MultiPlayerManager.cs 3.2 KB

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  1. using LitJson;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class MultiPlayerManager : MonoSingleton<MultiPlayerManager>
  6. {
  7. public delegate void JoinRoom(SyncObject sycObj);
  8. public delegate void QuitRoom(SyncObject sycObj);
  9. public delegate void SynObject(SyncObject sycObj);
  10. public delegate void SynVideo(SyncVideoData sycVideo);
  11. public JoinRoom OnJoinRoom;
  12. public QuitRoom OnQuitRoom;
  13. public SynObject OnSynObject;
  14. public SynVideo OnSynVideo;
  15. //public Queue<SyncObject> qSyncObject;
  16. //public Queue<SyncVideoData> qSyncVideo;
  17. public Dictionary<string, SyncSpoit> dicSpoitValue;
  18. //public Dictionary<string, SyncVideo> dicVideoValue;
  19. //public List<SyncVideo> listVideoValue;
  20. public Dictionary<string, SynchronizationObject> dicPlayer;
  21. private void Start()
  22. {
  23. dicSpoitValue = new Dictionary<string, SyncSpoit>();
  24. dicPlayer = new Dictionary<string, SynchronizationObject>();
  25. }
  26. public void ReceivedCamPos(string uid, JsonData data)
  27. {
  28. Debug.Log("DGJ ===> ReceivedCamPos " + uid);
  29. SyncObject syncData = new SyncObject();
  30. syncData.id = uid;
  31. syncData.pos = new Vector3(float.Parse(data["x"].ToString()), float.Parse(data["y"].ToString()), float.Parse(data["z"].ToString()));
  32. foreach (var item in dicPlayer)
  33. {
  34. Debug.Log("DGJ dicPlayer =====> " + item.Key);
  35. }
  36. if (!dicPlayer.ContainsKey(uid))
  37. {
  38. Debug.LogError("DGJ ====> " + uid);
  39. // 创建
  40. GameObject player = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Player"));
  41. SynchronizationObject SyncPlayer = player.GetComponent<SynchronizationObject>();
  42. player.transform.SetParent(GameManager.Instance.Player.transform.parent);
  43. SyncPlayer.uid = uid;
  44. SyncPlayer.InitData(syncData);
  45. dicPlayer.Add(SyncPlayer.uid, SyncPlayer);
  46. }
  47. OnSynObject(syncData);
  48. }
  49. public void ReceivedActiveSp(JsonData data)
  50. {
  51. dicSpoitValue[data["spid"].ToString()].spoitObj.SetActive(bool.Parse(data["isOpen"].ToString()));
  52. }
  53. public void ReceivedActiveVideo(JsonData data)
  54. {
  55. SyncVideoData syncData = new SyncVideoData();
  56. syncData.spid = data["spid"].ToString();
  57. syncData.id = data["videoId"].ToString();
  58. syncData.isPlay = bool.Parse(data["isplay"].ToString());
  59. syncData.times = float.Parse(data["jindu"].ToString());
  60. OnSynVideo(syncData);
  61. }
  62. }
  63. public class SyncSpoit
  64. {
  65. public string spoitId;
  66. public GameObject spoitObj;
  67. }
  68. public class SyncVideo
  69. {
  70. public string spoitId;
  71. public string videoId;
  72. public AVProVideoPlayer aVProVideo;
  73. }
  74. public class SyncObject
  75. {
  76. public string id { get; set; }
  77. // public bool isSelect { get; set; }
  78. // public bool objAction { get; set; }
  79. public Vector3 pos { get; set; }
  80. // public Vector3 rot { get; set; }
  81. }
  82. public class SyncVideoData
  83. {
  84. public string spid { get; set; }
  85. public string id { get; set; }
  86. public bool isPlay { get; set; }
  87. public float times { get; set; }
  88. }
  89. public enum SyncObjectType
  90. {
  91. Object,
  92. Video,
  93. Player
  94. }