GameManager.cs 66 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using XRTool.Util;
  11. /*
  12. * 半自动交付/自动交付
  13. * 景点、触发范围、水晶点应保持顺序对应
  14. * 当前场景下景点名称不应重复
  15. * 同一景点下素材名称不应重复
  16. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  17. *
  18. * 新增锚点列表
  19. * 锚点识别图Vuforia XML和DAT文件
  20. * 各个锚点的位置信息
  21. *
  22. * 每次打开都下载vuforia文件
  23. * 自动加载生成ImageTarget
  24. *
  25. */
  26. public class GameManager : MonoSingleton<GameManager>
  27. {
  28. public Text text;
  29. public GameObject Map;
  30. /// <summary>
  31. /// 景点ID与对应的素材组合
  32. /// </summary>
  33. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  34. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  35. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  36. [Header("Spoit")]
  37. [Tooltip("景点对应的显示物体")]
  38. public List<Transform> ListShowObjs;
  39. [Tooltip("景点对应的显示物体,本地添加物体")]
  40. public List<Transform> ListLocalShowObjs;
  41. public bool isShowLoacalShowObjs = false;
  42. [Tooltip("景点对应的物体触发范围")]
  43. public List<Transform> ListColliderBoxs;
  44. private List<MeshRenderer> ListColiderBoxs_Mesh;
  45. [Tooltip("景点对应的水晶点")]
  46. public List<Transform> ListCrystals;
  47. [Tooltip("景点对应的显示物体父物体")]
  48. public Transform ObjsParent;
  49. [Tooltip("触发器父物体")]
  50. public Transform CollidersParent;
  51. [Tooltip("水晶点父物体")]
  52. public Transform CrystalsParent;
  53. [Tooltip("锚点父物体")]
  54. public Transform AnchorsParent;
  55. public GameObject ColliderItem;
  56. public GameObject CrystalItem;
  57. [Space(20)]
  58. [Tooltip("是否显示路径")]
  59. public bool IsShowLuJIng = true;
  60. [Tooltip("是否为编辑模式")]
  61. public bool IsEditor = true;
  62. [Tooltip("是否是全自动显示景点")]
  63. public bool IsAuto = true;
  64. [SerializeField, Tooltip("路径控制器")]
  65. private RouteCtr RouteCtr;
  66. [SerializeField, Tooltip("素材编辑器")]
  67. private EditorPanel m_EditorPanel;
  68. [SerializeField, Tooltip("计算人物在地图上的位置")]
  69. [Header("MinMap")]
  70. private CalMap m_CalMap;
  71. [SerializeField, Tooltip("小地图信息")]
  72. private MinMap m_MinMap;
  73. [Header("Setting")]
  74. [SerializeField, Tooltip("设置面板")]
  75. private SettingPanel m_SettingPanel;
  76. [SerializeField, Tooltip("编辑器面板")]
  77. private Transform m_EditorCanvas;
  78. [SerializeField, Tooltip("设置按钮")]
  79. private Transform m_SetBtn;
  80. [Header("地图比例")]
  81. public Transform PointA;
  82. public Transform PointB;
  83. public Transform PointC;
  84. public Transform PointD;
  85. public bool isStart; // 场景四个点已经确定
  86. public Vector2 WebMapSize;
  87. public Vector2 MapSize;
  88. public Vector2 MinMapSize = new Vector2(320, 135);
  89. public string MapPicUrl;
  90. [Header("展厅")]
  91. public GameObject MRZhanTing;
  92. public bool isPlayMRZhanTing;
  93. public IrobotMove m_IroBot;
  94. [Header("Player")]
  95. public PlayerTrigger Player;
  96. [Header("Head")]
  97. public Transform m_head;
  98. [Header("虚拟导游")]
  99. public List<IrobotMove> Irobots;
  100. /// <summary>
  101. /// 是否在触发区域内
  102. /// </summary>
  103. private bool m_IsTriggerExiting;
  104. /// <summary>
  105. /// 是否在触发区域内
  106. /// </summary>
  107. ///
  108. public GameObject arcamre;
  109. public GameObject immser;
  110. public bool IsTriggerExiting
  111. {
  112. get { return m_IsTriggerExiting; }
  113. set { m_IsTriggerExiting = value; }
  114. }
  115. /// <summary>
  116. /// 是否可以开始编辑素材
  117. /// </summary>
  118. private bool m_IsStartEditor;
  119. /// <summary>
  120. /// 是否可以开始编辑素材
  121. /// </summary>
  122. public bool IsStartEditor
  123. {
  124. get { return m_IsStartEditor; }
  125. set { m_IsStartEditor = value; }
  126. }
  127. /// <summary>
  128. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  129. /// </summary>
  130. public bool m_IsRuning;
  131. /// <summary>
  132. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  133. /// </summary>
  134. public bool IsRuning
  135. {
  136. get { return m_IsRuning; }
  137. set { m_IsRuning = value; }
  138. }
  139. /// <summary>
  140. /// 当前触发物体的下标
  141. /// </summary>
  142. private int m_SpoitIndex;
  143. /// <summary>
  144. /// 当前触发物体的下标
  145. /// </summary>
  146. public int SpoitIndex
  147. {
  148. get { return m_SpoitIndex; }
  149. set { m_SpoitIndex = value; }
  150. }
  151. /// <summary>
  152. /// 当前场景数据
  153. /// </summary>
  154. public SceneValue m_SceneValue;
  155. /// <summary>
  156. /// 当前场景数据
  157. /// </summary>
  158. public SceneValue SceneValue
  159. {
  160. get { return m_SceneValue; }
  161. set { m_SceneValue = value; }
  162. }
  163. /// <summary>
  164. /// 当前场景中的景点信息
  165. /// </summary>
  166. private List<SpoitValue> m_SpoitValues;
  167. /// <summary>
  168. /// 当前场景中的景点信息
  169. /// </summary>
  170. public List<SpoitValue> SpoitValues
  171. {
  172. get { return m_SpoitValues; }
  173. set { m_SpoitValues = value; }
  174. }
  175. /// <summary>
  176. /// 景点详情数据
  177. /// </summary>
  178. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  179. /// <summary>
  180. /// 景点详情数据
  181. /// </summary>
  182. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  183. {
  184. get { return m_SpoitsValueDetail; }
  185. set { m_SpoitsValueDetail = value; }
  186. }
  187. public UIAnchorsPanel m_UIAnchorsPanel;
  188. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  189. public Dictionary<Anchor, MeshRenderer> AnchorValue
  190. {
  191. get { return m_AnchorValue; }
  192. set { m_AnchorValue = value; }
  193. }
  194. private Dictionary<Anchor, GameObject> m_AnchorChild;
  195. public Dictionary<Anchor,GameObject> AnchorChild
  196. {
  197. get { return m_AnchorChild; }
  198. set { m_AnchorChild = value; }
  199. }
  200. private void Awake()
  201. {
  202. // Debug.unityLogger.logEnabled = false;
  203. }
  204. public bool isShowDownTip;
  205. private void Start()
  206. {
  207. this.gameObject.AddComponent<TimerMgr>();
  208. // PlayerPrefs.DeleteAll();
  209. isStart = false;
  210. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  211. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  212. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  213. SceneValue = null;
  214. m_IsStartEditor = false;
  215. m_IsRuning = false;
  216. m_SetBtn.gameObject.SetActive(false);
  217. //CalMapSize();
  218. SpoitIndex = -1;
  219. SpoitValues = new List<SpoitValue>();
  220. if (m_EditorPanel == null)
  221. {
  222. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  223. }
  224. if (!IsAuto)
  225. {
  226. //GetObjectValue();
  227. //CreateSpoitValue();
  228. }
  229. else
  230. {
  231. ListShowObjs = new List<Transform>();
  232. ListColliderBoxs = new List<Transform>();
  233. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  234. ListCrystals = new List<Transform>();
  235. // ListLocalShowObjs = new List<Transform>();
  236. }
  237. m_MinMap.gameObject.SetActive(false);
  238. Map.SetActive(false);
  239. var t = TimerMgr.Instance.CreateTimer(()=> {
  240. if(isShowDownTip)
  241. {
  242. if (downLoadCount == 0)
  243. {
  244. downLoadCount = COSDownLoad.showDownEndLoadCount;
  245. }
  246. if (COSDownLoad.showDownLoadCount > COSDownLoad.showDownEndLoadCount)
  247. {
  248. string str = string.Format("{0}/{1}正在下载,{2}%", (COSDownLoad.showDownEndLoadCount - downLoadCount), COSDownLoad.showDownLoadCount - downLoadCount, COSDownLoad.showDownLoadPre.ToString("F2"));
  249. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  250. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  251. }
  252. else
  253. {
  254. if (downLoadCount != 0)
  255. {
  256. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  257. downLoadCount = 0;
  258. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  259. isShowDownTip = false;
  260. // TimerMgr.Instance.DestroyTimer(t);
  261. }
  262. }
  263. if(COSDownLoad.showDownLoadCount==0&& downLoadCount ==0)
  264. {
  265. Debug.Log("DGJ updateEnd ");
  266. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.updateEnd);
  267. isShowDownTip = false;
  268. // TimerMgr.Instance.DestroyTimer(t);
  269. }
  270. }
  271. },1,-1);
  272. }
  273. int downLoadCount = 0;
  274. private void LateUpdate()
  275. {
  276. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  277. // {
  278. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  279. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  280. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  281. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  282. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  283. // }
  284. if (avplayer && !avplayer.IsPlaying()&& !TemplateVideo.isPlayLock)
  285. {
  286. TemplateVideo.isPlaying = false;
  287. avplayer = null;
  288. }
  289. if(TemplateVideo.isPlayLock)
  290. {
  291. lockTime += Time.time;
  292. if(lockTime>1)
  293. {
  294. TemplateVideo.isPlayLock = false;
  295. lockTime = 0;
  296. }
  297. }
  298. if (TemplateVideo.temQueue.Count>0&&!TemplateVideo.isPlaying &&!TemplateVideo.isPlayLock)
  299. {
  300. TemplateVideo.isPlaying = true;
  301. TemplateVideo video = TemplateVideo.temQueue.Dequeue();
  302. #if !UNITY_EDITOR
  303. video.m_Video.SetUrl("file://"+ video.localSavePath);
  304. #endif
  305. video.m_Video.transform.GetComponent<VideoPlayBtn>().m_IsPlaying = false;
  306. video.m_Video.transform.GetComponent<VideoPlayBtn>().PlayVideoAuto();
  307. avplayer = video.m_Video;
  308. }
  309. }
  310. float lockTime = 0;
  311. public AVProVideoPlayer avplayer;
  312. public void Init()
  313. {
  314. }
  315. private void InitCrystals()
  316. {
  317. for (int i = 0; i < ListCrystals.Count; i++)
  318. {
  319. ListCrystals[i].gameObject.SetActive(true);
  320. }
  321. }
  322. private void InitBoxColliders()
  323. {
  324. for (int i = 0; i < ListColliderBoxs.Count; i++)
  325. {
  326. ListColliderBoxs[i].gameObject.SetActive(true);
  327. }
  328. }
  329. public void IntoScene()
  330. {
  331. Map.SetActive(true);
  332. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  333. //ImageTargetManager.Instance.LoadVuforiaDat();
  334. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  335. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  336. StartCoroutine(StartScene(isPlayMRZhanTing));
  337. HttpSocket.Instance.SendIpToElectric();
  338. if(!UserInfo.Instance.is20)
  339. MQTTClient.Instance.StartSendCameraPos();
  340. }
  341. IEnumerator StartScene( bool isPlayMRZhanTing)
  342. {
  343. yield return new WaitForSeconds(0.5f);
  344. if(isPlayMRZhanTing)
  345. {
  346. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  347. //{
  348. MRZhanTing.gameObject.SetActive(true);
  349. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  350. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  351. yield return new WaitForSeconds(18f);
  352. MRZhanTing.gameObject.SetActive(false);
  353. //}
  354. }
  355. m_SettingPanel.gameObject.SetActive(true);
  356. m_EditorPanel.Init();
  357. m_SettingPanel.Init();
  358. if (RouteCtr.CurrentPoints.Count > 0)
  359. {
  360. Player.MovePoints = RouteCtr.CurrentPoints;
  361. //判断选择那个虚拟导游
  362. //int id = ChooseIroBot();
  363. //if (id < 3)
  364. //{
  365. //m_IroBot = Irobots[id - 1];
  366. m_IroBot.gameObject.SetActive(true);
  367. m_IroBot.Points = RouteCtr.CurrentPoints;
  368. yield return new WaitForSeconds(5f);
  369. //}
  370. }
  371. IsRuning = true;
  372. m_SetBtn.gameObject.SetActive(true);
  373. InitCrystals();
  374. InitBoxColliders();
  375. }
  376. private int ChooseIroBot()
  377. {
  378. int id = 3;
  379. var navlines = DataManager.Instance.CurrentScene.navLines;
  380. if (navlines.Count > 0)
  381. {
  382. id = navlines[0].guideMod;
  383. }
  384. return id;
  385. }
  386. /// <summary>
  387. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  388. /// </summary>
  389. private void GetObjectValue()
  390. {
  391. //for (int i = 0; i < ListShowObjs.Count; i++)
  392. //{
  393. // var spoit = ListShowObjs[i];
  394. // List<ObjectValue> values = new List<ObjectValue>();
  395. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  396. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  397. // for (int j = 1; j < editors.Length; j++)
  398. // {
  399. // var obj = editors[j];
  400. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  401. // objectValue.ChildrenObj.Add(value);
  402. // }
  403. // values.Add(objectValue);
  404. // ObjectValues.Add(i, values);
  405. //}
  406. }
  407. /// <summary>
  408. /// 半自动时创建景点信息
  409. /// </summary>
  410. //private void CreateSpoitValue()
  411. //{
  412. // if (SpoitValues == null)
  413. // {
  414. // SpoitValues = new List<SpoitValue>();
  415. // }
  416. // SpoitValues.Clear();
  417. // foreach (int id in ObjectValues.Keys)
  418. // {
  419. // var item = ObjectValues[id];
  420. // SpoitValue spoit = new SpoitValue();
  421. // spoit.id = item[0].ID;
  422. // spoit.name = item[0].matName;
  423. // for (int i = 0; i < item.Count; i++)
  424. // {
  425. // var objs = item[i];
  426. // MaterialObl materialObl = new MaterialObl();
  427. // materialObl.id = objs.ID;
  428. // materialObl.name = objs.matName;
  429. // materialObl.type = 0;
  430. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  431. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  432. // {
  433. // var obj = objs.ChildrenObj[i];
  434. // MaterialObjValue mat = new MaterialObjValue();
  435. // mat.name = obj.matName;
  436. // mat.type = 0;
  437. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  438. // materialObl.materialList.Add(mat);
  439. // }
  440. // spoit.material.Add(materialObl);
  441. // SpoitValues.Add(spoit);
  442. // }
  443. // }
  444. //}
  445. #region 设置功能
  446. public void OnEditorBtnValueChanged(bool ison)
  447. {
  448. m_EditorCanvas.gameObject.SetActive(ison);
  449. m_IsStartEditor = ison;
  450. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  451. {
  452. ListColiderBoxs_Mesh[i].enabled = ison;
  453. }
  454. if (ison)
  455. {
  456. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  457. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  458. CommandSystem.Instance.Send( new EditorSettingCommand(true){ } );
  459. CommandSystem.Instance.Send( new Patch_VideoCommand(true){ } );
  460. }
  461. else
  462. {
  463. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  464. if (SpoitIndex >= 0 && !IsTriggerExiting)
  465. {
  466. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  467. if (isShowLoacalShowObjs)
  468. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  469. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  470. m_EditorPanel.ClosePanel();
  471. SpoitIndex = -1;
  472. }
  473. CommandSystem.Instance.Send( new EditorSettingCommand(false){ } );
  474. CommandSystem.Instance.Send( new Patch_VideoCommand(false){ } );
  475. }
  476. }
  477. public static bool m_IsStartEditorJD;
  478. public void open20zuJD(bool ison)
  479. {
  480. m_IsStartEditorJD = ison;
  481. if (!ison)
  482. {
  483. save20All();
  484. }
  485. }
  486. public static bool m_IsStartEditorzu;
  487. public void open20zu(bool ison)
  488. {
  489. m_IsStartEditorzu = ison;
  490. if (!ison)
  491. {
  492. save20All();
  493. }
  494. }
  495. //2.0编辑模式 保存
  496. public void open20Editor(bool ison)
  497. {
  498. m_IsStartEditor = ison;
  499. if(!ison)
  500. {
  501. save20All();
  502. }
  503. }
  504. public void save20All()
  505. {
  506. if (!m_IsStartEditor)
  507. {
  508. List<SendSaveData> saveData = new List<SendSaveData>();
  509. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  510. {
  511. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  512. SendSaveData data = new SendSaveData();
  513. data.id = int.Parse(sp.id);
  514. data.name = sp.name;
  515. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  516. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  517. foreach (var z in sp.modelList.Keys)
  518. {
  519. ObjectTransform objt2 = new ObjectTransform();
  520. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  521. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  522. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  523. sp.modelList[z].objectTransform = objt2;
  524. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  525. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  526. {
  527. ObjectTransform objt3 = new ObjectTransform();
  528. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  529. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  530. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  531. sp.modelList[z].materialList[j].objectTransform = objt3;
  532. MaterialObjValue mov = new MaterialObjValue();
  533. mov.name = sp.modelList[z].materialList[j].name;
  534. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  535. materialList.Add(mov);
  536. }
  537. MaterialObl obj = new MaterialObl();
  538. obj.id = sp.modelList[z].id;
  539. obj.name = sp.modelList[z].name;
  540. obj.objectTransform = sp.modelList[z].objectTransform;
  541. obj.describe = sp.modelList[z].describe;
  542. obj.select = sp.modelList[z].select;
  543. obj.type = sp.modelList[z].type;
  544. obj.materialList = materialList;
  545. MaterialObllsit.Add(obj);
  546. }
  547. data.material = MaterialObllsit;
  548. ObjectTransform objt = new ObjectTransform();
  549. objt.nowPos = sp.SpotsObj.transform.localPosition;
  550. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  551. objt.nowScale = sp.SpotsObj.transform.localScale;
  552. data.spoittf = objt;
  553. //data.triggerRange = spoit.SpoitTransform[0];
  554. saveData.Add(data);
  555. }
  556. string sendData = JsonConvert.SerializeObject(saveData);
  557. //string sendData = JsonMapper.ToJson(saveData);
  558. Debug.Log("更新景点数据: " + sendData);
  559. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  560. Debug.Log("保存回调===》" + str);
  561. });
  562. }
  563. }
  564. public void OnSettingBtnValueChanged(bool ison)
  565. {
  566. m_SettingPanel.gameObject.SetActive(ison);
  567. if (ison)
  568. {
  569. Debug.Log(OpenXRCamera.Instance.head.forward);
  570. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  571. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  572. }
  573. }
  574. public void OnAnchorBtnValueChanged(bool ison)
  575. {
  576. foreach (var item in m_AnchorValue)
  577. {
  578. item.Value.enabled = ison;
  579. }
  580. //foreach (var item in m_AnchorChild)
  581. //{
  582. // item.Value.SetActive(ison);
  583. //}
  584. if(ison)
  585. {
  586. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  587. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  588. }
  589. else
  590. {
  591. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  592. }
  593. }
  594. #endregion
  595. #region 获取景点信息--素材编辑模式下
  596. /// <summary>
  597. /// 获取当前景点对应的物体信息
  598. /// </summary>
  599. /// <param name="spoitID"></param>
  600. /// <returns></returns>
  601. public ObjectValue GetSpoitObjs(int spoitID)
  602. {
  603. if (ObjectValues.ContainsKey(spoitID))
  604. {
  605. return ObjectValues[spoitID];
  606. }
  607. else
  608. {
  609. return null;
  610. }
  611. }
  612. /// <summary>
  613. /// 初始化数据
  614. /// 素材编辑模式下
  615. /// </summary>
  616. /// <param name="matObjs"></param>
  617. public void InitSpoitObjs()
  618. {
  619. m_EditorPanel.InitObjTransForm();
  620. }
  621. /// <summary>
  622. /// 保存数据
  623. /// 素材编辑模式下
  624. /// </summary>
  625. /// <param name="matObjs"></param>
  626. public void SaveSpoitObjs()
  627. {
  628. m_EditorPanel.SaveObjTransForm();
  629. }
  630. public void SaveAnchorObjs( string name)
  631. {
  632. foreach (var item in AnchorValue) // 保存所有锚点
  633. {
  634. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  635. }
  636. // 锚点发送后台
  637. m_UIAnchorsPanel.SaveAnchors(name);
  638. }
  639. #endregion
  640. #region 创建水晶点、触发器范围、显示物体
  641. public void CreateScene(SceneValue scene)
  642. {
  643. SceneValue = scene;
  644. if (m_MinMap.Map.sprite == null)
  645. {
  646. GetMinMap(scene ,null);
  647. }
  648. else
  649. {
  650. StartCreateScene(scene);
  651. }
  652. Invoke("MoveScenePatch",1);
  653. }
  654. private void MoveScenePatch()
  655. {
  656. Vector3 temp = ObjsParent.parent.localPosition;
  657. temp.z += MapSize.y;
  658. ObjsParent.parent.localPosition = temp;
  659. }
  660. private void StartCreateScene(SceneValue scene)
  661. {
  662. if (scene.navLines != null && scene.navLines.Count > 0)
  663. SetRouteValue(scene.navLines);
  664. else
  665. Debug.LogError(" 当前场景未设置路径");
  666. Debug.Log("DGJ ====> " + JsonConvert.SerializeObject(scene));
  667. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  668. SetSpoitValue(scene.listSpoit);
  669. else
  670. Debug.LogError(" 当前场景未创建景点");
  671. if (scene.listPicture != null && scene.listPicture.Count > 0)
  672. SetAnchor(scene.listPicture);
  673. else
  674. Debug.LogError(" 当前场景未创建锚点");
  675. //设置小地图景点
  676. // m_CalMap.SettingMapPoint(ListCrystals);
  677. //UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  678. // DownloadManager.Instance.UpdataData();
  679. }
  680. Action<bool> GetMinMapBack;
  681. /// <summary>
  682. /// 获取小地图
  683. /// </summary>
  684. public void GetMinMap( SceneValue scene ,Action<bool> getBack)
  685. {
  686. GetMinMapBack = getBack;
  687. //DownloadData data1 = new DownloadData();
  688. //string filename = Path.GetFileName(MapPicUrl);
  689. //data1.name = filename;
  690. //data1.type = 1;
  691. //data1.downloadPath = MapPicUrl;
  692. ////data1.updateTime = (int)SceneValue.updateTime;
  693. //data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  694. if(scene.width>0 &&scene.length>0)
  695. {
  696. //Debug.Log(scene.width + " " + scene.length);
  697. isStart = true;
  698. PointB.position = Vector3.zero;
  699. PointB.eulerAngles = Vector3.zero;
  700. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  701. PointA.eulerAngles = Vector3.zero;
  702. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  703. PointC.eulerAngles = Vector3.zero;
  704. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  705. PointD.eulerAngles = Vector3.zero;
  706. m_CalMap.SettingMapPoint(ListCrystals);
  707. }
  708. DownLoadMaterial downLoadMaterial = new DownLoadMaterial();
  709. downLoadMaterial.downLoadPath = MapPicUrl;
  710. downLoadMaterial.localLoadPath = Application.persistentDataPath + "/Material/" + MapPicUrl;
  711. downLoadMaterial.updataTime = scene.updateTime;
  712. downLoadMaterial.type = "-1";
  713. Debug.Log("Hjj 开始获取地图大小==》");
  714. MsgHandler.AddListener(downLoadMaterial.downLoadPath, HandleMsg);
  715. DownloadResManager.Instance.DownLoad(downLoadMaterial);
  716. ////DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  717. //{
  718. // if (b)
  719. // {
  720. // Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  721. // m_MinMap.Map.sprite = sprite;
  722. // //m_MinMap.Map.SetNativeSize();
  723. // float width = tex.width;
  724. // float height = tex.height;
  725. // if(width>height)
  726. // {
  727. // width = width / height;
  728. // height = 1;
  729. // }
  730. // else
  731. // {
  732. // height = height / width;
  733. // width = 1;
  734. // }
  735. // MinMapSize = new Vector2(width * 150, height * 150);
  736. // CalMapSize();
  737. // m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  738. // //获取网页端
  739. // WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  740. // if (SceneValue != null)
  741. // {
  742. // StartCreateScene(SceneValue);
  743. // }
  744. // }
  745. //});
  746. GameManager.Instance.isShowDownTip = true;
  747. DownloadResManager.Instance.StartDownLoad();
  748. }
  749. private void HandleMsg(Msg msg)
  750. {
  751. Debug.Log("Hjj 获取地图大小==》");
  752. // MsgHandler.RemoveListener()
  753. if(msg.Value!=null)
  754. {
  755. Texture2D tex = new Texture2D(1, 1);
  756. tex.LoadImage((byte[])msg.Value);
  757. // Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
  758. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  759. m_MinMap.Map.sprite = sprite;
  760. //m_MinMap.Map.SetNativeSize();
  761. float width = tex.width;
  762. float height = tex.height;
  763. if (width > height)
  764. {
  765. width = width / height;
  766. height = 1;
  767. }
  768. else
  769. {
  770. height = height / width;
  771. width = 1;
  772. }
  773. MinMapSize = new Vector2(width * 150, height * 150);
  774. CalMapSize();
  775. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2(width * 150, height * 150);
  776. //获取网页端
  777. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  778. if (SceneValue != null)
  779. {
  780. StartCreateScene(SceneValue);
  781. }
  782. GetMinMapBack?.Invoke(true);
  783. }else
  784. {
  785. GetMinMapBack?.Invoke(false);
  786. }
  787. }
  788. /// <summary>
  789. /// 设置景点素材信息
  790. /// </summary>
  791. /// <param name="spoits"></param>
  792. public void SetSpoitValue(List<SpoitValue> spoits)
  793. {
  794. SpoitValue spoitValue;
  795. for (int i = 0; i < spoits.Count-1; i++)
  796. {
  797. spoitValue = null;
  798. for (int j = 0; j < spoits.Count-1-i; j++)
  799. {
  800. if(spoits[j].id>spoits[j+1].id)
  801. {
  802. spoitValue = spoits[j];
  803. spoits[j] = spoits[j+1];
  804. spoits[j+1] = spoitValue;
  805. }
  806. }
  807. }
  808. SpoitValues.Clear();
  809. for (int i = 0; i < spoits.Count; i++)
  810. {
  811. var spoit = spoits[i];
  812. SpoitValue spoit1 = spoit;
  813. CreateCrystalAndTrigger(spoit);
  814. CreateMaterial(spoit, out spoit1);
  815. spoits[i] = spoit1;
  816. }
  817. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  818. {
  819. ListColiderBoxs_Mesh[i].enabled = false;
  820. }
  821. SpoitValues.AddRange(spoits);
  822. SceneValue.listSpoit = SpoitValues;
  823. DataManager.Instance.Spoits = SpoitValues;
  824. }
  825. /// <summary>
  826. /// 创建水晶点和触发器
  827. /// </summary>
  828. private void CreateCrystalAndTrigger(SpoitValue spoit)
  829. {
  830. var spoitPos = Vector3.zero;
  831. if (spoit.SpoitTransform.Count > 0)
  832. {
  833. Debug.LogFormat("{0}{1}", spoit.name, " DGJ ===> 景点存在");
  834. SpoitPos trans = spoit.SpoitTransform[0];
  835. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  836. //创建水晶点
  837. var obj = Instantiate(CrystalItem, CrystalsParent);
  838. CommandSystem.Instance.Send(
  839. new InstantiateGOCommand(InstantiateSystem.Instance.BlueObject.SpoitName, obj.gameObject)
  840. );
  841. obj.name = spoit.name;
  842. obj.transform.localPosition = spoitPos;
  843. ListCrystals.Add(obj.transform);
  844. var spoitobj = CreateSpoit(spoit, spoitPos);
  845. ListShowObjs.Add(spoitobj.transform);
  846. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  847. ObjectValues.Add(spoit.id, spoitvalue);
  848. ////创建触发器
  849. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  850. //{
  851. // var spoitdetail = SpoitsValueDetail[spoit.id];
  852. // var range = spoitdetail.triggerRange;
  853. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  854. // {
  855. // }
  856. // else
  857. // {
  858. // trans = range;
  859. // }
  860. //}
  861. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  862. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  863. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  864. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  865. triggerobj.name = spoit.name;
  866. triggerobj.transform.localPosition = tiggerpos;
  867. triggerobj.transform.localScale = tiggerRange;
  868. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  869. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  870. ColliderObjectValues.Add(boxvalue);
  871. ListColliderBoxs.Add(triggerobj.transform);
  872. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  873. }
  874. else
  875. {
  876. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  877. }
  878. }
  879. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  880. {
  881. //生成景点父物体
  882. GameObject spoitObj = new GameObject(spoit.name);
  883. spoitObj.transform.SetParent(ObjsParent.transform);
  884. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  885. //为景点位置信息赋值
  886. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  887. {
  888. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  889. spoitObj.transform.localRotation = Quaternion.identity;
  890. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  891. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  892. }
  893. else
  894. {
  895. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  896. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  897. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  898. }
  899. return spoitObj;
  900. }
  901. /// <summary>
  902. /// 创建整体素材
  903. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  904. /// </summary>
  905. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  906. {
  907. var spoitValues = ObjectValues[spoit.id];
  908. var spoitObj = spoitValues.Object;
  909. Debug.Log("DGJ ===> 创建整体素材 "+ spoit.material.Count);
  910. SyncSpoit syncSpoit = new SyncSpoit();
  911. syncSpoit.spoitId = spoit.name;
  912. syncSpoit.spoitObj = spoitObj;
  913. MultiPlayerManager.Instance.dicSpoitValue.Add(spoit.name, syncSpoit);
  914. if(!UserInfo.Instance.is20)
  915. //生成素材组合
  916. for (int i = 0; i < spoit.material.Count; i++)
  917. {
  918. //素材整体
  919. MaterialObl material = spoit.material[i];
  920. //Debug.Log(spoit.material[i].name);
  921. //素材组物体
  922. GameObject matObj = new GameObject(material.name);
  923. matObj.transform.SetParent(spoitValues.Object.transform);
  924. if (!material.select)
  925. {
  926. matObj.transform.localPosition = Vector3.zero;
  927. matObj.transform.localEulerAngles = Vector3.zero;
  928. matObj.transform.localScale = new Vector3(1, 1, 1);
  929. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  930. }
  931. else
  932. {
  933. matObj.transform.localPosition = material.objectTransform.nowPos;
  934. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  935. matObj.transform.localScale = material.objectTransform.nowScale;
  936. }
  937. //素材组合对应ObjectValue的
  938. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  939. //素材组合下的单个素材ObjectValue
  940. List<ObjectValue> objsvalue = null;
  941. MaterialObl newmaterial = material;
  942. //生成素材组合的ObjectValue,是对应景点的
  943. switch (material.type)
  944. {
  945. case (int)MaterialType.None:
  946. break;
  947. case (int)MaterialType.Image:
  948. case (int)MaterialType.Video:
  949. case (int)MaterialType.Model:
  950. case (int)MaterialType.Text:
  951. case (int)MaterialType.LocaImage:
  952. Debug.Log("DGJ ===> LocalImage " + material.name);
  953. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  954. break;
  955. case (int)MaterialType.Image_Video_Text:
  956. Debug.Log("DGJ ===> Image_Video_Text " + material.name);
  957. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  958. break;
  959. case (int)MaterialType.Model_Text:
  960. Debug.Log("DGJ ===> Model_Text " + material.name);
  961. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  962. break;
  963. default:
  964. break;
  965. }
  966. spoit.material[i] = newmaterial;
  967. spoitValue.ChildrenObj.AddRange(objsvalue);
  968. spoitValues.ChildrenObj.Add(spoitValue);
  969. }
  970. newspoit = spoit;
  971. if (ObjectValues.ContainsKey(spoit.id))
  972. {
  973. ObjectValues[spoit.id] = spoitValues;
  974. }
  975. else
  976. {
  977. ObjectValues.Add(spoit.id, spoitValues);
  978. }
  979. spoitObj.gameObject.SetActive(false);
  980. }
  981. /// <summary>
  982. /// 编辑面板添加素材
  983. /// </summary>
  984. /// <param name="material"></param>
  985. public void AddMaterial(MaterialObl material)
  986. {
  987. if (SpoitIndex < 0)
  988. {
  989. return;
  990. }
  991. MaterialObl newmaterial = new MaterialObl();
  992. newmaterial = material;
  993. var spoit = SpoitValues[SpoitIndex];
  994. var spoitValues = ObjectValues[spoit.id];
  995. var spoitObj = spoitValues.Object;
  996. //素材组物体
  997. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  998. newmaterial.name = matObj.name;
  999. matObj.transform.SetParent(spoitValues.Object.transform);
  1000. if (!material.select)
  1001. {
  1002. matObj.transform.localPosition = Vector3.zero;
  1003. matObj.transform.localEulerAngles = Vector3.zero;
  1004. matObj.transform.localScale = new Vector3(1, 1, 1);
  1005. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  1006. }
  1007. else
  1008. {
  1009. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  1010. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  1011. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  1012. }
  1013. //素材组合对应ObjectValue的
  1014. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  1015. //素材组合下的单个素材ObjectValue
  1016. List<ObjectValue> objsvalue = null;
  1017. //生成素材组合的ObjectValue,是对应景点的
  1018. switch (material.type)
  1019. {
  1020. case (int)MaterialType.None:
  1021. break;
  1022. case (int)MaterialType.Image:
  1023. case (int)MaterialType.Video:
  1024. case (int)MaterialType.Model:
  1025. case (int)MaterialType.Text:
  1026. case (int)MaterialType.LocaImage:
  1027. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  1028. break;
  1029. case (int)MaterialType.Image_Video_Text:
  1030. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  1031. break;
  1032. case (int)MaterialType.Model_Text:
  1033. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  1034. break;
  1035. default:
  1036. break;
  1037. }
  1038. newmaterial.select = true;
  1039. spoit.material.Add(newmaterial);
  1040. spoitValue.ChildrenObj.AddRange(objsvalue);
  1041. spoitValues.ChildrenObj.Add(spoitValue);
  1042. if (ObjectValues.ContainsKey(spoit.id))
  1043. {
  1044. ObjectValues[spoit.id] = spoitValues;
  1045. }
  1046. else
  1047. {
  1048. ObjectValues.Add(spoit.id, spoitValues);
  1049. }
  1050. SpoitValues[SpoitIndex] = spoit;
  1051. //更新编辑面板Ui
  1052. UpdateEditorUI();
  1053. }
  1054. /// <summary>
  1055. /// 创建 1图片 2视频 3模型 4文字
  1056. /// </summary>
  1057. /// <param name="type">素材类型</param>
  1058. /// <param name="material">素材数据</param>
  1059. /// <param name="spoit">景点</param>
  1060. /// <returns></returns>
  1061. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1062. {
  1063. List<ObjectValue> objects = new List<ObjectValue>();
  1064. List<MaterialObjValue> objs = material.materialList;
  1065. newmaterial = material;
  1066. //for (int i = 0; i < objs.Count; i++)
  1067. //{
  1068. // Debug.Log(objs[i].localSavePath);
  1069. //}
  1070. for (int i = 0; i < objs.Count; i++)
  1071. {
  1072. var mat = objs[i];
  1073. GameObject go = null;
  1074. switch (int.Parse(mat.type))
  1075. {
  1076. case (int)MaterialType.None:
  1077. break;
  1078. case (int)MaterialType.Image:
  1079. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1080. go = Instantiate(pImage, spoit.transform);
  1081. var imageitem = go.AddComponent<TemplateImage>();
  1082. go.SetActive(true);
  1083. imageitem.SetData(mat, material.updateTime);
  1084. break;
  1085. case (int)MaterialType.Video:
  1086. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  1087. go = Instantiate(pVideo, spoit.transform);
  1088. var videoitem = go.AddComponent<TemplateVideo>();
  1089. videoitem.autoplay = material.autoplay;
  1090. go.SetActive(true);
  1091. videoitem.SetData(mat, material.updateTime);
  1092. break;
  1093. case (int)MaterialType.Model:
  1094. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1095. go = Instantiate(pModel, spoit.transform);
  1096. var modelitem = go.AddComponent<TemplateModel>();
  1097. go.SetActive(true);
  1098. modelitem.SetData(mat, material.updateTime);
  1099. Debug.Log(modelitem.Data.localLoadPath);
  1100. break;
  1101. case (int)MaterialType.Text:
  1102. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1103. go = Instantiate(pText, spoit.transform);
  1104. var textitem = go.AddComponent<TemplateText>();
  1105. go.SetActive(true);
  1106. textitem.SetData(mat, material.updateTime);
  1107. break;
  1108. case (int)MaterialType.LocaImage:
  1109. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  1110. go = Instantiate(pLocaImage, spoit.transform);
  1111. var locaImageitem = go.AddComponent<TemplateImage>();
  1112. go.SetActive(true);
  1113. locaImageitem.SetLocaImageData(mat);
  1114. break;
  1115. default:
  1116. break;
  1117. }
  1118. if (go != null)
  1119. {
  1120. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1121. mat.name = go.name;
  1122. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1123. if (material.select)
  1124. {
  1125. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1126. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1127. go.transform.localScale = mat.ObjectTransform.nowScale;
  1128. }
  1129. else
  1130. {
  1131. go.transform.localEulerAngles = Vector3.zero;
  1132. go.transform.localScale = new Vector3(1, 1, 1);
  1133. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1134. {
  1135. go.transform.localPosition = Vector3.zero;
  1136. }
  1137. else
  1138. {
  1139. //Set text position
  1140. if (mat.textPosition == "top")
  1141. {
  1142. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1143. }
  1144. else if (mat.textPosition == "bottom")
  1145. {
  1146. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1147. }
  1148. }
  1149. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1150. }
  1151. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1152. objects.Add(objectValue);
  1153. }
  1154. newmaterial.materialList[i] = mat;
  1155. }
  1156. return objects;
  1157. }
  1158. /// <summary>
  1159. /// 创建 6模型+文字
  1160. /// </summary>
  1161. /// <param name="material"></param>
  1162. /// <param name="spoit"></param>
  1163. /// <returns></returns>
  1164. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1165. {
  1166. List<ObjectValue> objects = new List<ObjectValue>();
  1167. List<MaterialObjValue> objs = material.materialList;
  1168. newmaterial = material;
  1169. for (int i = 0; i < objs.Count; i++)
  1170. {
  1171. var mat = objs[i];
  1172. GameObject go = null;
  1173. switch (int.Parse(mat.type))
  1174. {
  1175. case (int)MaterialType.None:
  1176. break;
  1177. case (int)MaterialType.Model:
  1178. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1179. go = Instantiate(pModel, spoit.transform);
  1180. var modelitem = go.AddComponent<TemplateModel>();
  1181. go.SetActive(true);
  1182. modelitem.SetData(mat, material.updateTime);
  1183. break;
  1184. case (int)MaterialType.Text:
  1185. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1186. go = Instantiate(pText, spoit.transform);
  1187. var textitem = go.AddComponent<TemplateText>();
  1188. go.SetActive(true);
  1189. textitem.SetData(mat, material.updateTime);
  1190. break;
  1191. default:
  1192. break;
  1193. }
  1194. if (go != null)
  1195. {
  1196. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1197. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1198. if (material.select)
  1199. {
  1200. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1201. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1202. go.transform.localScale = mat.ObjectTransform.nowScale;
  1203. }
  1204. else
  1205. {
  1206. go.transform.localEulerAngles = Vector3.zero;
  1207. go.transform.localScale = new Vector3(1, 1, 1);
  1208. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1209. {
  1210. go.transform.localPosition = Vector3.zero;
  1211. }
  1212. else
  1213. {
  1214. //Set text position
  1215. if (mat.textPosition == "top")
  1216. {
  1217. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1218. }
  1219. else if (mat.textPosition == "bottom")
  1220. {
  1221. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1222. }
  1223. else if (mat.textPosition == "left")
  1224. {
  1225. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1226. }
  1227. else if (mat.textPosition == "right")
  1228. {
  1229. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1230. }
  1231. }
  1232. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1233. }
  1234. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1235. objects.Add(objectValue);
  1236. }
  1237. newmaterial.materialList[i] = mat;
  1238. }
  1239. return objects;
  1240. }
  1241. /// <summary>
  1242. /// 创建 5图片+文字/视频+文字
  1243. /// </summary>
  1244. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1245. {
  1246. newmaterial = material;
  1247. List<ObjectValue> objects = new List<ObjectValue>();
  1248. //switch (material.typesetting)
  1249. //{
  1250. // case "1":
  1251. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1252. // break;
  1253. // case "2":
  1254. // objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1255. // break;
  1256. // case "3":
  1257. // objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1258. // break;
  1259. // case "4":
  1260. // objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1261. // break;
  1262. // case "5":
  1263. // objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial,"5");
  1264. // break;
  1265. // case "自定义":
  1266. // break;
  1267. // default:
  1268. // break;
  1269. //}
  1270. switch (material.typesetting)
  1271. {
  1272. case "1":
  1273. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1274. break;
  1275. case "2":
  1276. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1277. break;
  1278. case "3":
  1279. SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1280. break;
  1281. case "4":
  1282. SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1283. break;
  1284. case "5":
  1285. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1286. break;
  1287. case "6":
  1288. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1289. break;
  1290. case "7":
  1291. DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1292. break;
  1293. case "8":
  1294. DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1295. break;
  1296. default:
  1297. break;
  1298. }
  1299. return objects;
  1300. }
  1301. /// <summary>
  1302. /// 创建物体ObjectValue,并赋值位置信息
  1303. /// </summary>
  1304. /// <param name="id"></param>
  1305. /// <param name="parentid"></param>
  1306. /// <param name="go"></param>
  1307. /// <param name="mat"></param>
  1308. /// <returns></returns>
  1309. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1310. {
  1311. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1312. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1313. //为物体位置信息赋值
  1314. if (mat.ObjectTransform != null)
  1315. {
  1316. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1317. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1318. go.transform.localScale = mat.ObjectTransform.nowScale;
  1319. }
  1320. else
  1321. {
  1322. go.transform.localPosition = Vector3.zero;
  1323. go.transform.localEulerAngles = Vector3.zero;
  1324. go.transform.localScale = new Vector3(1, 1, 1);
  1325. }
  1326. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1327. return objectValue;
  1328. }
  1329. #endregion
  1330. #region 路径
  1331. /// <summary>
  1332. /// 设置路线数据
  1333. /// </summary>
  1334. /// <param name="navLines"></param>
  1335. public void SetRouteValue(List<NavLinesItem> navLines)
  1336. {
  1337. if (navLines == null || navLines.Count <= 0)
  1338. {
  1339. Debug.Log("当前景点未绘制路线");
  1340. return;
  1341. }
  1342. RouteCtr.SetRouteValue(navLines);
  1343. }
  1344. #endregion
  1345. #region 锚点
  1346. /// <summary>
  1347. /// 设置场景锚点
  1348. /// </summary>
  1349. /// <param name="listAnchor"></param>
  1350. public void SetAnchor(List<Anchor> listAnchor)
  1351. {
  1352. if (listAnchor == null)
  1353. return;
  1354. Anchor anchor;
  1355. for (int i = 0; i < listAnchor.Count - 1; i++)
  1356. {
  1357. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1358. {
  1359. if (listAnchor[j].id > listAnchor[j + 1].id)
  1360. {
  1361. anchor = listAnchor[j];
  1362. listAnchor[j] = listAnchor[j + 1];
  1363. listAnchor[j + 1] = anchor;
  1364. }
  1365. }
  1366. }
  1367. for (int i = 0; i < listAnchor.Count; i++)
  1368. {
  1369. // 创建锚点
  1370. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1371. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1372. }
  1373. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1374. }
  1375. private MeshRenderer CreateAnchor(Anchor anchor)
  1376. {
  1377. // 创建锚点 给锚点赋值
  1378. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1379. anchorObj.name = "Anchor" + anchor.id;
  1380. /*
  1381. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1382. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1383. if (VuforiaManager.Instance.list_Anchor == null)
  1384. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1385. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1386. var anchorPos = Vector3.zero;
  1387. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1388. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1389. anchorObj.transform.localPosition = anchorPos;
  1390. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1391. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1392. mesh.enabled = false;
  1393. //if(anchor.objectTransform!=null)
  1394. //{
  1395. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1396. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1397. //}
  1398. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1399. {
  1400. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1401. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1402. }
  1403. return mesh;
  1404. }
  1405. #endregion
  1406. #region 触发器判定
  1407. /// <summary>
  1408. /// 当人物进入触发器范围
  1409. /// </summary>
  1410. public void OnColliderTriggerEnter(Collider other)
  1411. {
  1412. IsTriggerExiting = true;
  1413. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1414. {
  1415. if (other.name == ListColliderBoxs[i].name)
  1416. {
  1417. ListShowObjs[i].gameObject.SetActive(true);
  1418. MQTTClient.Instance.sendActiveSp(ListShowObjs[i].name, true);
  1419. Debug.Log(i);
  1420. if (isShowLoacalShowObjs)
  1421. ListLocalShowObjs[i].gameObject.SetActive(true);
  1422. // 进入景点通知后台
  1423. // HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1424. if (SpoitIndex == i)
  1425. {
  1426. return;
  1427. }
  1428. //进入新区域前关闭当前显示
  1429. if (SpoitIndex >= 0 && IsStartEditor)
  1430. {
  1431. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1432. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1433. if (isShowLoacalShowObjs)
  1434. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1435. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1436. m_EditorPanel.ClosePanel();
  1437. }
  1438. //进入新的出发区域
  1439. SpoitIndex = i;
  1440. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1441. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1442. return;
  1443. }
  1444. }
  1445. }
  1446. /// <summary>
  1447. /// 当人物退出触发器范围
  1448. /// </summary>
  1449. public void OnColliderTriggerExit(Collider other)
  1450. {
  1451. IsTriggerExiting = false;
  1452. if (IsStartEditor)
  1453. {
  1454. return;
  1455. }
  1456. else
  1457. {
  1458. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1459. MQTTClient.Instance.sendActiveSp(ListShowObjs[SpoitIndex].name, false);
  1460. if (isShowLoacalShowObjs)
  1461. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1462. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1463. m_EditorPanel.ClosePanel();
  1464. SpoitIndex = -1;
  1465. }
  1466. }
  1467. /// <summary>
  1468. /// 更新景点信息
  1469. /// </summary>
  1470. public void UpdateSpoitValue()
  1471. {
  1472. var spoit = SpoitValues[SpoitIndex];
  1473. var objvalues = ObjectValues[spoit.id];
  1474. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1475. //X\Y\W\H
  1476. var collidervalue = ColliderObjectValues[SpoitIndex];
  1477. var collider = collidervalue.Object;
  1478. var pos = collidervalue.nowPos;
  1479. var w = collidervalue.nowScale.x;
  1480. var h = collidervalue.nowScale.z;
  1481. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1482. var webw = w / MapSize.x * WebMapSize.x;
  1483. var webh = h / MapSize.y * WebMapSize.y;
  1484. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1485. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1486. spoit.SpoitTransform[0].areaRelativeW = webw;
  1487. spoit.SpoitTransform[0].areaRelativeH = webh;
  1488. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1489. if (objvalues.Object == null)
  1490. {
  1491. RemoveSpoitObjectValue(spoit.id);
  1492. spoit.material = new List<MaterialObl>();
  1493. }
  1494. else
  1495. {
  1496. var mats = spoit.material;
  1497. var objvalue = objvalues.ChildrenObj;
  1498. for (int j = 0; j < mats.Count; j++)
  1499. {
  1500. var matobj = mats[j];
  1501. var obis = objvalue[j];
  1502. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1503. for (int m = 0; m < matobj.materialList.Count; m++)
  1504. {
  1505. var childrenobj = obis.ChildrenObj[m];
  1506. var mat = matobj.materialList[m];
  1507. if (childrenobj.Object == null)
  1508. {
  1509. obis.ChildrenObj.RemoveAt(m);
  1510. matobj.materialList.RemoveAt(m);
  1511. break;
  1512. }
  1513. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1514. }
  1515. matobj.select = true;
  1516. if (obis.ChildrenObj.Count <= 0)
  1517. {
  1518. mats.RemoveAt(j);
  1519. objvalue.RemoveAt(j);
  1520. Destroy(obis.Object);
  1521. break;
  1522. }
  1523. }
  1524. }
  1525. SpoitValues[SpoitIndex] = spoit;
  1526. }
  1527. public void UpdateEditorUI()
  1528. {
  1529. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1530. }
  1531. #endregion
  1532. public ObjectValue GetCurrentColliderValue()
  1533. {
  1534. return ColliderObjectValues[SpoitIndex];
  1535. }
  1536. public void SaveSpoitObjectValue(ObjectValue value)
  1537. {
  1538. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1539. {
  1540. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1541. }
  1542. }
  1543. public void RemoveSpoitObjectValue(int id)
  1544. {
  1545. if (ObjectValues.ContainsKey(id))
  1546. {
  1547. ObjectValues.Remove(id);
  1548. }
  1549. }
  1550. public void SaveCurrentColliderValue(ObjectValue value)
  1551. {
  1552. if (ColliderObjectValues.Contains(value))
  1553. {
  1554. ColliderObjectValues[SpoitIndex] = value;
  1555. }
  1556. }
  1557. //计算场景中点云地图比例
  1558. public void CalMapSize()
  1559. {
  1560. //场景地图比例
  1561. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1562. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1563. MapSize = new Vector2(disX, disZ);
  1564. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1565. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1566. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1567. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1568. }
  1569. public void CallBack(string message)
  1570. {
  1571. }
  1572. }
  1573. [Serializable]
  1574. public class ObjectValue
  1575. {
  1576. /// <summary>
  1577. /// 景点ID
  1578. /// </summary>
  1579. [SerializeField]
  1580. public int ID;
  1581. /// <summary>
  1582. /// 当前物体名称
  1583. /// </summary>
  1584. [SerializeField]
  1585. public string matName;
  1586. /// <summary>
  1587. /// 父物体ID
  1588. /// -1表示当期物体为景点
  1589. /// </summary>
  1590. [SerializeField]
  1591. public int parentID;
  1592. /// <summary>
  1593. /// 对应的物体
  1594. /// </summary>
  1595. [SerializeField]
  1596. public GameObject Object;
  1597. /// <summary>
  1598. /// 子物体
  1599. /// </summary>
  1600. [SerializeField]
  1601. public List<ObjectValue> ChildrenObj;
  1602. public Vector3 startPos { get; set; }
  1603. public Vector3 startRot { get; set; }
  1604. public Vector3 startScale { get; set; }
  1605. public Vector3 nowPos { get; set; }
  1606. public Vector3 nowRot { get; set; }
  1607. public Vector3 nowScale { get; set; }
  1608. public ObjectValue()
  1609. {
  1610. ChildrenObj = new List<ObjectValue>();
  1611. parentID = -1;
  1612. }
  1613. /// <summary>
  1614. ///
  1615. /// </summary>
  1616. /// <param name="id">景点对应的index</param>
  1617. /// <param name="parentid">景点ID</param>
  1618. /// <param name="name"></param>
  1619. /// <param name="object"></param>
  1620. /// <param name="pos"></param>
  1621. /// <param name="Rot"></param>
  1622. /// <param name="Scale"></param>
  1623. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1624. {
  1625. ID = id;
  1626. parentID = parentid;
  1627. matName = name;
  1628. Object = @object;
  1629. ChildrenObj = new List<ObjectValue>();
  1630. startPos = pos;
  1631. nowPos = pos;
  1632. startRot = Rot;
  1633. nowRot = Rot;
  1634. startScale = Scale;
  1635. nowScale = Scale;
  1636. }
  1637. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1638. {
  1639. ID = id;
  1640. parentID = parentid;
  1641. matName = name;
  1642. Object = @object;
  1643. ChildrenObj = new List<ObjectValue>();
  1644. startPos = @object.transform.localPosition;
  1645. nowPos = startPos;
  1646. startRot = @object.transform.localEulerAngles;
  1647. nowRot = startRot;
  1648. startScale = @object.transform.localScale;
  1649. nowScale = startScale;
  1650. }
  1651. /// <summary>
  1652. /// 初始化时当前位置和初始位置
  1653. /// 此方法只在组合素材时使用
  1654. /// </summary>
  1655. public void InitTransform()
  1656. {
  1657. if (Object != null)
  1658. {
  1659. startPos = Object.transform.localPosition;
  1660. nowPos = Object.transform.localPosition;
  1661. startRot = Object.transform.localEulerAngles;
  1662. nowRot = Object.transform.localEulerAngles;
  1663. startScale = Object.transform.localScale;
  1664. nowScale = Object.transform.localScale;
  1665. }
  1666. }
  1667. /// <summary>
  1668. /// 编辑物体坐标时初始化坐标
  1669. /// </summary>
  1670. public void InitObjTransform()
  1671. {
  1672. Object.transform.localPosition = startPos;
  1673. Object.transform.localEulerAngles = startRot;
  1674. Object.transform.localScale = startScale;
  1675. nowPos = startPos;
  1676. nowRot = startRot;
  1677. nowScale = startScale;
  1678. }
  1679. /// <summary>
  1680. /// 编辑物体坐标时保存坐标信息
  1681. /// </summary>
  1682. public void SaveObjTransfoem()
  1683. {
  1684. if (Object != null)
  1685. {
  1686. nowPos = Object.transform.localPosition;
  1687. nowRot = Object.transform.localEulerAngles;
  1688. nowScale = Object.transform.localScale;
  1689. }
  1690. }
  1691. }