HttpTool.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using UnityEngine.Networking;
  6. using System.Text;
  7. using System.Security.Cryptography;
  8. using System.Net;
  9. using System.IO;
  10. using Newtonsoft.Json.Linq;
  11. /// <summary>
  12. /// Http Request SDK
  13. /// </summary>
  14. public class HttpTool : MonoSingleton<HttpTool>
  15. {
  16. // private string baseUrl = "http://office.ghz-tech.com:3425/guideSystem";
  17. private string baseUrl = "http://office.ghz-tech.com:9904/api";
  18. private string UrlPointCloud = "https://pro.qulivr.com/mr-navigator/v1";
  19. private string token = "";
  20. Dictionary<string, string> requestHeader = new Dictionary<string, string>(); // header
  21. void Awake()
  22. {
  23. //http header 的内容
  24. requestHeader.Add("Content-Type", "application/json");
  25. }
  26. public string Token
  27. {
  28. get { return token; }
  29. }
  30. public string BaseUrl
  31. {
  32. get { return baseUrl; }
  33. }
  34. public Dictionary<string, string> RequestHeader
  35. {
  36. get { return requestHeader; }
  37. }
  38. public void Get(string methodName, Action<string> callback)
  39. {
  40. StartCoroutine(GetRequest(methodName, callback));
  41. }
  42. private IEnumerator GetRequest(string methodName, Action<string> callback)
  43. {
  44. // string url = Application.streamingAssetsPath + methodName;
  45. string url = baseUrl + methodName;
  46. //Debug.Log("URL:"+url);
  47. using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
  48. {
  49. webRequest.SetRequestHeader("authorization", token);
  50. //设置header
  51. foreach (var v in requestHeader)
  52. {
  53. webRequest.SetRequestHeader(v.Key, v.Value);
  54. }
  55. yield return webRequest.SendWebRequest();
  56. if (webRequest.isHttpError || webRequest.isNetworkError)
  57. {
  58. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
  59. if (callback != null)
  60. {
  61. callback(null);
  62. }
  63. }
  64. else
  65. {
  66. if (callback != null)
  67. {
  68. callback(webRequest.downloadHandler.text);
  69. }
  70. }
  71. }
  72. }
  73. public void PostTest(string methodName, string jsonString, Action<string> CallBack)
  74. {
  75. StartCoroutine(PostRequestTest(methodName, jsonString, CallBack));
  76. }
  77. private IEnumerator PostRequestTest(string methodName, string jsonString, Action<string> CallBack)
  78. {
  79. string url = baseUrl + methodName;
  80. Debug.Log(url + jsonString);
  81. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  82. {
  83. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  84. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  85. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  86. webRequest.SetRequestHeader("authorization", token);
  87. foreach (var v in requestHeader)
  88. {
  89. webRequest.SetRequestHeader(v.Key, v.Value);
  90. Debug.Log(v.Value + " " + methodName);
  91. }
  92. webRequest.timeout = 5;
  93. yield return webRequest.SendWebRequest();
  94. if (webRequest.isHttpError || webRequest.isNetworkError)
  95. {
  96. CallBack?.Invoke("UnityWebRequest Error");
  97. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text + "\n" + methodName);
  98. //GameManager.Instance.text2.text = webRequest.error;
  99. }
  100. else
  101. {
  102. Debug.Log(webRequest.downloadHandler.text);
  103. CallBack(webRequest.downloadHandler.text);
  104. }
  105. }
  106. }
  107. public void PostSnInfo(string methodName, string jsonString, int index, Action<int, string> CallBack)
  108. {
  109. StartCoroutine(PostnInfoRequest(methodName, jsonString, index, CallBack));
  110. }
  111. public IEnumerator PostnInfoRequest(string methodName, string jsonString, int index, Action<int, string> CallBack)
  112. {
  113. string url = baseUrl + methodName;
  114. Debug.Log("URL:" + url);
  115. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  116. {
  117. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  118. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  119. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  120. webRequest.SetRequestHeader("authorization", token);
  121. foreach (var v in requestHeader)
  122. {
  123. webRequest.SetRequestHeader(v.Key, v.Value);
  124. //Debug.Log(v.Value + " " + methodName);
  125. }
  126. yield return webRequest.SendWebRequest();
  127. if (webRequest.isHttpError || webRequest.isNetworkError)
  128. {
  129. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text + "\n" + methodName);
  130. //GameManager.Instance.text2.text = webRequest.error;
  131. }
  132. else
  133. {
  134. Debug.Log(webRequest.downloadHandler.text);
  135. CallBack(index, webRequest.downloadHandler.text);
  136. }
  137. }
  138. }
  139. public IEnumerator PostRequestSpoitDetail(string methodName, string jsonString, Action<string> CallBack)
  140. {
  141. string url = baseUrl + methodName;
  142. Debug.Log(url);
  143. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  144. {
  145. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  146. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  147. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  148. webRequest.SetRequestHeader("authorization", token);
  149. foreach (var v in requestHeader)
  150. {
  151. webRequest.SetRequestHeader(v.Key, v.Value);
  152. //Debug.Log(v.Value + " " + methodName);
  153. }
  154. yield return webRequest.SendWebRequest();
  155. if (webRequest.isHttpError || webRequest.isNetworkError)
  156. {
  157. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text + "\n" + methodName);
  158. //GameManager.Instance.text2.text = webRequest.error;
  159. }
  160. else
  161. {
  162. //Debug.Log(webRequest.downloadHandler.text);
  163. CallBack(webRequest.downloadHandler.text);
  164. }
  165. }
  166. }
  167. public void Post(string methodName, string jsonString, Action<string> CallBack)
  168. {
  169. StartCoroutine(PostRequest(methodName, jsonString, CallBack));
  170. }
  171. //
  172. private IEnumerator PostRequest(string methodName, string jsonString, Action<string> CallBack)
  173. {
  174. string url = baseUrl + methodName;
  175. //Debug.Log(url);
  176. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  177. {
  178. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  179. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  180. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  181. webRequest.SetRequestHeader("authorization", token);
  182. foreach (var v in requestHeader)
  183. {
  184. webRequest.SetRequestHeader(v.Key, v.Value);
  185. //Debug.Log(v.Value + " " + methodName);
  186. }
  187. yield return webRequest.SendWebRequest();
  188. if (webRequest.isHttpError || webRequest.isNetworkError)
  189. {
  190. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text + "\n" + methodName);
  191. //GameManager.Instance.text2.text = webRequest.error;
  192. }
  193. else
  194. {
  195. //Debug.Log(webRequest.downloadHandler.text);
  196. CallBack(webRequest.downloadHandler.text);
  197. }
  198. }
  199. }
  200. public void GetAllMaterials(string methodName, string jsonString, Action<String> CallBack)
  201. {
  202. StartCoroutine(GetRequest(methodName, jsonString, CallBack));
  203. }
  204. private IEnumerator GetRequest(string methodName, string jsonString, Action<String> CallBack)
  205. {
  206. string url = baseUrl + methodName;
  207. //Debug.Log("URL:"+url);
  208. token = jsonString;
  209. HeadAddToken(token);
  210. using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
  211. {
  212. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  213. webRequest.SetRequestHeader("authorization", jsonString);
  214. foreach (var v in requestHeader)
  215. {
  216. //Debug.Log(v.Key + " " + v.Value);
  217. webRequest.SetRequestHeader(v.Key, v.Value);
  218. }
  219. yield return webRequest.SendWebRequest();
  220. if (webRequest.isHttpError || webRequest.isNetworkError)
  221. {
  222. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
  223. }
  224. else
  225. {
  226. //Debug.Log(webRequest.downloadHandler.text);
  227. CallBack(webRequest.downloadHandler.text);
  228. }
  229. }
  230. }
  231. /// <summary>
  232. /// 登录
  233. /// </summary>
  234. /// <param name="methodName"></param>
  235. /// <param name="jsonString"></param>
  236. /// <param name="CallBack"></param>
  237. public void PostLogin(string methodName, string jsonString, Action<string> CallBack)
  238. {
  239. StartCoroutine(PostRequestLogin(methodName, jsonString, CallBack));
  240. }
  241. private IEnumerator PostRequestLogin(string methodName, string jsonString, Action<string> CallBack)
  242. {
  243. string url = baseUrl + methodName;
  244. Debug.Log("URL:" + url);
  245. using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
  246. {
  247. byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
  248. webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
  249. webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
  250. foreach (var v in requestHeader)
  251. {
  252. webRequest.SetRequestHeader(v.Key, v.Value);
  253. }
  254. yield return webRequest.SendWebRequest();
  255. if (webRequest.isHttpError || webRequest.isNetworkError)
  256. {
  257. Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
  258. string error = webRequest.downloadHandler.text;
  259. JObject jObject = JObject.Parse(error);
  260. CallBack(jObject["message"].ToString());
  261. }
  262. else
  263. {
  264. //Debug.Log(webRequest.downloadHandler.text);
  265. var mes = webRequest.downloadHandler.text;
  266. JObject obj = JObject.Parse(mes);
  267. if (obj["code"].ToString() == "200")
  268. {
  269. //Debug.Log(obj["data"]["token"].ToString());
  270. token = obj["data"]["token"].ToString();
  271. //Debug.Log(mes);
  272. }
  273. CallBack(mes);
  274. }
  275. }
  276. }
  277. ///// <summary>
  278. ///// 获取本地Sprite
  279. ///// </summary>
  280. ///// <param name="mObj"></param>
  281. ///// <param name="CallBack"></param>
  282. //public void GetLocalSprite(DownLoadMaterial mObj, Action<DownLoadMaterial, object> CallBack)
  283. //{
  284. // StartCoroutine(GetSpriteRequest(mObj, CallBack));
  285. //}
  286. //private IEnumerator GetSpriteRequest(DownLoadMaterial mObj, Action<DownLoadMaterial, object> CallBack)
  287. //{
  288. // UnityWebRequest request = UnityWebRequestTexture.GetTexture(mObj.mObj.localSavePath);
  289. // yield return request.SendWebRequest();
  290. // if (request.isNetworkError || request.isHttpError)
  291. // {
  292. // Debug.LogError(request.error);
  293. // }
  294. // else
  295. // {
  296. // Texture2D texture = DownloadHandlerTexture.GetContent(request);
  297. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
  298. // CallBack(mObj, sprite);
  299. // // LoadManager.Instance.DownLoadEnd(mObj, sprite);
  300. // }
  301. //}
  302. public void HeadAddToken(string token)
  303. {
  304. requestHeader.Add("x-token", token);
  305. }
  306. public string GetMd5Hash(string strToEncrypt)
  307. {
  308. MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider();
  309. byte[] bytes = Encoding.ASCII.GetBytes(strToEncrypt);
  310. byte[] encoded = md5.ComputeHash(bytes);
  311. StringBuilder sb = new StringBuilder();
  312. for (int i = 0; i < 10; i++)
  313. {
  314. sb.Append(encoded[i].ToString("x2"));
  315. }
  316. string password = sb.ToString();
  317. password = password.Substring(0, 10);
  318. return password;
  319. }
  320. }