GameManager.cs 55 KB

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  1. using LitJson;
  2. using SC.XR.Unity;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. /*
  10. * 半自动交付/自动交付
  11. * 景点、触发范围、水晶点应保持顺序对应
  12. * 当前场景下景点名称不应重复
  13. * 同一景点下素材名称不应重复
  14. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  15. *
  16. * 新增锚点列表
  17. * 锚点识别图Vuforia XML和DAT文件
  18. * 各个锚点的位置信息
  19. *
  20. * 每次打开都下载vuforia文件
  21. * 自动加载生成ImageTarget
  22. *
  23. */
  24. public class GameManager : MonoSingleton<GameManager>
  25. {
  26. public Text text;
  27. public GameObject Map;
  28. /// <summary>
  29. /// 景点ID与对应的素材组合
  30. /// </summary>
  31. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  32. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  33. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  34. [Header("Spoit")]
  35. [Tooltip("景点对应的显示物体")]
  36. public List<Transform> ListShowObjs;
  37. [Tooltip("景点对应的显示物体,本地添加物体")]
  38. public List<Transform> ListLocalShowObjs;
  39. public bool isShowLoacalShowObjs = false;
  40. [Tooltip("景点对应的物体触发范围")]
  41. public List<Transform> ListColliderBoxs;
  42. private List<MeshRenderer> ListColiderBoxs_Mesh;
  43. [Tooltip("景点对应的水晶点")]
  44. public List<Transform> ListCrystals;
  45. [Tooltip("景点对应的显示物体父物体")]
  46. public Transform ObjsParent;
  47. [Tooltip("触发器父物体")]
  48. public Transform CollidersParent;
  49. [Tooltip("水晶点父物体")]
  50. public Transform CrystalsParent;
  51. [Tooltip("锚点父物体")]
  52. public Transform AnchorsParent;
  53. public GameObject ColliderItem;
  54. public GameObject CrystalItem;
  55. [Space(20)]
  56. [Tooltip("是否显示路径")]
  57. public bool IsShowLuJIng = true;
  58. [Tooltip("是否为编辑模式")]
  59. public bool IsEditor = true;
  60. [Tooltip("是否是全自动显示景点")]
  61. public bool IsAuto = true;
  62. [SerializeField, Tooltip("路径控制器")]
  63. private RouteCtr RouteCtr;
  64. [SerializeField, Tooltip("素材编辑器")]
  65. private EditorPanel m_EditorPanel;
  66. [SerializeField, Tooltip("计算人物在地图上的位置")]
  67. [Header("MinMap")]
  68. private CalMap m_CalMap;
  69. [SerializeField, Tooltip("小地图信息")]
  70. private MinMap m_MinMap;
  71. [Header("Setting")]
  72. [SerializeField, Tooltip("设置面板")]
  73. private SettingPanel m_SettingPanel;
  74. [SerializeField, Tooltip("编辑器面板")]
  75. private Transform m_EditorCanvas;
  76. [SerializeField, Tooltip("设置按钮")]
  77. private Transform m_SetBtn;
  78. [Header("地图比例")]
  79. public Transform PointA;
  80. public Transform PointB;
  81. public Transform PointC;
  82. public Transform PointD;
  83. public bool isStart; // 场景四个点已经确定
  84. public Vector2 WebMapSize;
  85. public Vector2 MapSize;
  86. public Vector2 MinMapSize = new Vector2(320, 135);
  87. public string MapPicUrl;
  88. [Header("展厅")]
  89. public GameObject MRZhanTing;
  90. public bool isPlayMRZhanTing;
  91. public IrobotMove m_IroBot;
  92. [Header("Player")]
  93. public PlayerTrigger Player;
  94. [Header("Head")]
  95. public Transform m_head;
  96. [Header("虚拟导游")]
  97. public List<IrobotMove> Irobots;
  98. /// <summary>
  99. /// 是否在触发区域内
  100. /// </summary>
  101. private bool m_IsTriggerExiting;
  102. /// <summary>
  103. /// 是否在触发区域内
  104. /// </summary>
  105. public bool IsTriggerExiting
  106. {
  107. get { return m_IsTriggerExiting; }
  108. set { m_IsTriggerExiting = value; }
  109. }
  110. /// <summary>
  111. /// 是否可以开始编辑素材
  112. /// </summary>
  113. private bool m_IsStartEditor;
  114. /// <summary>
  115. /// 是否可以开始编辑素材
  116. /// </summary>
  117. public bool IsStartEditor
  118. {
  119. get { return m_IsStartEditor; }
  120. set { m_IsStartEditor = value; }
  121. }
  122. /// <summary>
  123. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  124. /// </summary>
  125. public bool m_IsRuning;
  126. /// <summary>
  127. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  128. /// </summary>
  129. public bool IsRuning
  130. {
  131. get { return m_IsRuning; }
  132. set { m_IsRuning = value; }
  133. }
  134. /// <summary>
  135. /// 当前触发物体的下标
  136. /// </summary>
  137. private int m_SpoitIndex;
  138. /// <summary>
  139. /// 当前触发物体的下标
  140. /// </summary>
  141. public int SpoitIndex
  142. {
  143. get { return m_SpoitIndex; }
  144. set { m_SpoitIndex = value; }
  145. }
  146. /// <summary>
  147. /// 当前场景数据
  148. /// </summary>
  149. public SceneValue m_SceneValue;
  150. /// <summary>
  151. /// 当前场景数据
  152. /// </summary>
  153. public SceneValue SceneValue
  154. {
  155. get { return m_SceneValue; }
  156. set { m_SceneValue = value; }
  157. }
  158. /// <summary>
  159. /// 当前场景中的景点信息
  160. /// </summary>
  161. private List<SpoitValue> m_SpoitValues;
  162. /// <summary>
  163. /// 当前场景中的景点信息
  164. /// </summary>
  165. public List<SpoitValue> SpoitValues
  166. {
  167. get { return m_SpoitValues; }
  168. set { m_SpoitValues = value; }
  169. }
  170. /// <summary>
  171. /// 景点详情数据
  172. /// </summary>
  173. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  174. /// <summary>
  175. /// 景点详情数据
  176. /// </summary>
  177. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  178. {
  179. get { return m_SpoitsValueDetail; }
  180. set { m_SpoitsValueDetail = value; }
  181. }
  182. public UIAnchorsPanel m_UIAnchorsPanel;
  183. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  184. public Dictionary<Anchor, MeshRenderer> AnchorValue
  185. {
  186. get { return m_AnchorValue; }
  187. set { m_AnchorValue = value; }
  188. }
  189. private Dictionary<Anchor, GameObject> m_AnchorChild;
  190. public Dictionary<Anchor,GameObject> AnchorChild
  191. {
  192. get { return m_AnchorChild; }
  193. set { m_AnchorChild = value; }
  194. }
  195. private void Awake()
  196. {
  197. // Debug.unityLogger.logEnabled = false;
  198. }
  199. private void Start()
  200. {
  201. // PlayerPrefs.DeleteAll();
  202. isStart = false;
  203. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  204. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  205. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  206. SceneValue = null;
  207. m_IsStartEditor = false;
  208. m_IsRuning = false;
  209. m_SetBtn.gameObject.SetActive(false);
  210. //CalMapSize();
  211. SpoitIndex = -1;
  212. SpoitValues = new List<SpoitValue>();
  213. if (m_EditorPanel == null)
  214. {
  215. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  216. }
  217. if (!IsAuto)
  218. {
  219. //GetObjectValue();
  220. //CreateSpoitValue();
  221. }
  222. else
  223. {
  224. ListShowObjs = new List<Transform>();
  225. ListColliderBoxs = new List<Transform>();
  226. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  227. ListCrystals = new List<Transform>();
  228. // ListLocalShowObjs = new List<Transform>();
  229. }
  230. m_MinMap.gameObject.SetActive(false);
  231. Map.SetActive(false);
  232. }
  233. private void LateUpdate()
  234. {
  235. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  236. // {
  237. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  238. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  239. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  240. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  241. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  242. // }
  243. }
  244. public void Init()
  245. {
  246. }
  247. private void InitCrystals()
  248. {
  249. for (int i = 0; i < ListCrystals.Count; i++)
  250. {
  251. ListCrystals[i].gameObject.SetActive(true);
  252. }
  253. }
  254. private void InitBoxColliders()
  255. {
  256. for (int i = 0; i < ListColliderBoxs.Count; i++)
  257. {
  258. ListColliderBoxs[i].gameObject.SetActive(true);
  259. }
  260. }
  261. public void IntoScene()
  262. {
  263. Map.SetActive(true);
  264. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  265. //ImageTargetManager.Instance.LoadVuforiaDat();
  266. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  267. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  268. StartCoroutine(StartScene(isPlayMRZhanTing));
  269. HttpSocket.Instance.SendIpToElectric();
  270. }
  271. IEnumerator StartScene( bool isPlayMRZhanTing)
  272. {
  273. yield return new WaitForSeconds(0.5f);
  274. if(isPlayMRZhanTing)
  275. {
  276. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  277. //{
  278. MRZhanTing.gameObject.SetActive(true);
  279. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  280. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  281. yield return new WaitForSeconds(18f);
  282. MRZhanTing.gameObject.SetActive(false);
  283. //}
  284. }
  285. m_SettingPanel.gameObject.SetActive(true);
  286. m_EditorPanel.Init();
  287. m_SettingPanel.Init();
  288. if (RouteCtr.CurrentPoints.Count > 0)
  289. {
  290. Player.MovePoints = RouteCtr.CurrentPoints;
  291. //判断选择那个虚拟导游
  292. //int id = ChooseIroBot();
  293. //if (id < 3)
  294. //{
  295. //m_IroBot = Irobots[id - 1];
  296. m_IroBot.gameObject.SetActive(true);
  297. m_IroBot.Points = RouteCtr.CurrentPoints;
  298. yield return new WaitForSeconds(5f);
  299. //}
  300. }
  301. IsRuning = true;
  302. m_SetBtn.gameObject.SetActive(true);
  303. InitCrystals();
  304. InitBoxColliders();
  305. }
  306. private int ChooseIroBot()
  307. {
  308. int id = 3;
  309. var navlines = DataManager.Instance.CurrentScene.navLines;
  310. if (navlines.Count > 0)
  311. {
  312. id = navlines[0].guideMod;
  313. }
  314. return id;
  315. }
  316. /// <summary>
  317. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  318. /// </summary>
  319. private void GetObjectValue()
  320. {
  321. //for (int i = 0; i < ListShowObjs.Count; i++)
  322. //{
  323. // var spoit = ListShowObjs[i];
  324. // List<ObjectValue> values = new List<ObjectValue>();
  325. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  326. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  327. // for (int j = 1; j < editors.Length; j++)
  328. // {
  329. // var obj = editors[j];
  330. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  331. // objectValue.ChildrenObj.Add(value);
  332. // }
  333. // values.Add(objectValue);
  334. // ObjectValues.Add(i, values);
  335. //}
  336. }
  337. /// <summary>
  338. /// 半自动时创建景点信息
  339. /// </summary>
  340. //private void CreateSpoitValue()
  341. //{
  342. // if (SpoitValues == null)
  343. // {
  344. // SpoitValues = new List<SpoitValue>();
  345. // }
  346. // SpoitValues.Clear();
  347. // foreach (int id in ObjectValues.Keys)
  348. // {
  349. // var item = ObjectValues[id];
  350. // SpoitValue spoit = new SpoitValue();
  351. // spoit.id = item[0].ID;
  352. // spoit.name = item[0].matName;
  353. // for (int i = 0; i < item.Count; i++)
  354. // {
  355. // var objs = item[i];
  356. // MaterialObl materialObl = new MaterialObl();
  357. // materialObl.id = objs.ID;
  358. // materialObl.name = objs.matName;
  359. // materialObl.type = 0;
  360. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  361. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  362. // {
  363. // var obj = objs.ChildrenObj[i];
  364. // MaterialObjValue mat = new MaterialObjValue();
  365. // mat.name = obj.matName;
  366. // mat.type = 0;
  367. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  368. // materialObl.materialList.Add(mat);
  369. // }
  370. // spoit.material.Add(materialObl);
  371. // SpoitValues.Add(spoit);
  372. // }
  373. // }
  374. //}
  375. #region 设置功能
  376. public void OnEditorBtnValueChanged(bool ison)
  377. {
  378. m_EditorCanvas.gameObject.SetActive(ison);
  379. m_IsStartEditor = ison;
  380. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  381. {
  382. ListColiderBoxs_Mesh[i].enabled = ison;
  383. }
  384. if (ison)
  385. {
  386. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  387. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  388. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  389. }
  390. else
  391. {
  392. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  393. if (SpoitIndex >= 0 && !IsTriggerExiting)
  394. {
  395. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  396. if (isShowLoacalShowObjs)
  397. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  398. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  399. m_EditorPanel.ClosePanel();
  400. SpoitIndex = -1;
  401. }
  402. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  403. }
  404. }
  405. public void OnSettingBtnValueChanged(bool ison)
  406. {
  407. m_SettingPanel.gameObject.SetActive(ison);
  408. if (ison)
  409. {
  410. Debug.Log(OpenXRCamera.Instance.head.forward);
  411. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  412. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  413. }
  414. }
  415. public void OnAnchorBtnValueChanged(bool ison)
  416. {
  417. foreach (var item in m_AnchorValue)
  418. {
  419. item.Value.enabled = ison;
  420. }
  421. //foreach (var item in m_AnchorChild)
  422. //{
  423. // item.Value.SetActive(ison);
  424. //}
  425. if(ison)
  426. {
  427. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  428. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  429. }
  430. else
  431. {
  432. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  433. }
  434. }
  435. #endregion
  436. #region 获取景点信息--素材编辑模式下
  437. /// <summary>
  438. /// 获取当前景点对应的物体信息
  439. /// </summary>
  440. /// <param name="spoitID"></param>
  441. /// <returns></returns>
  442. public ObjectValue GetSpoitObjs(int spoitID)
  443. {
  444. if (ObjectValues.ContainsKey(spoitID))
  445. {
  446. return ObjectValues[spoitID];
  447. }
  448. else
  449. {
  450. return null;
  451. }
  452. }
  453. /// <summary>
  454. /// 初始化数据
  455. /// 素材编辑模式下
  456. /// </summary>
  457. /// <param name="matObjs"></param>
  458. public void InitSpoitObjs()
  459. {
  460. m_EditorPanel.InitObjTransForm();
  461. }
  462. /// <summary>
  463. /// 保存数据
  464. /// 素材编辑模式下
  465. /// </summary>
  466. /// <param name="matObjs"></param>
  467. public void SaveSpoitObjs()
  468. {
  469. m_EditorPanel.SaveObjTransForm();
  470. }
  471. public void SaveAnchorObjs( string name)
  472. {
  473. foreach (var item in AnchorValue) // 保存所有锚点
  474. {
  475. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  476. }
  477. // 锚点发送后台
  478. m_UIAnchorsPanel.SaveAnchors(name);
  479. }
  480. #endregion
  481. #region 创建水晶点、触发器范围、显示物体
  482. public void CreateScene(SceneValue scene)
  483. {
  484. SceneValue = scene;
  485. if (m_MinMap.Map.sprite == null)
  486. {
  487. GetMinMap(scene );
  488. }
  489. else
  490. {
  491. StartCreateScene(scene);
  492. }
  493. Invoke("MoveScenePatch",1);
  494. }
  495. private void MoveScenePatch()
  496. {
  497. Vector3 temp = ObjsParent.parent.localPosition;
  498. temp.z += MapSize.y;
  499. ObjsParent.parent.localPosition = temp;
  500. }
  501. private void StartCreateScene(SceneValue scene)
  502. {
  503. if (scene.navLines != null && scene.navLines.Count > 0)
  504. SetRouteValue(scene.navLines);
  505. else
  506. Debug.LogError(" 当前场景未设置路径");
  507. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  508. SetSpoitValue(scene.listSpoit);
  509. else
  510. Debug.LogError(" 当前场景未创建景点");
  511. if (scene.listPicture != null && scene.listPicture.Count > 0)
  512. SetAnchor(scene.listPicture);
  513. else
  514. Debug.LogError(" 当前场景未创建锚点");
  515. //设置小地图景点
  516. // m_CalMap.SettingMapPoint(ListCrystals);
  517. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  518. DownloadManager.Instance.UpdataData();
  519. }
  520. /// <summary>
  521. /// 获取小地图
  522. /// </summary>
  523. public void GetMinMap( SceneValue scene )
  524. {
  525. DownloadData data1 = new DownloadData();
  526. string filename = Path.GetFileName(MapPicUrl);
  527. data1.name = filename;
  528. data1.type = 1;
  529. data1.downloadPath = MapPicUrl;
  530. //data1.updateTime = (int)SceneValue.updateTime;
  531. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  532. if(scene.width>0 &&scene.length>0)
  533. {
  534. //Debug.Log(scene.width + " " + scene.length);
  535. isStart = true;
  536. PointB.position = Vector3.zero;
  537. PointB.eulerAngles = Vector3.zero;
  538. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  539. PointA.eulerAngles = Vector3.zero;
  540. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  541. PointC.eulerAngles = Vector3.zero;
  542. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  543. PointD.eulerAngles = Vector3.zero;
  544. m_CalMap.SettingMapPoint(ListCrystals);
  545. }
  546. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  547. {
  548. if (b)
  549. {
  550. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  551. m_MinMap.Map.sprite = sprite;
  552. //m_MinMap.Map.SetNativeSize();
  553. float width = tex.width;
  554. float height = tex.height;
  555. if(width>height)
  556. {
  557. width = width / height;
  558. height = 1;
  559. }
  560. else
  561. {
  562. height = height / width;
  563. width = 1;
  564. }
  565. MinMapSize = new Vector2(width * 150, height * 150);
  566. CalMapSize();
  567. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  568. //获取网页端
  569. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  570. if (SceneValue != null)
  571. {
  572. StartCreateScene(SceneValue);
  573. }
  574. }
  575. });
  576. }
  577. /// <summary>
  578. /// 设置景点素材信息
  579. /// </summary>
  580. /// <param name="spoits"></param>
  581. public void SetSpoitValue(List<SpoitValue> spoits)
  582. {
  583. SpoitValue spoitValue;
  584. for (int i = 0; i < spoits.Count-1; i++)
  585. {
  586. spoitValue = null;
  587. for (int j = 0; j < spoits.Count-1-i; j++)
  588. {
  589. if(spoits[j].id>spoits[j+1].id)
  590. {
  591. spoitValue = spoits[j];
  592. spoits[j] = spoits[j+1];
  593. spoits[j+1] = spoitValue;
  594. }
  595. }
  596. }
  597. SpoitValues.Clear();
  598. for (int i = 0; i < spoits.Count; i++)
  599. {
  600. var spoit = spoits[i];
  601. SpoitValue spoit1 = spoit;
  602. CreateCrystalAndTrigger(spoit);
  603. CreateMaterial(spoit, out spoit1);
  604. spoits[i] = spoit1;
  605. }
  606. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  607. {
  608. ListColiderBoxs_Mesh[i].enabled = false;
  609. }
  610. SpoitValues.AddRange(spoits);
  611. SceneValue.listSpoit = SpoitValues;
  612. DataManager.Instance.Spoits = SpoitValues;
  613. }
  614. /// <summary>
  615. /// 创建水晶点和触发器
  616. /// </summary>
  617. private void CreateCrystalAndTrigger(SpoitValue spoit)
  618. {
  619. var spoitPos = Vector3.zero;
  620. if (spoit.SpoitTransform.Count > 0)
  621. {
  622. //Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  623. SpoitPos trans = spoit.SpoitTransform[0];
  624. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  625. //创建水晶点
  626. var obj = Instantiate(CrystalItem, CrystalsParent);
  627. CommandSystem.Instance.Send(
  628. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  629. );
  630. obj.name = spoit.name;
  631. obj.transform.localPosition = spoitPos;
  632. ListCrystals.Add(obj.transform);
  633. var spoitobj = CreateSpoit(spoit, spoitPos);
  634. ListShowObjs.Add(spoitobj.transform);
  635. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  636. ObjectValues.Add(spoit.id, spoitvalue);
  637. ////创建触发器
  638. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  639. //{
  640. // var spoitdetail = SpoitsValueDetail[spoit.id];
  641. // var range = spoitdetail.triggerRange;
  642. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  643. // {
  644. // }
  645. // else
  646. // {
  647. // trans = range;
  648. // }
  649. //}
  650. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  651. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  652. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  653. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  654. triggerobj.name = spoit.name;
  655. triggerobj.transform.localPosition = tiggerpos;
  656. triggerobj.transform.localScale = tiggerRange;
  657. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  658. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  659. ColliderObjectValues.Add(boxvalue);
  660. ListColliderBoxs.Add(triggerobj.transform);
  661. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  662. }
  663. else
  664. {
  665. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  666. }
  667. }
  668. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  669. {
  670. //生成景点父物体
  671. GameObject spoitObj = new GameObject(spoit.name);
  672. spoitObj.transform.SetParent(ObjsParent.transform);
  673. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  674. //为景点位置信息赋值
  675. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  676. {
  677. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  678. spoitObj.transform.localRotation = Quaternion.identity;
  679. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  680. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  681. }
  682. else
  683. {
  684. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  685. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  686. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  687. }
  688. return spoitObj;
  689. }
  690. /// <summary>
  691. /// 创建整体素材
  692. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  693. /// </summary>
  694. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  695. {
  696. var spoitValues = ObjectValues[spoit.id];
  697. var spoitObj = spoitValues.Object;
  698. //生成素材组合
  699. for (int i = 0; i < spoit.material.Count; i++)
  700. {
  701. //素材整体
  702. MaterialObl material = spoit.material[i];
  703. //Debug.Log(spoit.material[i].name);
  704. //素材组物体
  705. GameObject matObj = new GameObject(material.name);
  706. matObj.transform.SetParent(spoitValues.Object.transform);
  707. if (!material.select)
  708. {
  709. matObj.transform.localPosition = Vector3.zero;
  710. matObj.transform.localEulerAngles = Vector3.zero;
  711. matObj.transform.localScale = new Vector3(1, 1, 1);
  712. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  713. }
  714. else
  715. {
  716. matObj.transform.localPosition = material.objectTransform.nowPos;
  717. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  718. matObj.transform.localScale = material.objectTransform.nowScale;
  719. }
  720. //素材组合对应ObjectValue的
  721. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  722. //素材组合下的单个素材ObjectValue
  723. List<ObjectValue> objsvalue = null;
  724. MaterialObl newmaterial = material;
  725. //生成素材组合的ObjectValue,是对应景点的
  726. switch (material.type)
  727. {
  728. case (int)MaterialType.None:
  729. break;
  730. case (int)MaterialType.Image:
  731. case (int)MaterialType.Video:
  732. case (int)MaterialType.Model:
  733. case (int)MaterialType.Text:
  734. case (int)MaterialType.LocaImage:
  735. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  736. break;
  737. case (int)MaterialType.Image_Video_Text:
  738. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  739. break;
  740. case (int)MaterialType.Model_Text:
  741. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  742. break;
  743. default:
  744. break;
  745. }
  746. spoit.material[i] = newmaterial;
  747. spoitValue.ChildrenObj.AddRange(objsvalue);
  748. spoitValues.ChildrenObj.Add(spoitValue);
  749. }
  750. newspoit = spoit;
  751. if (ObjectValues.ContainsKey(spoit.id))
  752. {
  753. ObjectValues[spoit.id] = spoitValues;
  754. }
  755. else
  756. {
  757. ObjectValues.Add(spoit.id, spoitValues);
  758. }
  759. spoitObj.gameObject.SetActive(false);
  760. }
  761. /// <summary>
  762. /// 编辑面板添加素材
  763. /// </summary>
  764. /// <param name="material"></param>
  765. public void AddMaterial(MaterialObl material)
  766. {
  767. if (SpoitIndex < 0)
  768. {
  769. return;
  770. }
  771. MaterialObl newmaterial = new MaterialObl();
  772. newmaterial = material;
  773. var spoit = SpoitValues[SpoitIndex];
  774. var spoitValues = ObjectValues[spoit.id];
  775. var spoitObj = spoitValues.Object;
  776. //素材组物体
  777. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  778. newmaterial.name = matObj.name;
  779. matObj.transform.SetParent(spoitValues.Object.transform);
  780. if (!material.select)
  781. {
  782. matObj.transform.localPosition = Vector3.zero;
  783. matObj.transform.localEulerAngles = Vector3.zero;
  784. matObj.transform.localScale = new Vector3(1, 1, 1);
  785. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  786. }
  787. else
  788. {
  789. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  790. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  791. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  792. }
  793. //素材组合对应ObjectValue的
  794. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  795. //素材组合下的单个素材ObjectValue
  796. List<ObjectValue> objsvalue = null;
  797. //生成素材组合的ObjectValue,是对应景点的
  798. switch (material.type)
  799. {
  800. case (int)MaterialType.None:
  801. break;
  802. case (int)MaterialType.Image:
  803. case (int)MaterialType.Video:
  804. case (int)MaterialType.Model:
  805. case (int)MaterialType.Text:
  806. case (int)MaterialType.LocaImage:
  807. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  808. break;
  809. case (int)MaterialType.Image_Video_Text:
  810. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  811. break;
  812. case (int)MaterialType.Model_Text:
  813. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  814. break;
  815. default:
  816. break;
  817. }
  818. newmaterial.select = true;
  819. spoit.material.Add(newmaterial);
  820. spoitValue.ChildrenObj.AddRange(objsvalue);
  821. spoitValues.ChildrenObj.Add(spoitValue);
  822. if (ObjectValues.ContainsKey(spoit.id))
  823. {
  824. ObjectValues[spoit.id] = spoitValues;
  825. }
  826. else
  827. {
  828. ObjectValues.Add(spoit.id, spoitValues);
  829. }
  830. SpoitValues[SpoitIndex] = spoit;
  831. //更新编辑面板Ui
  832. UpdateEditorUI();
  833. }
  834. /// <summary>
  835. /// 创建 1图片 2视频 3模型 4文字
  836. /// </summary>
  837. /// <param name="type">素材类型</param>
  838. /// <param name="material">素材数据</param>
  839. /// <param name="spoit">景点</param>
  840. /// <returns></returns>
  841. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  842. {
  843. List<ObjectValue> objects = new List<ObjectValue>();
  844. List<MaterialObjValue> objs = material.materialList;
  845. newmaterial = material;
  846. //for (int i = 0; i < objs.Count; i++)
  847. //{
  848. // Debug.Log(objs[i].localSavePath);
  849. //}
  850. for (int i = 0; i < objs.Count; i++)
  851. {
  852. var mat = objs[i];
  853. GameObject go = null;
  854. switch (int.Parse(mat.type))
  855. {
  856. case (int)MaterialType.None:
  857. break;
  858. case (int)MaterialType.Image:
  859. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  860. go = Instantiate(pImage, spoit.transform);
  861. var imageitem = go.AddComponent<TemplateImage>();
  862. go.SetActive(true);
  863. imageitem.SetData(mat, material.updateTime);
  864. break;
  865. case (int)MaterialType.Video:
  866. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  867. go = Instantiate(pVideo, spoit.transform);
  868. var videoitem = go.AddComponent<TemplateVideo>();
  869. go.SetActive(true);
  870. videoitem.SetData(mat, material.updateTime);
  871. break;
  872. case (int)MaterialType.Model:
  873. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  874. go = Instantiate(pModel, spoit.transform);
  875. var modelitem = go.AddComponent<TemplateModel>();
  876. go.SetActive(true);
  877. modelitem.SetData(mat, material.updateTime);
  878. Debug.Log(modelitem.Data.localSavePath);
  879. break;
  880. case (int)MaterialType.Text:
  881. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  882. go = Instantiate(pText, spoit.transform);
  883. var textitem = go.AddComponent<TemplateText>();
  884. go.SetActive(true);
  885. textitem.SetData(mat, material.updateTime);
  886. break;
  887. case (int)MaterialType.LocaImage:
  888. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  889. go = Instantiate(pLocaImage, spoit.transform);
  890. var locaImageitem = go.AddComponent<TemplateImage>();
  891. go.SetActive(true);
  892. locaImageitem.SetLocaImageData(mat);
  893. break;
  894. default:
  895. break;
  896. }
  897. if (go != null)
  898. {
  899. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  900. mat.name = go.name;
  901. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  902. if (material.select)
  903. {
  904. go.transform.localPosition = mat.ObjectTransform.nowPos;
  905. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  906. go.transform.localScale = mat.ObjectTransform.nowScale;
  907. }
  908. else
  909. {
  910. go.transform.localEulerAngles = Vector3.zero;
  911. go.transform.localScale = new Vector3(1, 1, 1);
  912. if (int.Parse(mat.type) != (int)MaterialType.Text)
  913. {
  914. go.transform.localPosition = Vector3.zero;
  915. }
  916. else
  917. {
  918. //Set text position
  919. if (mat.textPosition == "top")
  920. {
  921. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  922. }
  923. else if (mat.textPosition == "bottom")
  924. {
  925. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  926. }
  927. }
  928. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  929. }
  930. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  931. objects.Add(objectValue);
  932. }
  933. newmaterial.materialList[i] = mat;
  934. }
  935. return objects;
  936. }
  937. /// <summary>
  938. /// 创建 6模型+文字
  939. /// </summary>
  940. /// <param name="material"></param>
  941. /// <param name="spoit"></param>
  942. /// <returns></returns>
  943. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  944. {
  945. List<ObjectValue> objects = new List<ObjectValue>();
  946. List<MaterialObjValue> objs = material.materialList;
  947. newmaterial = material;
  948. for (int i = 0; i < objs.Count; i++)
  949. {
  950. var mat = objs[i];
  951. GameObject go = null;
  952. switch (int.Parse(mat.type))
  953. {
  954. case (int)MaterialType.None:
  955. break;
  956. case (int)MaterialType.Model:
  957. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  958. go = Instantiate(pModel, spoit.transform);
  959. var modelitem = go.AddComponent<TemplateModel>();
  960. go.SetActive(true);
  961. modelitem.SetData(mat, material.updateTime);
  962. break;
  963. case (int)MaterialType.Text:
  964. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  965. go = Instantiate(pText, spoit.transform);
  966. var textitem = go.AddComponent<TemplateText>();
  967. go.SetActive(true);
  968. textitem.SetData(mat, material.updateTime);
  969. break;
  970. default:
  971. break;
  972. }
  973. if (go != null)
  974. {
  975. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  976. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  977. if (material.select)
  978. {
  979. go.transform.localPosition = mat.ObjectTransform.nowPos;
  980. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  981. go.transform.localScale = mat.ObjectTransform.nowScale;
  982. }
  983. else
  984. {
  985. go.transform.localEulerAngles = Vector3.zero;
  986. go.transform.localScale = new Vector3(1, 1, 1);
  987. if (int.Parse(mat.type) != (int)MaterialType.Text)
  988. {
  989. go.transform.localPosition = Vector3.zero;
  990. }
  991. else
  992. {
  993. //Set text position
  994. if (mat.textPosition == "top")
  995. {
  996. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  997. }
  998. else if (mat.textPosition == "bottom")
  999. {
  1000. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1001. }
  1002. else if (mat.textPosition == "left")
  1003. {
  1004. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1005. }
  1006. else if (mat.textPosition == "right")
  1007. {
  1008. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1009. }
  1010. }
  1011. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1012. }
  1013. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1014. objects.Add(objectValue);
  1015. }
  1016. newmaterial.materialList[i] = mat;
  1017. }
  1018. return objects;
  1019. }
  1020. /// <summary>
  1021. /// 创建 5图片+文字/视频+文字
  1022. /// </summary>
  1023. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1024. {
  1025. newmaterial = material;
  1026. List<ObjectValue> objects = new List<ObjectValue>();
  1027. switch (material.typesetting)
  1028. {
  1029. case "1":
  1030. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1031. break;
  1032. case "2":
  1033. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1034. break;
  1035. case "3":
  1036. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1037. break;
  1038. case "4":
  1039. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1040. break;
  1041. case "5":
  1042. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1043. break;
  1044. case "自定义":
  1045. break;
  1046. default:
  1047. break;
  1048. }
  1049. return objects;
  1050. }
  1051. /// <summary>
  1052. /// 创建物体ObjectValue,并赋值位置信息
  1053. /// </summary>
  1054. /// <param name="id"></param>
  1055. /// <param name="parentid"></param>
  1056. /// <param name="go"></param>
  1057. /// <param name="mat"></param>
  1058. /// <returns></returns>
  1059. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1060. {
  1061. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1062. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1063. //为物体位置信息赋值
  1064. if (mat.ObjectTransform != null)
  1065. {
  1066. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1067. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1068. go.transform.localScale = mat.ObjectTransform.nowScale;
  1069. }
  1070. else
  1071. {
  1072. go.transform.localPosition = Vector3.zero;
  1073. go.transform.localEulerAngles = Vector3.zero;
  1074. go.transform.localScale = new Vector3(1, 1, 1);
  1075. }
  1076. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1077. return objectValue;
  1078. }
  1079. #endregion
  1080. #region 路径
  1081. /// <summary>
  1082. /// 设置路线数据
  1083. /// </summary>
  1084. /// <param name="navLines"></param>
  1085. public void SetRouteValue(List<NavLinesItem> navLines)
  1086. {
  1087. if (navLines == null || navLines.Count <= 0)
  1088. {
  1089. Debug.Log("当前景点未绘制路线");
  1090. return;
  1091. }
  1092. RouteCtr.SetRouteValue(navLines);
  1093. }
  1094. #endregion
  1095. #region 锚点
  1096. /// <summary>
  1097. /// 设置场景锚点
  1098. /// </summary>
  1099. /// <param name="listAnchor"></param>
  1100. public void SetAnchor(List<Anchor> listAnchor)
  1101. {
  1102. if (listAnchor == null)
  1103. return;
  1104. Anchor anchor;
  1105. for (int i = 0; i < listAnchor.Count - 1; i++)
  1106. {
  1107. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1108. {
  1109. if (listAnchor[j].id > listAnchor[j + 1].id)
  1110. {
  1111. anchor = listAnchor[j];
  1112. listAnchor[j] = listAnchor[j + 1];
  1113. listAnchor[j + 1] = anchor;
  1114. }
  1115. }
  1116. }
  1117. for (int i = 0; i < listAnchor.Count; i++)
  1118. {
  1119. // 创建锚点
  1120. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1121. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1122. }
  1123. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1124. }
  1125. private MeshRenderer CreateAnchor(Anchor anchor)
  1126. {
  1127. // 创建锚点 给锚点赋值
  1128. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1129. anchorObj.name = "Anchor" + anchor.id;
  1130. /*
  1131. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1132. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1133. if (VuforiaManager.Instance.list_Anchor == null)
  1134. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1135. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1136. var anchorPos = Vector3.zero;
  1137. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1138. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1139. anchorObj.transform.localPosition = anchorPos;
  1140. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1141. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1142. mesh.enabled = false;
  1143. //if(anchor.objectTransform!=null)
  1144. //{
  1145. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1146. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1147. //}
  1148. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1149. {
  1150. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1151. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1152. }
  1153. return mesh;
  1154. }
  1155. #endregion
  1156. #region 触发器判定
  1157. /// <summary>
  1158. /// 当人物进入触发器范围
  1159. /// </summary>
  1160. public void OnColliderTriggerEnter(Collider other)
  1161. {
  1162. IsTriggerExiting = true;
  1163. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1164. {
  1165. if (other.name == ListColliderBoxs[i].name)
  1166. {
  1167. ListShowObjs[i].gameObject.SetActive(true);
  1168. Debug.Log(i);
  1169. if (isShowLoacalShowObjs)
  1170. ListLocalShowObjs[i].gameObject.SetActive(true);
  1171. // 进入景点通知后台
  1172. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1173. if (SpoitIndex == i)
  1174. {
  1175. return;
  1176. }
  1177. //进入新区域前关闭当前显示
  1178. if (SpoitIndex >= 0 && IsStartEditor)
  1179. {
  1180. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1181. if (isShowLoacalShowObjs)
  1182. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1183. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1184. m_EditorPanel.ClosePanel();
  1185. }
  1186. //进入新的出发区域
  1187. SpoitIndex = i;
  1188. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1189. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1190. return;
  1191. }
  1192. }
  1193. }
  1194. /// <summary>
  1195. /// 当人物退出触发器范围
  1196. /// </summary>
  1197. public void OnColliderTriggerExit(Collider other)
  1198. {
  1199. IsTriggerExiting = false;
  1200. if (IsStartEditor)
  1201. {
  1202. return;
  1203. }
  1204. else
  1205. {
  1206. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1207. if (isShowLoacalShowObjs)
  1208. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1209. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1210. m_EditorPanel.ClosePanel();
  1211. SpoitIndex = -1;
  1212. }
  1213. }
  1214. /// <summary>
  1215. /// 更新景点信息
  1216. /// </summary>
  1217. public void UpdateSpoitValue()
  1218. {
  1219. var spoit = SpoitValues[SpoitIndex];
  1220. var objvalues = ObjectValues[spoit.id];
  1221. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1222. //X\Y\W\H
  1223. var collidervalue = ColliderObjectValues[SpoitIndex];
  1224. var collider = collidervalue.Object;
  1225. var pos = collidervalue.nowPos;
  1226. var w = collidervalue.nowScale.x;
  1227. var h = collidervalue.nowScale.z;
  1228. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1229. var webw = w / MapSize.x * WebMapSize.x;
  1230. var webh = h / MapSize.y * WebMapSize.y;
  1231. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1232. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1233. spoit.SpoitTransform[0].areaRelativeW = webw;
  1234. spoit.SpoitTransform[0].areaRelativeH = webh;
  1235. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1236. if (objvalues.Object == null)
  1237. {
  1238. RemoveSpoitObjectValue(spoit.id);
  1239. spoit.material = new List<MaterialObl>();
  1240. }
  1241. else
  1242. {
  1243. var mats = spoit.material;
  1244. var objvalue = objvalues.ChildrenObj;
  1245. for (int j = 0; j < mats.Count; j++)
  1246. {
  1247. var matobj = mats[j];
  1248. var obis = objvalue[j];
  1249. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1250. for (int m = 0; m < matobj.materialList.Count; m++)
  1251. {
  1252. var childrenobj = obis.ChildrenObj[m];
  1253. var mat = matobj.materialList[m];
  1254. if (childrenobj.Object == null)
  1255. {
  1256. obis.ChildrenObj.RemoveAt(m);
  1257. matobj.materialList.RemoveAt(m);
  1258. break;
  1259. }
  1260. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1261. }
  1262. matobj.select = true;
  1263. if (obis.ChildrenObj.Count <= 0)
  1264. {
  1265. mats.RemoveAt(j);
  1266. objvalue.RemoveAt(j);
  1267. Destroy(obis.Object);
  1268. break;
  1269. }
  1270. }
  1271. }
  1272. SpoitValues[SpoitIndex] = spoit;
  1273. }
  1274. public void UpdateEditorUI()
  1275. {
  1276. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1277. }
  1278. #endregion
  1279. public ObjectValue GetCurrentColliderValue()
  1280. {
  1281. return ColliderObjectValues[SpoitIndex];
  1282. }
  1283. public void SaveSpoitObjectValue(ObjectValue value)
  1284. {
  1285. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1286. {
  1287. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1288. }
  1289. }
  1290. public void RemoveSpoitObjectValue(int id)
  1291. {
  1292. if (ObjectValues.ContainsKey(id))
  1293. {
  1294. ObjectValues.Remove(id);
  1295. }
  1296. }
  1297. public void SaveCurrentColliderValue(ObjectValue value)
  1298. {
  1299. if (ColliderObjectValues.Contains(value))
  1300. {
  1301. ColliderObjectValues[SpoitIndex] = value;
  1302. }
  1303. }
  1304. //计算场景中点云地图比例
  1305. public void CalMapSize()
  1306. {
  1307. //场景地图比例
  1308. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1309. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1310. MapSize = new Vector2(disX, disZ);
  1311. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1312. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1313. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1314. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1315. }
  1316. public void CallBack(string message)
  1317. {
  1318. }
  1319. }
  1320. [Serializable]
  1321. public class ObjectValue
  1322. {
  1323. /// <summary>
  1324. /// 景点ID
  1325. /// </summary>
  1326. [SerializeField]
  1327. public int ID;
  1328. /// <summary>
  1329. /// 当前物体名称
  1330. /// </summary>
  1331. [SerializeField]
  1332. public string matName;
  1333. /// <summary>
  1334. /// 父物体ID
  1335. /// -1表示当期物体为景点
  1336. /// </summary>
  1337. [SerializeField]
  1338. public int parentID;
  1339. /// <summary>
  1340. /// 对应的物体
  1341. /// </summary>
  1342. [SerializeField]
  1343. public GameObject Object;
  1344. /// <summary>
  1345. /// 子物体
  1346. /// </summary>
  1347. [SerializeField]
  1348. public List<ObjectValue> ChildrenObj;
  1349. public Vector3 startPos { get; set; }
  1350. public Vector3 startRot { get; set; }
  1351. public Vector3 startScale { get; set; }
  1352. public Vector3 nowPos { get; set; }
  1353. public Vector3 nowRot { get; set; }
  1354. public Vector3 nowScale { get; set; }
  1355. public ObjectValue()
  1356. {
  1357. ChildrenObj = new List<ObjectValue>();
  1358. parentID = -1;
  1359. }
  1360. /// <summary>
  1361. ///
  1362. /// </summary>
  1363. /// <param name="id">景点对应的index</param>
  1364. /// <param name="parentid">景点ID</param>
  1365. /// <param name="name"></param>
  1366. /// <param name="object"></param>
  1367. /// <param name="pos"></param>
  1368. /// <param name="Rot"></param>
  1369. /// <param name="Scale"></param>
  1370. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1371. {
  1372. ID = id;
  1373. parentID = parentid;
  1374. matName = name;
  1375. Object = @object;
  1376. ChildrenObj = new List<ObjectValue>();
  1377. startPos = pos;
  1378. nowPos = pos;
  1379. startRot = Rot;
  1380. nowRot = Rot;
  1381. startScale = Scale;
  1382. nowScale = Scale;
  1383. }
  1384. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1385. {
  1386. ID = id;
  1387. parentID = parentid;
  1388. matName = name;
  1389. Object = @object;
  1390. ChildrenObj = new List<ObjectValue>();
  1391. startPos = @object.transform.localPosition;
  1392. nowPos = startPos;
  1393. startRot = @object.transform.localEulerAngles;
  1394. nowRot = startRot;
  1395. startScale = @object.transform.localScale;
  1396. nowScale = startScale;
  1397. }
  1398. /// <summary>
  1399. /// 初始化时当前位置和初始位置
  1400. /// 此方法只在组合素材时使用
  1401. /// </summary>
  1402. public void InitTransform()
  1403. {
  1404. if (Object != null)
  1405. {
  1406. startPos = Object.transform.localPosition;
  1407. nowPos = Object.transform.localPosition;
  1408. startRot = Object.transform.localEulerAngles;
  1409. nowRot = Object.transform.localEulerAngles;
  1410. startScale = Object.transform.localScale;
  1411. nowScale = Object.transform.localScale;
  1412. }
  1413. }
  1414. /// <summary>
  1415. /// 编辑物体坐标时初始化坐标
  1416. /// </summary>
  1417. public void InitObjTransform()
  1418. {
  1419. Object.transform.localPosition = startPos;
  1420. Object.transform.localEulerAngles = startRot;
  1421. Object.transform.localScale = startScale;
  1422. nowPos = startPos;
  1423. nowRot = startRot;
  1424. nowScale = startScale;
  1425. }
  1426. /// <summary>
  1427. /// 编辑物体坐标时保存坐标信息
  1428. /// </summary>
  1429. public void SaveObjTransfoem()
  1430. {
  1431. if (Object != null)
  1432. {
  1433. nowPos = Object.transform.localPosition;
  1434. nowRot = Object.transform.localEulerAngles;
  1435. nowScale = Object.transform.localScale;
  1436. }
  1437. }
  1438. }