GameManager.cs 64 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. public bool isShowDownTip;
  205. private void Start()
  206. {
  207. this.gameObject.AddComponent<TimerMgr>();
  208. // PlayerPrefs.DeleteAll();
  209. isStart = false;
  210. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  211. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  212. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  213. SceneValue = null;
  214. m_IsStartEditor = false;
  215. m_IsRuning = false;
  216. m_SetBtn.gameObject.SetActive(false);
  217. //CalMapSize();
  218. SpoitIndex = -1;
  219. SpoitValues = new List<SpoitValue>();
  220. if (m_EditorPanel == null)
  221. {
  222. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  223. }
  224. if (!IsAuto)
  225. {
  226. //GetObjectValue();
  227. //CreateSpoitValue();
  228. }
  229. else
  230. {
  231. ListShowObjs = new List<Transform>();
  232. ListColliderBoxs = new List<Transform>();
  233. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  234. ListCrystals = new List<Transform>();
  235. // ListLocalShowObjs = new List<Transform>();
  236. }
  237. m_MinMap.gameObject.SetActive(false);
  238. Map.SetActive(false);
  239. var t = TimerMgr.Instance.CreateTimer(()=> {
  240. if(isShowDownTip)
  241. {
  242. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  243. {
  244. if (downLoadCount == 0)
  245. {
  246. downLoadCount = COSDownLoad.showDownEndLoadCount;
  247. }
  248. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  249. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  250. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  251. }
  252. else
  253. {
  254. if (downLoadCount != 0)
  255. {
  256. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  257. downLoadCount = 0;
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  259. // isShowDownTip = false;
  260. // TimerMgr.Instance.DestroyTimer(t);
  261. }
  262. }
  263. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  264. {
  265. Debug.Log("DGJ updateEnd ");
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. // TimerMgr.Instance.DestroyTimer(t);
  269. }
  270. }
  271. },1,-1);
  272. }
  273. int downLoadCount = 0;
  274. private void LateUpdate()
  275. {
  276. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  277. // {
  278. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  279. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  280. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  281. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  282. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  283. // }
  284. }
  285. public void Init()
  286. {
  287. }
  288. private void InitCrystals()
  289. {
  290. for (int i = 0; i < ListCrystals.Count; i++)
  291. {
  292. ListCrystals[i].gameObject.SetActive(true);
  293. }
  294. }
  295. private void InitBoxColliders()
  296. {
  297. for (int i = 0; i < ListColliderBoxs.Count; i++)
  298. {
  299. ListColliderBoxs[i].gameObject.SetActive(true);
  300. }
  301. }
  302. public void IntoScene()
  303. {
  304. Map.SetActive(true);
  305. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  306. //ImageTargetManager.Instance.LoadVuforiaDat();
  307. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  308. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  309. StartCoroutine(StartScene(isPlayMRZhanTing));
  310. HttpSocket.Instance.SendIpToElectric();
  311. MQTTClient.Instance.StartSendCameraPos();
  312. }
  313. IEnumerator StartScene( bool isPlayMRZhanTing)
  314. {
  315. yield return new WaitForSeconds(0.5f);
  316. if(isPlayMRZhanTing)
  317. {
  318. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  319. //{
  320. MRZhanTing.gameObject.SetActive(true);
  321. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  322. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  323. yield return new WaitForSeconds(18f);
  324. MRZhanTing.gameObject.SetActive(false);
  325. //}
  326. }
  327. m_SettingPanel.gameObject.SetActive(true);
  328. m_EditorPanel.Init();
  329. m_SettingPanel.Init();
  330. if (RouteCtr.CurrentPoints.Count > 0)
  331. {
  332. Player.MovePoints = RouteCtr.CurrentPoints;
  333. //判断选择那个虚拟导游
  334. //int id = ChooseIroBot();
  335. //if (id < 3)
  336. //{
  337. //m_IroBot = Irobots[id - 1];
  338. m_IroBot.gameObject.SetActive(true);
  339. m_IroBot.Points = RouteCtr.CurrentPoints;
  340. yield return new WaitForSeconds(5f);
  341. //}
  342. }
  343. IsRuning = true;
  344. m_SetBtn.gameObject.SetActive(true);
  345. InitCrystals();
  346. InitBoxColliders();
  347. }
  348. private int ChooseIroBot()
  349. {
  350. int id = 3;
  351. var navlines = DataManager.Instance.CurrentScene.navLines;
  352. if (navlines.Count > 0)
  353. {
  354. id = navlines[0].guideMod;
  355. }
  356. return id;
  357. }
  358. /// <summary>
  359. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  360. /// </summary>
  361. private void GetObjectValue()
  362. {
  363. //for (int i = 0; i < ListShowObjs.Count; i++)
  364. //{
  365. // var spoit = ListShowObjs[i];
  366. // List<ObjectValue> values = new List<ObjectValue>();
  367. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  368. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  369. // for (int j = 1; j < editors.Length; j++)
  370. // {
  371. // var obj = editors[j];
  372. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  373. // objectValue.ChildrenObj.Add(value);
  374. // }
  375. // values.Add(objectValue);
  376. // ObjectValues.Add(i, values);
  377. //}
  378. }
  379. /// <summary>
  380. /// 半自动时创建景点信息
  381. /// </summary>
  382. //private void CreateSpoitValue()
  383. //{
  384. // if (SpoitValues == null)
  385. // {
  386. // SpoitValues = new List<SpoitValue>();
  387. // }
  388. // SpoitValues.Clear();
  389. // foreach (int id in ObjectValues.Keys)
  390. // {
  391. // var item = ObjectValues[id];
  392. // SpoitValue spoit = new SpoitValue();
  393. // spoit.id = item[0].ID;
  394. // spoit.name = item[0].matName;
  395. // for (int i = 0; i < item.Count; i++)
  396. // {
  397. // var objs = item[i];
  398. // MaterialObl materialObl = new MaterialObl();
  399. // materialObl.id = objs.ID;
  400. // materialObl.name = objs.matName;
  401. // materialObl.type = 0;
  402. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  403. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  404. // {
  405. // var obj = objs.ChildrenObj[i];
  406. // MaterialObjValue mat = new MaterialObjValue();
  407. // mat.name = obj.matName;
  408. // mat.type = 0;
  409. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  410. // materialObl.materialList.Add(mat);
  411. // }
  412. // spoit.material.Add(materialObl);
  413. // SpoitValues.Add(spoit);
  414. // }
  415. // }
  416. //}
  417. #region 设置功能
  418. public void OnEditorBtnValueChanged(bool ison)
  419. {
  420. m_EditorCanvas.gameObject.SetActive(ison);
  421. m_IsStartEditor = ison;
  422. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  423. {
  424. ListColiderBoxs_Mesh[i].enabled = ison;
  425. }
  426. if (ison)
  427. {
  428. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  429. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  430. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  431. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  432. }
  433. else
  434. {
  435. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  436. if (SpoitIndex >= 0 && !IsTriggerExiting)
  437. {
  438. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  439. if (isShowLoacalShowObjs)
  440. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  441. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  442. m_EditorPanel.ClosePanel();
  443. SpoitIndex = -1;
  444. }
  445. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  446. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  447. }
  448. }
  449. public static bool m_IsStartEditorJD;
  450. public void open20zuJD(bool ison)
  451. {
  452. m_IsStartEditorJD = ison;
  453. if (!ison)
  454. {
  455. save20All();
  456. }
  457. }
  458. public static bool m_IsStartEditorzu;
  459. public void open20zu(bool ison)
  460. {
  461. m_IsStartEditorzu = ison;
  462. if (!ison)
  463. {
  464. save20All();
  465. }
  466. }
  467. //2.0编辑模式 保存
  468. public void open20Editor(bool ison)
  469. {
  470. m_IsStartEditor = ison;
  471. if(!ison)
  472. {
  473. save20All();
  474. }
  475. }
  476. public void save20All()
  477. {
  478. if (!m_IsStartEditor)
  479. {
  480. List<SendSaveData> saveData = new List<SendSaveData>();
  481. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  482. {
  483. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  484. SendSaveData data = new SendSaveData();
  485. data.id = int.Parse(sp.id);
  486. data.name = sp.name;
  487. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  488. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  489. foreach (var z in sp.modelList.Keys)
  490. {
  491. ObjectTransform objt2 = new ObjectTransform();
  492. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  493. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  494. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  495. sp.modelList[z].objectTransform = objt2;
  496. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  497. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  498. {
  499. ObjectTransform objt3 = new ObjectTransform();
  500. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  501. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  502. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  503. sp.modelList[z].materialList[j].objectTransform = objt3;
  504. MaterialObjValue mov = new MaterialObjValue();
  505. mov.name = sp.modelList[z].materialList[j].name;
  506. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  507. materialList.Add(mov);
  508. }
  509. MaterialObl obj = new MaterialObl();
  510. obj.id = sp.modelList[z].id;
  511. obj.name = sp.modelList[z].name;
  512. obj.objectTransform = sp.modelList[z].objectTransform;
  513. obj.describe = sp.modelList[z].describe;
  514. obj.select = sp.modelList[z].select;
  515. obj.type = sp.modelList[z].type;
  516. obj.materialList = materialList;
  517. MaterialObllsit.Add(obj);
  518. }
  519. data.material = MaterialObllsit;
  520. ObjectTransform objt = new ObjectTransform();
  521. objt.nowPos = sp.SpotsObj.transform.localPosition;
  522. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  523. objt.nowScale = sp.SpotsObj.transform.localScale;
  524. data.spoittf = objt;
  525. //data.triggerRange = spoit.SpoitTransform[0];
  526. saveData.Add(data);
  527. }
  528. string sendData = JsonConvert.SerializeObject(saveData);
  529. //string sendData = JsonMapper.ToJson(saveData);
  530. Debug.Log("更新景点数据: " + sendData);
  531. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  532. Debug.Log("保存回调===》" + str);
  533. });
  534. }
  535. }
  536. public void OnSettingBtnValueChanged(bool ison)
  537. {
  538. m_SettingPanel.gameObject.SetActive(ison);
  539. if (ison)
  540. {
  541. Debug.Log(OpenXRCamera.Instance.head.forward);
  542. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  543. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  544. }
  545. }
  546. public void OnAnchorBtnValueChanged(bool ison)
  547. {
  548. foreach (var item in m_AnchorValue)
  549. {
  550. item.Value.enabled = ison;
  551. }
  552. //foreach (var item in m_AnchorChild)
  553. //{
  554. // item.Value.SetActive(ison);
  555. //}
  556. if(ison)
  557. {
  558. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  559. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  560. }
  561. else
  562. {
  563. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  564. }
  565. }
  566. #endregion
  567. #region 获取景点信息--素材编辑模式下
  568. /// <summary>
  569. /// 获取当前景点对应的物体信息
  570. /// </summary>
  571. /// <param name="spoitID"></param>
  572. /// <returns></returns>
  573. public ObjectValue GetSpoitObjs(int spoitID)
  574. {
  575. if (ObjectValues.ContainsKey(spoitID))
  576. {
  577. return ObjectValues[spoitID];
  578. }
  579. else
  580. {
  581. return null;
  582. }
  583. }
  584. /// <summary>
  585. /// 初始化数据
  586. /// 素材编辑模式下
  587. /// </summary>
  588. /// <param name="matObjs"></param>
  589. public void InitSpoitObjs()
  590. {
  591. m_EditorPanel.InitObjTransForm();
  592. }
  593. /// <summary>
  594. /// 保存数据
  595. /// 素材编辑模式下
  596. /// </summary>
  597. /// <param name="matObjs"></param>
  598. public void SaveSpoitObjs()
  599. {
  600. m_EditorPanel.SaveObjTransForm();
  601. }
  602. public void SaveAnchorObjs( string name)
  603. {
  604. foreach (var item in AnchorValue) // 保存所有锚点
  605. {
  606. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  607. }
  608. // 锚点发送后台
  609. m_UIAnchorsPanel.SaveAnchors(name);
  610. }
  611. #endregion
  612. #region 创建水晶点、触发器范围、显示物体
  613. public void CreateScene(SceneValue scene)
  614. {
  615. SceneValue = scene;
  616. if (m_MinMap.Map.sprite == null)
  617. {
  618. GetMinMap(scene ,null);
  619. }
  620. else
  621. {
  622. StartCreateScene(scene);
  623. }
  624. Invoke("MoveScenePatch",1);
  625. }
  626. private void MoveScenePatch()
  627. {
  628. Vector3 temp = ObjsParent.parent.localPosition;
  629. temp.z += MapSize.y;
  630. ObjsParent.parent.localPosition = temp;
  631. }
  632. private void StartCreateScene(SceneValue scene)
  633. {
  634. if (scene.navLines != null && scene.navLines.Count > 0)
  635. SetRouteValue(scene.navLines);
  636. else
  637. Debug.LogError(" 当前场景未设置路径");
  638. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  639. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  640. SetSpoitValue(scene.listSpoit);
  641. else
  642. Debug.LogError(" 当前场景未创建景点");
  643. if (scene.listPicture != null && scene.listPicture.Count > 0)
  644. SetAnchor(scene.listPicture);
  645. else
  646. Debug.LogError(" 当前场景未创建锚点");
  647. //设置小地图景点
  648. // m_CalMap.SettingMapPoint(ListCrystals);
  649. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  650. // DownloadManager.Instance.UpdataData();
  651. }
  652. Action<bool> GetMinMapBack;
  653. /// <summary>
  654. /// 获取小地图
  655. /// </summary>
  656. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  657. {
  658. GetMinMapBack = getBack;
  659. //DownloadData data1 = new DownloadData();
  660. //string filename = Path.GetFileName(MapPicUrl);
  661. //data1.name = filename;
  662. //data1.type = 1;
  663. //data1.downloadPath = MapPicUrl;
  664. ////data1.updateTime = (int)SceneValue.updateTime;
  665. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  666. if(scene.width>0 &&scene.length>0)
  667. {
  668. //Debug.Log(scene.width + " " + scene.length);
  669. isStart = true;
  670. PointB.position = Vector3.zero;
  671. PointB.eulerAngles = Vector3.zero;
  672. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  673. PointA.eulerAngles = Vector3.zero;
  674. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  675. PointC.eulerAngles = Vector3.zero;
  676. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  677. PointD.eulerAngles = Vector3.zero;
  678. m_CalMap.SettingMapPoint(ListCrystals);
  679. }
  680. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  681. downLoadMaterial.downLoadPath = MapPicUrl;
  682. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  683. downLoadMaterial.updataTime = scene.updateTime;
  684. downLoadMaterial.type = "-1";
  685. Debug.Log("Hjj 开始获取地图大小==》");
  686. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  687. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  688. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  689. //{
  690. // if (b)
  691. // {
  692. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  693. // m_MinMap.Map.sprite = sprite;
  694. // //m_MinMap.Map.SetNativeSize();
  695. // float width = tex.width;
  696. // float height = tex.height;
  697. // if(width>height)
  698. // {
  699. // width = width / height;
  700. // height = 1;
  701. // }
  702. // else
  703. // {
  704. // height = height / width;
  705. // width = 1;
  706. // }
  707. // MinMapSize = new Vector2(width * 150, height * 150);
  708. // CalMapSize();
  709. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  710. // //获取网页端
  711. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  712. // if (SceneValue != null)
  713. // {
  714. // StartCreateScene(SceneValue);
  715. // }
  716. // }
  717. //});
  718. DownloadResManager.Instance.StartDownLoad();
  719. }
  720. private void HandleMsg(Msg msg)
  721. {
  722. Debug.Log("Hjj 获取地图大小==》");
  723. // MsgHandler.RemoveListener()
  724. if(msg.Value!=null)
  725. {
  726. Texture2D tex = new Texture2D(1, 1);
  727. tex.LoadImage((byte[])msg.Value);
  728. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  729. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  730. m_MinMap.Map.sprite = sprite;
  731. //m_MinMap.Map.SetNativeSize();
  732. float width = tex.width;
  733. float height = tex.height;
  734. if (width > height)
  735. {
  736. width = width / height;
  737. height = 1;
  738. }
  739. else
  740. {
  741. height = height / width;
  742. width = 1;
  743. }
  744. MinMapSize = new Vector2(width * 150, height * 150);
  745. CalMapSize();
  746. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  747. //获取网页端
  748. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  749. if (SceneValue != null)
  750. {
  751. StartCreateScene(SceneValue);
  752. }
  753. GetMinMapBack?.Invoke(true);
  754. }else
  755. {
  756. GetMinMapBack?.Invoke(false);
  757. }
  758. }
  759. /// <summary>
  760. /// 设置景点素材信息
  761. /// </summary>
  762. /// <param name="spoits"></param>
  763. public void SetSpoitValue(List<SpoitValue> spoits)
  764. {
  765. SpoitValue spoitValue;
  766. for (int i = 0; i < spoits.Count-1; i++)
  767. {
  768. spoitValue = null;
  769. for (int j = 0; j < spoits.Count-1-i; j++)
  770. {
  771. if(spoits[j].id>spoits[j+1].id)
  772. {
  773. spoitValue = spoits[j];
  774. spoits[j] = spoits[j+1];
  775. spoits[j+1] = spoitValue;
  776. }
  777. }
  778. }
  779. SpoitValues.Clear();
  780. for (int i = 0; i < spoits.Count; i++)
  781. {
  782. var spoit = spoits[i];
  783. SpoitValue spoit1 = spoit;
  784. CreateCrystalAndTrigger(spoit);
  785. CreateMaterial(spoit, out spoit1);
  786. spoits[i] = spoit1;
  787. }
  788. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  789. {
  790. ListColiderBoxs_Mesh[i].enabled = false;
  791. }
  792. SpoitValues.AddRange(spoits);
  793. SceneValue.listSpoit = SpoitValues;
  794. DataManager.Instance.Spoits = SpoitValues;
  795. }
  796. /// <summary>
  797. /// 创建水晶点和触发器
  798. /// </summary>
  799. private void CreateCrystalAndTrigger(SpoitValue spoit)
  800. {
  801. var spoitPos = Vector3.zero;
  802. if (spoit.SpoitTransform.Count > 0)
  803. {
  804. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  805. SpoitPos trans = spoit.SpoitTransform[0];
  806. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  807. //创建水晶点
  808. var obj = Instantiate(CrystalItem, CrystalsParent);
  809. CommandSystem.Instance.Send(
  810. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  811. );
  812. obj.name = spoit.name;
  813. obj.transform.localPosition = spoitPos;
  814. ListCrystals.Add(obj.transform);
  815. var spoitobj = CreateSpoit(spoit, spoitPos);
  816. ListShowObjs.Add(spoitobj.transform);
  817. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  818. ObjectValues.Add(spoit.id, spoitvalue);
  819. ////创建触发器
  820. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  821. //{
  822. // var spoitdetail = SpoitsValueDetail[spoit.id];
  823. // var range = spoitdetail.triggerRange;
  824. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  825. // {
  826. // }
  827. // else
  828. // {
  829. // trans = range;
  830. // }
  831. //}
  832. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  833. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  834. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  835. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  836. triggerobj.name = spoit.name;
  837. triggerobj.transform.localPosition = tiggerpos;
  838. triggerobj.transform.localScale = tiggerRange;
  839. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  840. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  841. ColliderObjectValues.Add(boxvalue);
  842. ListColliderBoxs.Add(triggerobj.transform);
  843. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  844. }
  845. else
  846. {
  847. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  848. }
  849. }
  850. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  851. {
  852. //生成景点父物体
  853. GameObject spoitObj = new GameObject(spoit.name);
  854. spoitObj.transform.SetParent(ObjsParent.transform);
  855. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  856. //为景点位置信息赋值
  857. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  858. {
  859. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  860. spoitObj.transform.localRotation = Quaternion.identity;
  861. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  862. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  863. }
  864. else
  865. {
  866. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  867. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  868. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  869. }
  870. return spoitObj;
  871. }
  872. /// <summary>
  873. /// 创建整体素材
  874. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  875. /// </summary>
  876. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  877. {
  878. var spoitValues = ObjectValues[spoit.id];
  879. var spoitObj = spoitValues.Object;
  880. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  881. if(!UserInfo.Instance.is20)
  882. //生成素材组合
  883. for (int i = 0; i < spoit.material.Count; i++)
  884. {
  885. //素材整体
  886. MaterialObl material = spoit.material[i];
  887. //Debug.Log(spoit.material[i].name);
  888. //素材组物体
  889. GameObject matObj = new GameObject(material.name);
  890. matObj.transform.SetParent(spoitValues.Object.transform);
  891. if (!material.select)
  892. {
  893. matObj.transform.localPosition = Vector3.zero;
  894. matObj.transform.localEulerAngles = Vector3.zero;
  895. matObj.transform.localScale = new Vector3(1, 1, 1);
  896. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  897. }
  898. else
  899. {
  900. matObj.transform.localPosition = material.objectTransform.nowPos;
  901. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  902. matObj.transform.localScale = material.objectTransform.nowScale;
  903. }
  904. //素材组合对应ObjectValue的
  905. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  906. //素材组合下的单个素材ObjectValue
  907. List<ObjectValue> objsvalue = null;
  908. MaterialObl newmaterial = material;
  909. //生成素材组合的ObjectValue,是对应景点的
  910. switch (material.type)
  911. {
  912. case (int)MaterialType.None:
  913. break;
  914. case (int)MaterialType.Image:
  915. case (int)MaterialType.Video:
  916. case (int)MaterialType.Model:
  917. case (int)MaterialType.Text:
  918. case (int)MaterialType.LocaImage:
  919. Debug.Log("DGJ ===> LocalImage " + material.name);
  920. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  921. break;
  922. case (int)MaterialType.Image_Video_Text:
  923. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  924. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  925. break;
  926. case (int)MaterialType.Model_Text:
  927. Debug.Log("DGJ ===> Model_Text " + material.name);
  928. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  929. break;
  930. default:
  931. break;
  932. }
  933. spoit.material[i] = newmaterial;
  934. spoitValue.ChildrenObj.AddRange(objsvalue);
  935. spoitValues.ChildrenObj.Add(spoitValue);
  936. }
  937. newspoit = spoit;
  938. if (ObjectValues.ContainsKey(spoit.id))
  939. {
  940. ObjectValues[spoit.id] = spoitValues;
  941. }
  942. else
  943. {
  944. ObjectValues.Add(spoit.id, spoitValues);
  945. }
  946. spoitObj.gameObject.SetActive(false);
  947. }
  948. /// <summary>
  949. /// 编辑面板添加素材
  950. /// </summary>
  951. /// <param name="material"></param>
  952. public void AddMaterial(MaterialObl material)
  953. {
  954. if (SpoitIndex < 0)
  955. {
  956. return;
  957. }
  958. MaterialObl newmaterial = new MaterialObl();
  959. newmaterial = material;
  960. var spoit = SpoitValues[SpoitIndex];
  961. var spoitValues = ObjectValues[spoit.id];
  962. var spoitObj = spoitValues.Object;
  963. //素材组物体
  964. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  965. newmaterial.name = matObj.name;
  966. matObj.transform.SetParent(spoitValues.Object.transform);
  967. if (!material.select)
  968. {
  969. matObj.transform.localPosition = Vector3.zero;
  970. matObj.transform.localEulerAngles = Vector3.zero;
  971. matObj.transform.localScale = new Vector3(1, 1, 1);
  972. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  973. }
  974. else
  975. {
  976. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  977. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  978. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  979. }
  980. //素材组合对应ObjectValue的
  981. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  982. //素材组合下的单个素材ObjectValue
  983. List<ObjectValue> objsvalue = null;
  984. //生成素材组合的ObjectValue,是对应景点的
  985. switch (material.type)
  986. {
  987. case (int)MaterialType.None:
  988. break;
  989. case (int)MaterialType.Image:
  990. case (int)MaterialType.Video:
  991. case (int)MaterialType.Model:
  992. case (int)MaterialType.Text:
  993. case (int)MaterialType.LocaImage:
  994. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  995. break;
  996. case (int)MaterialType.Image_Video_Text:
  997. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  998. break;
  999. case (int)MaterialType.Model_Text:
  1000. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1001. break;
  1002. default:
  1003. break;
  1004. }
  1005. newmaterial.select = true;
  1006. spoit.material.Add(newmaterial);
  1007. spoitValue.ChildrenObj.AddRange(objsvalue);
  1008. spoitValues.ChildrenObj.Add(spoitValue);
  1009. if (ObjectValues.ContainsKey(spoit.id))
  1010. {
  1011. ObjectValues[spoit.id] = spoitValues;
  1012. }
  1013. else
  1014. {
  1015. ObjectValues.Add(spoit.id, spoitValues);
  1016. }
  1017. SpoitValues[SpoitIndex] = spoit;
  1018. //更新编辑面板Ui
  1019. UpdateEditorUI();
  1020. }
  1021. /// <summary>
  1022. /// 创建 1图片 2视频 3模型 4文字
  1023. /// </summary>
  1024. /// <param name="type">素材类型</param>
  1025. /// <param name="material">素材数据</param>
  1026. /// <param name="spoit">景点</param>
  1027. /// <returns></returns>
  1028. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1029. {
  1030. List<ObjectValue> objects = new List<ObjectValue>();
  1031. List<MaterialObjValue> objs = material.materialList;
  1032. newmaterial = material;
  1033. //for (int i = 0; i < objs.Count; i++)
  1034. //{
  1035. // Debug.Log(objs[i].localSavePath);
  1036. //}
  1037. for (int i = 0; i < objs.Count; i++)
  1038. {
  1039. var mat = objs[i];
  1040. GameObject go = null;
  1041. switch (int.Parse(mat.type))
  1042. {
  1043. case (int)MaterialType.None:
  1044. break;
  1045. case (int)MaterialType.Image:
  1046. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1047. go = Instantiate(pImage, spoit.transform);
  1048. var imageitem = go.AddComponent<TemplateImage>();
  1049. go.SetActive(true);
  1050. imageitem.SetData(mat, material.updateTime);
  1051. break;
  1052. case (int)MaterialType.Video:
  1053. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1054. go = Instantiate(pVideo, spoit.transform);
  1055. var videoitem = go.AddComponent<TemplateVideo>();
  1056. go.SetActive(true);
  1057. videoitem.SetData(mat, material.updateTime);
  1058. break;
  1059. case (int)MaterialType.Model:
  1060. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1061. go = Instantiate(pModel, spoit.transform);
  1062. var modelitem = go.AddComponent<TemplateModel>();
  1063. go.SetActive(true);
  1064. modelitem.SetData(mat, material.updateTime);
  1065. Debug.Log(modelitem.Data.localLoadPath);
  1066. break;
  1067. case (int)MaterialType.Text:
  1068. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1069. go = Instantiate(pText, spoit.transform);
  1070. var textitem = go.AddComponent<TemplateText>();
  1071. go.SetActive(true);
  1072. textitem.SetData(mat, material.updateTime);
  1073. break;
  1074. case (int)MaterialType.LocaImage:
  1075. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1076. go = Instantiate(pLocaImage, spoit.transform);
  1077. var locaImageitem = go.AddComponent<TemplateImage>();
  1078. go.SetActive(true);
  1079. locaImageitem.SetLocaImageData(mat);
  1080. break;
  1081. default:
  1082. break;
  1083. }
  1084. if (go != null)
  1085. {
  1086. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1087. mat.name = go.name;
  1088. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1089. if (material.select)
  1090. {
  1091. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1092. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1093. go.transform.localScale = mat.ObjectTransform.nowScale;
  1094. }
  1095. else
  1096. {
  1097. go.transform.localEulerAngles = Vector3.zero;
  1098. go.transform.localScale = new Vector3(1, 1, 1);
  1099. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1100. {
  1101. go.transform.localPosition = Vector3.zero;
  1102. }
  1103. else
  1104. {
  1105. //Set text position
  1106. if (mat.textPosition == "top")
  1107. {
  1108. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1109. }
  1110. else if (mat.textPosition == "bottom")
  1111. {
  1112. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1113. }
  1114. }
  1115. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1116. }
  1117. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1118. objects.Add(objectValue);
  1119. }
  1120. newmaterial.materialList[i] = mat;
  1121. }
  1122. return objects;
  1123. }
  1124. /// <summary>
  1125. /// 创建 6模型+文字
  1126. /// </summary>
  1127. /// <param name="material"></param>
  1128. /// <param name="spoit"></param>
  1129. /// <returns></returns>
  1130. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1131. {
  1132. List<ObjectValue> objects = new List<ObjectValue>();
  1133. List<MaterialObjValue> objs = material.materialList;
  1134. newmaterial = material;
  1135. for (int i = 0; i < objs.Count; i++)
  1136. {
  1137. var mat = objs[i];
  1138. GameObject go = null;
  1139. switch (int.Parse(mat.type))
  1140. {
  1141. case (int)MaterialType.None:
  1142. break;
  1143. case (int)MaterialType.Model:
  1144. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1145. go = Instantiate(pModel, spoit.transform);
  1146. var modelitem = go.AddComponent<TemplateModel>();
  1147. go.SetActive(true);
  1148. modelitem.SetData(mat, material.updateTime);
  1149. break;
  1150. case (int)MaterialType.Text:
  1151. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1152. go = Instantiate(pText, spoit.transform);
  1153. var textitem = go.AddComponent<TemplateText>();
  1154. go.SetActive(true);
  1155. textitem.SetData(mat, material.updateTime);
  1156. break;
  1157. default:
  1158. break;
  1159. }
  1160. if (go != null)
  1161. {
  1162. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1163. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1164. if (material.select)
  1165. {
  1166. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1167. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1168. go.transform.localScale = mat.ObjectTransform.nowScale;
  1169. }
  1170. else
  1171. {
  1172. go.transform.localEulerAngles = Vector3.zero;
  1173. go.transform.localScale = new Vector3(1, 1, 1);
  1174. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1175. {
  1176. go.transform.localPosition = Vector3.zero;
  1177. }
  1178. else
  1179. {
  1180. //Set text position
  1181. if (mat.textPosition == "top")
  1182. {
  1183. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1184. }
  1185. else if (mat.textPosition == "bottom")
  1186. {
  1187. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1188. }
  1189. else if (mat.textPosition == "left")
  1190. {
  1191. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1192. }
  1193. else if (mat.textPosition == "right")
  1194. {
  1195. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1196. }
  1197. }
  1198. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1199. }
  1200. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1201. objects.Add(objectValue);
  1202. }
  1203. newmaterial.materialList[i] = mat;
  1204. }
  1205. return objects;
  1206. }
  1207. /// <summary>
  1208. /// 创建 5图片+文字/视频+文字
  1209. /// </summary>
  1210. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1211. {
  1212. newmaterial = material;
  1213. List<ObjectValue> objects = new List<ObjectValue>();
  1214. switch (material.typesetting)
  1215. {
  1216. case "1":
  1217. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1218. break;
  1219. case "2":
  1220. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1221. break;
  1222. case "3":
  1223. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1224. break;
  1225. case "4":
  1226. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1227. break;
  1228. case "5":
  1229. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1230. break;
  1231. case "自定义":
  1232. break;
  1233. default:
  1234. break;
  1235. }
  1236. return objects;
  1237. }
  1238. /// <summary>
  1239. /// 创建物体ObjectValue,并赋值位置信息
  1240. /// </summary>
  1241. /// <param name="id"></param>
  1242. /// <param name="parentid"></param>
  1243. /// <param name="go"></param>
  1244. /// <param name="mat"></param>
  1245. /// <returns></returns>
  1246. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1247. {
  1248. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1249. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1250. //为物体位置信息赋值
  1251. if (mat.ObjectTransform != null)
  1252. {
  1253. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1254. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1255. go.transform.localScale = mat.ObjectTransform.nowScale;
  1256. }
  1257. else
  1258. {
  1259. go.transform.localPosition = Vector3.zero;
  1260. go.transform.localEulerAngles = Vector3.zero;
  1261. go.transform.localScale = new Vector3(1, 1, 1);
  1262. }
  1263. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1264. return objectValue;
  1265. }
  1266. #endregion
  1267. #region 路径
  1268. /// <summary>
  1269. /// 设置路线数据
  1270. /// </summary>
  1271. /// <param name="navLines"></param>
  1272. public void SetRouteValue(List<NavLinesItem> navLines)
  1273. {
  1274. if (navLines == null || navLines.Count <= 0)
  1275. {
  1276. Debug.Log("当前景点未绘制路线");
  1277. return;
  1278. }
  1279. RouteCtr.SetRouteValue(navLines);
  1280. }
  1281. #endregion
  1282. #region 锚点
  1283. /// <summary>
  1284. /// 设置场景锚点
  1285. /// </summary>
  1286. /// <param name="listAnchor"></param>
  1287. public void SetAnchor(List<Anchor> listAnchor)
  1288. {
  1289. if (listAnchor == null)
  1290. return;
  1291. Anchor anchor;
  1292. for (int i = 0; i < listAnchor.Count - 1; i++)
  1293. {
  1294. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1295. {
  1296. if (listAnchor[j].id > listAnchor[j + 1].id)
  1297. {
  1298. anchor = listAnchor[j];
  1299. listAnchor[j] = listAnchor[j + 1];
  1300. listAnchor[j + 1] = anchor;
  1301. }
  1302. }
  1303. }
  1304. for (int i = 0; i < listAnchor.Count; i++)
  1305. {
  1306. // 创建锚点
  1307. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1308. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1309. }
  1310. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1311. }
  1312. private MeshRenderer CreateAnchor(Anchor anchor)
  1313. {
  1314. // 创建锚点 给锚点赋值
  1315. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1316. anchorObj.name = "Anchor" + anchor.id;
  1317. /*
  1318. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1319. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1320. if (VuforiaManager.Instance.list_Anchor == null)
  1321. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1322. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1323. var anchorPos = Vector3.zero;
  1324. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1325. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1326. anchorObj.transform.localPosition = anchorPos;
  1327. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1328. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1329. mesh.enabled = false;
  1330. //if(anchor.objectTransform!=null)
  1331. //{
  1332. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1333. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1334. //}
  1335. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1336. {
  1337. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1338. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1339. }
  1340. return mesh;
  1341. }
  1342. #endregion
  1343. #region 触发器判定
  1344. /// <summary>
  1345. /// 当人物进入触发器范围
  1346. /// </summary>
  1347. public void OnColliderTriggerEnter(Collider other)
  1348. {
  1349. IsTriggerExiting = true;
  1350. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1351. {
  1352. if (other.name == ListColliderBoxs[i].name)
  1353. {
  1354. ListShowObjs[i].gameObject.SetActive(true);
  1355. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1356. Debug.Log(i);
  1357. if (isShowLoacalShowObjs)
  1358. ListLocalShowObjs[i].gameObject.SetActive(true);
  1359. // 进入景点通知后台
  1360. // HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1361. if (SpoitIndex == i)
  1362. {
  1363. return;
  1364. }
  1365. //进入新区域前关闭当前显示
  1366. if (SpoitIndex >= 0 && IsStartEditor)
  1367. {
  1368. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1369. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1370. if (isShowLoacalShowObjs)
  1371. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1372. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1373. m_EditorPanel.ClosePanel();
  1374. }
  1375. //进入新的出发区域
  1376. SpoitIndex = i;
  1377. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1378. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1379. return;
  1380. }
  1381. }
  1382. }
  1383. /// <summary>
  1384. /// 当人物退出触发器范围
  1385. /// </summary>
  1386. public void OnColliderTriggerExit(Collider other)
  1387. {
  1388. IsTriggerExiting = false;
  1389. if (IsStartEditor)
  1390. {
  1391. return;
  1392. }
  1393. else
  1394. {
  1395. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1396. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1397. if (isShowLoacalShowObjs)
  1398. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1399. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1400. m_EditorPanel.ClosePanel();
  1401. SpoitIndex = -1;
  1402. }
  1403. }
  1404. /// <summary>
  1405. /// 更新景点信息
  1406. /// </summary>
  1407. public void UpdateSpoitValue()
  1408. {
  1409. var spoit = SpoitValues[SpoitIndex];
  1410. var objvalues = ObjectValues[spoit.id];
  1411. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1412. //X\Y\W\H
  1413. var collidervalue = ColliderObjectValues[SpoitIndex];
  1414. var collider = collidervalue.Object;
  1415. var pos = collidervalue.nowPos;
  1416. var w = collidervalue.nowScale.x;
  1417. var h = collidervalue.nowScale.z;
  1418. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1419. var webw = w / MapSize.x * WebMapSize.x;
  1420. var webh = h / MapSize.y * WebMapSize.y;
  1421. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1422. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1423. spoit.SpoitTransform[0].areaRelativeW = webw;
  1424. spoit.SpoitTransform[0].areaRelativeH = webh;
  1425. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1426. if (objvalues.Object == null)
  1427. {
  1428. RemoveSpoitObjectValue(spoit.id);
  1429. spoit.material = new List<MaterialObl>();
  1430. }
  1431. else
  1432. {
  1433. var mats = spoit.material;
  1434. var objvalue = objvalues.ChildrenObj;
  1435. for (int j = 0; j < mats.Count; j++)
  1436. {
  1437. var matobj = mats[j];
  1438. var obis = objvalue[j];
  1439. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1440. for (int m = 0; m < matobj.materialList.Count; m++)
  1441. {
  1442. var childrenobj = obis.ChildrenObj[m];
  1443. var mat = matobj.materialList[m];
  1444. if (childrenobj.Object == null)
  1445. {
  1446. obis.ChildrenObj.RemoveAt(m);
  1447. matobj.materialList.RemoveAt(m);
  1448. break;
  1449. }
  1450. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1451. }
  1452. matobj.select = true;
  1453. if (obis.ChildrenObj.Count <= 0)
  1454. {
  1455. mats.RemoveAt(j);
  1456. objvalue.RemoveAt(j);
  1457. Destroy(obis.Object);
  1458. break;
  1459. }
  1460. }
  1461. }
  1462. SpoitValues[SpoitIndex] = spoit;
  1463. }
  1464. public void UpdateEditorUI()
  1465. {
  1466. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1467. }
  1468. #endregion
  1469. public ObjectValue GetCurrentColliderValue()
  1470. {
  1471. return ColliderObjectValues[SpoitIndex];
  1472. }
  1473. public void SaveSpoitObjectValue(ObjectValue value)
  1474. {
  1475. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1476. {
  1477. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1478. }
  1479. }
  1480. public void RemoveSpoitObjectValue(int id)
  1481. {
  1482. if (ObjectValues.ContainsKey(id))
  1483. {
  1484. ObjectValues.Remove(id);
  1485. }
  1486. }
  1487. public void SaveCurrentColliderValue(ObjectValue value)
  1488. {
  1489. if (ColliderObjectValues.Contains(value))
  1490. {
  1491. ColliderObjectValues[SpoitIndex] = value;
  1492. }
  1493. }
  1494. //计算场景中点云地图比例
  1495. public void CalMapSize()
  1496. {
  1497. //场景地图比例
  1498. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1499. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1500. MapSize = new Vector2(disX, disZ);
  1501. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1502. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1503. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1504. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1505. }
  1506. public void CallBack(string message)
  1507. {
  1508. }
  1509. }
  1510. [Serializable]
  1511. public class ObjectValue
  1512. {
  1513. /// <summary>
  1514. /// 景点ID
  1515. /// </summary>
  1516. [SerializeField]
  1517. public int ID;
  1518. /// <summary>
  1519. /// 当前物体名称
  1520. /// </summary>
  1521. [SerializeField]
  1522. public string matName;
  1523. /// <summary>
  1524. /// 父物体ID
  1525. /// -1表示当期物体为景点
  1526. /// </summary>
  1527. [SerializeField]
  1528. public int parentID;
  1529. /// <summary>
  1530. /// 对应的物体
  1531. /// </summary>
  1532. [SerializeField]
  1533. public GameObject Object;
  1534. /// <summary>
  1535. /// 子物体
  1536. /// </summary>
  1537. [SerializeField]
  1538. public List<ObjectValue> ChildrenObj;
  1539. public Vector3 startPos { get; set; }
  1540. public Vector3 startRot { get; set; }
  1541. public Vector3 startScale { get; set; }
  1542. public Vector3 nowPos { get; set; }
  1543. public Vector3 nowRot { get; set; }
  1544. public Vector3 nowScale { get; set; }
  1545. public ObjectValue()
  1546. {
  1547. ChildrenObj = new List<ObjectValue>();
  1548. parentID = -1;
  1549. }
  1550. /// <summary>
  1551. ///
  1552. /// </summary>
  1553. /// <param name="id">景点对应的index</param>
  1554. /// <param name="parentid">景点ID</param>
  1555. /// <param name="name"></param>
  1556. /// <param name="object"></param>
  1557. /// <param name="pos"></param>
  1558. /// <param name="Rot"></param>
  1559. /// <param name="Scale"></param>
  1560. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1561. {
  1562. ID = id;
  1563. parentID = parentid;
  1564. matName = name;
  1565. Object = @object;
  1566. ChildrenObj = new List<ObjectValue>();
  1567. startPos = pos;
  1568. nowPos = pos;
  1569. startRot = Rot;
  1570. nowRot = Rot;
  1571. startScale = Scale;
  1572. nowScale = Scale;
  1573. }
  1574. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1575. {
  1576. ID = id;
  1577. parentID = parentid;
  1578. matName = name;
  1579. Object = @object;
  1580. ChildrenObj = new List<ObjectValue>();
  1581. startPos = @object.transform.localPosition;
  1582. nowPos = startPos;
  1583. startRot = @object.transform.localEulerAngles;
  1584. nowRot = startRot;
  1585. startScale = @object.transform.localScale;
  1586. nowScale = startScale;
  1587. }
  1588. /// <summary>
  1589. /// 初始化时当前位置和初始位置
  1590. /// 此方法只在组合素材时使用
  1591. /// </summary>
  1592. public void InitTransform()
  1593. {
  1594. if (Object != null)
  1595. {
  1596. startPos = Object.transform.localPosition;
  1597. nowPos = Object.transform.localPosition;
  1598. startRot = Object.transform.localEulerAngles;
  1599. nowRot = Object.transform.localEulerAngles;
  1600. startScale = Object.transform.localScale;
  1601. nowScale = Object.transform.localScale;
  1602. }
  1603. }
  1604. /// <summary>
  1605. /// 编辑物体坐标时初始化坐标
  1606. /// </summary>
  1607. public void InitObjTransform()
  1608. {
  1609. Object.transform.localPosition = startPos;
  1610. Object.transform.localEulerAngles = startRot;
  1611. Object.transform.localScale = startScale;
  1612. nowPos = startPos;
  1613. nowRot = startRot;
  1614. nowScale = startScale;
  1615. }
  1616. /// <summary>
  1617. /// 编辑物体坐标时保存坐标信息
  1618. /// </summary>
  1619. public void SaveObjTransfoem()
  1620. {
  1621. if (Object != null)
  1622. {
  1623. nowPos = Object.transform.localPosition;
  1624. nowRot = Object.transform.localEulerAngles;
  1625. nowScale = Object.transform.localScale;
  1626. }
  1627. }
  1628. }