matobj.select = true;
  1294. if (obis.ChildrenObj.Count <= 0)
  1295. {
  1296. mats.RemoveAt(j);
  1297. objvalue.RemoveAt(j);
  1298. Destroy(obis.Object);
  1299. break;
  1300. }
  1301. }
  1302. }
  1303. SpoitValues[SpoitIndex] = spoit;
  1304. }
  1305. public void UpdateEditorUI()
  1306. {
  1307. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1308. }
  1309. #endregion
  1310. public ObjectValue GetCurrentColliderValue()
  1311. {
  1312. return ColliderObjectValues[SpoitIndex];
  1313. }
  1314. public void SaveSpoitObjectValue(ObjectValue value)
  1315. {
  1316. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1317. {
  1318. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1319. }
  1320. }
  1321. public void RemoveSpoitObjectValue(int id)
  1322. {
  1323. if (ObjectValues.ContainsKey(id))
  1324. {
  1325. ObjectValues.Remove(id);
  1326. }
  1327. }
  1328. public void SaveCurrentColliderValue(ObjectValue value)
  1329. {
  1330. if (ColliderObjectValues.Contains(value))
  1331. {
  1332. ColliderObjectValues[SpoitIndex] = value;
  1333. }
  1334. }
  1335. //计算场景中点云地图比例
  1336. public void CalMapSize()
  1337. {
  1338. //场景地图比例
  1339. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1340. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1341. MapSize = new Vector2(disX, disZ);
  1342. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1343. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1344. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1345. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1346. }
  1347. public void CallBack(string message)
  1348. {
  1349. }
  1350. }
  1351. [Serializable]
  1352. public class ObjectValue
  1353. {
  1354. /// <summary>
  1355. /// 景点ID
  1356. /// </summary>
  1357. [SerializeField]
  1358. public int ID;
  1359. /// <summary>
  1360. /// 当前物体名称
  1361. /// </summary>
  1362. [SerializeField]
  1363. public string matName;
  1364. /// <summary>
  1365. /// 父物体ID
  1366. /// -1表示当期物体为景点
  1367. /// </summary>
  1368. [SerializeField]
  1369. public int parentID;
  1370. /// <summary>
  1371. /// 对应的物体
  1372. /// </summary>
  1373. [SerializeField]
  1374. public GameObject Object;
  1375. /// <summary>
  1376. /// 子物体
  1377. /// </summary>
  1378. [SerializeField]
  1379. public List<ObjectValue> ChildrenObj;
  1380. public Vector3 startPos { get; set; }
  1381. public Vector3 startRot { get; set; }
  1382. public Vector3 startScale { get; set; }
  1383. public Vector3 nowPos { get; set; }
  1384. public Vector3 nowRot { get; set; }
  1385. public Vector3 nowScale { get; set; }
  1386. public ObjectValue()
  1387. {
  1388. ChildrenObj = new List<ObjectValue>();
  1389. parentID = -1;
  1390. }
  1391. /// <summary>
  1392. ///
  1393. /// </summary>
  1394. /// <param name="id">景点对应的index</param>
  1395. /// <param name="parentid">景点ID</param>
  1396. /// <param name="name"></param>
  1397. /// <param name="object"></param>
  1398. /// <param name="pos"></param>
  1399. /// <param name="Rot"></param>
  1400. /// <param name="Scale"></param>
  1401. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1402. {
  1403. ID = id;
  1404. parentID = parentid;
  1405. matName = name;
  1406. Object = @object;
  1407. ChildrenObj = new List<ObjectValue>();
  1408. startPos = pos;
  1409. nowPos = pos;
  1410. startRot = Rot;
  1411. nowRot = Rot;
  1412. startScale = Scale;
  1413. nowScale = Scale;
  1414. }
  1415. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1416. {
  1417. ID = id;
  1418. parentID = parentid;
  1419. matName = name;
  1420. Object = @object;
  1421. ChildrenObj = new List<ObjectValue>();
  1422. startPos = @object.transform.localPosition;
  1423. nowPos = startPos;
  1424. startRot = @object.transform.localEulerAngles;
  1425. nowRot = startRot;
  1426. startScale = @object.transform.localScale;
  1427. nowScale = startScale;
  1428. }
  1429. /// <summary>
  1430. /// 初始化时当前位置和初始位置
  1431. /// 此方法只在组合素材时使用
  1432. /// </summary>
  1433. public void InitTransform()
  1434. {
  1435. if (Object != null)
  1436. {
  1437. startPos = Object.transform.localPosition;
  1438. nowPos = Object.transform.localPosition;
  1439. startRot = Object.transform.localEulerAngles;
  1440. nowRot = Object.transform.localEulerAngles;
  1441. startScale = Object.transform.localScale;
  1442. nowScale = Object.transform.localScale;
  1443. }
  1444. }
  1445. /// <summary>
  1446. /// 编辑物体坐标时初始化坐标
  1447. /// </summary>
  1448. public void InitObjTransform()
  1449. {
  1450. Object.transform.localPosition = startPos;
  1451. Object.transform.localEulerAngles = startRot;
  1452. Object.transform.localScale = startScale;
  1453. nowPos = startPos;
  1454. nowRot = startRot;
  1455. nowScale = startScale;
  1456. }
  1457. /// <summary>
  1458. /// 编辑物体坐标时保存坐标信息
  1459. /// </summary>
  1460. public void SaveObjTransfoem()
  1461. {
  1462. if (Object != null)
  1463. {
  1464. nowPos = Object.transform.localPosition;
  1465. nowRot = Object.transform.localEulerAngles;
  1466. nowScale = Object.transform.localScale;
  1467. }
  1468. }
  1469. }