UIEditorPanel.cs 8.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Blue;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. public class UIEditorPanel : AbstractController, EventObserver
  8. {
  9. public event Action<GameObject> OnClickRemoveBtn;
  10. [SerializeField] private Button UCBtn;
  11. [SerializeField] private Button TicBtn;
  12. [SerializeField] private Button RemoveBtn;
  13. [SerializeField] private Image UCElenemt;
  14. [SerializeField] private Button AddSize;
  15. [SerializeField] private Button SubSize;
  16. [SerializeField] private Button SubY;
  17. [SerializeField] private Button AddY;
  18. [SerializeField] private Button SubX;
  19. [SerializeField] private Button AddX;
  20. [SerializeField] private SCButton SubRot;
  21. [SerializeField] private SCButton AddRot;
  22. [SerializeField] private Image TicElenemt;
  23. [SerializeField] private Button ADDXBtn;
  24. [SerializeField] private Button SubXBtn;
  25. [SerializeField] private Button ADDYBtn;
  26. [SerializeField] private Button SubYBtn;
  27. [SerializeField] private Button AddZBtn;
  28. [SerializeField] private Button SubZBtn;
  29. [SerializeField] private Button InitiativeBtn;
  30. [SerializeField] private Button RevocationBtn;
  31. [SerializeField] private Button SaveBtn;
  32. private Transform MaterialObj;
  33. /// <summary>
  34. /// 当前物体移动旋转缩放的操作步骤
  35. /// </summary>
  36. private List<objectData> listAlter;
  37. /// <summary>
  38. /// 当前景点信息
  39. /// </summary>
  40. private SpoitValue listSpoits;
  41. private void Awake()
  42. {
  43. InitEvent();
  44. MaterialObj = null;
  45. listAlter = new List<objectData>();
  46. listSpoits = new SpoitValue();
  47. EventManager.Instance.Register(this, EventID.EVENT_1);
  48. }
  49. public void Init()
  50. {
  51. }
  52. private void InitEvent()
  53. {
  54. UCBtn.onClick.AddListener(() =>
  55. {
  56. if (UCElenemt.gameObject.activeSelf)
  57. return;
  58. UCElenemt.gameObject.SetActive(true);
  59. TicElenemt.gameObject.SetActive(false);
  60. });
  61. TicBtn.onClick.AddListener(() =>
  62. {
  63. if (TicElenemt.gameObject.activeSelf)
  64. return;
  65. UCElenemt.gameObject.SetActive(false);
  66. TicElenemt.gameObject.SetActive(true);
  67. });
  68. RemoveBtn.onClick.AddListener(() =>
  69. {
  70. if (MaterialObj == null)
  71. return;
  72. if (MaterialObj.tag == "TriggerBox")
  73. return;
  74. if (OnClickRemoveBtn != null)
  75. {
  76. OnClickRemoveBtn(MaterialObj.gameObject);
  77. }
  78. });
  79. //RemoveBtn.gameObject.SetActive(false);
  80. AddSize.onClick.AddListener(() =>
  81. {
  82. if (MaterialObj == null)
  83. return;
  84. SaveAlter();
  85. MaterialObj.localScale += new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  86. });
  87. SubSize.onClick.AddListener(() =>
  88. {
  89. if (MaterialObj == null)
  90. return;
  91. SaveAlter();
  92. MaterialObj.localScale -= new Vector3(MaterialObj.localScale.x / 10.0f, MaterialObj.localScale.y / 10.0f, MaterialObj.localScale.z / 10.0f);
  93. });
  94. AddRot.onClick.AddListener(() =>
  95. {
  96. if (MaterialObj == null)
  97. return;
  98. SaveAlter();
  99. MaterialObj.localEulerAngles += new Vector3(0, 10, 0);
  100. });
  101. SubRot.onClick.AddListener(() =>
  102. {
  103. if (MaterialObj == null)
  104. return;
  105. SaveAlter();
  106. MaterialObj.localEulerAngles -= new Vector3(0, 10, 0);
  107. });
  108. AddX.onClick.AddListener(() =>
  109. {
  110. if (MaterialObj == null)
  111. return;
  112. SaveAlter();
  113. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  114. });
  115. SubX.onClick.AddListener(() =>
  116. {
  117. if (MaterialObj == null)
  118. return;
  119. SaveAlter();
  120. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  121. });
  122. AddY.onClick.AddListener(() =>
  123. {
  124. if (MaterialObj == null)
  125. return;
  126. SaveAlter();
  127. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  128. });
  129. SubY.onClick.AddListener(() =>
  130. {
  131. if (MaterialObj == null)
  132. return;
  133. SaveAlter();
  134. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  135. });
  136. ADDXBtn.onClick.AddListener(() =>
  137. {
  138. if (MaterialObj == null)
  139. return;
  140. SaveAlter();
  141. MaterialObj.localPosition -= new Vector3(0.1f, 0, 0);
  142. });
  143. SubXBtn.onClick.AddListener(() =>
  144. {
  145. if (MaterialObj == null)
  146. return;
  147. SaveAlter();
  148. MaterialObj.localPosition += new Vector3(0.1f, 0, 0);
  149. });
  150. ADDYBtn.onClick.AddListener(() =>
  151. {
  152. if (MaterialObj == null)
  153. return;
  154. SaveAlter();
  155. MaterialObj.localPosition += new Vector3(0, 0.1f, 0);
  156. });
  157. SubYBtn.onClick.AddListener(() =>
  158. {
  159. if (MaterialObj == null)
  160. return;
  161. SaveAlter();
  162. MaterialObj.localPosition -= new Vector3(0, 0.1f, 0);
  163. });
  164. AddZBtn.onClick.AddListener(() =>
  165. {
  166. if (MaterialObj == null)
  167. return;
  168. SaveAlter();
  169. MaterialObj.localPosition += new Vector3(0, 0, 0.1f);
  170. });
  171. SubZBtn.onClick.AddListener(() =>
  172. {
  173. if (MaterialObj == null)
  174. return;
  175. SaveAlter();
  176. MaterialObj.localPosition -= new Vector3(0, 0, 0.1f);
  177. });
  178. InitiativeBtn.onClick.AddListener(() =>
  179. {
  180. if (MaterialObj == null)
  181. return;
  182. InitMaterialObj();
  183. });
  184. RevocationBtn.onClick.AddListener(() =>
  185. {
  186. if (MaterialObj == null)
  187. return;
  188. if (listAlter.Count >= 1)
  189. {
  190. MaterialObj.localPosition = listAlter[listAlter.Count - 1].pos;
  191. MaterialObj.localEulerAngles = listAlter[listAlter.Count - 1].rot;
  192. MaterialObj.localScale = listAlter[listAlter.Count - 1].scale;
  193. listAlter.RemoveAt(listAlter.Count - 1);
  194. }
  195. });
  196. SaveBtn.onClick.AddListener(() =>
  197. {
  198. if (MaterialObj == null)
  199. {
  200. InstantiateCommand Command = new InstantiateCommand(
  201. InstantiateSystem.Instance.BlueObject.WarningPopUp,
  202. "保存失败\n服务器异常,请稍后重试");
  203. CommandSystem.Instance.Send(Command);
  204. //this.GetService<ISendLogService>().SendLog("Blue","请选择素材");
  205. return;
  206. }
  207. GameManager.Instance.SaveSpoitObjs();
  208. });
  209. }
  210. /// <summary>
  211. /// 选择素材
  212. /// </summary>
  213. /// <param name="MaterialObj"></param>
  214. public void SelectMaterial(Transform MaterialObj)
  215. {
  216. this.MaterialObj = MaterialObj;
  217. listAlter.Clear();
  218. listAlter = new List<objectData>();
  219. }
  220. /// <summary>
  221. /// 初始化素材
  222. /// 只初始化当前素材
  223. /// </summary>
  224. private void InitMaterialObj()
  225. {
  226. if (MaterialObj == null)
  227. return;
  228. string name = MaterialObj.name;
  229. listAlter.Clear();
  230. listAlter = new List<objectData>();
  231. GameManager.Instance.InitSpoitObjs();
  232. }
  233. private void SaveAlter()
  234. {
  235. objectData data = new objectData();
  236. data.pos = MaterialObj.localPosition;
  237. data.rot = MaterialObj.localEulerAngles;
  238. data.scale = MaterialObj.localScale;
  239. listAlter.Add(data);
  240. }
  241. public void HandleEvent(EventData data)
  242. {
  243. switch (data.ID)
  244. {
  245. case EventID.EVENT_1:
  246. EventData1 data1 = (EventData1)data;
  247. if (data1.SelectObj != null)
  248. {
  249. SelectMaterial(data1.SelectObj.transform);
  250. }
  251. else
  252. {
  253. MaterialObj = null;
  254. listAlter.Clear();
  255. }
  256. break;
  257. case EventID.EVENT_2:
  258. break;
  259. default:
  260. break;
  261. }
  262. }
  263. private void OnDestroy()
  264. {
  265. //EventManager.Instance.Remove(this);
  266. }
  267. }