SceneChoose.cs 12 KB

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  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. if (m_CurrentData != null)
  61. {
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. //获取账号下的点数据
  68. HttpTool.Instance.GetPoint("/project/position/" + detail.id.ToString(), message =>
  69. {
  70. if (!string.IsNullOrWhiteSpace(message))
  71. {
  72. JObject jobject = JObject.Parse(message);
  73. if (jobject["code"].ToString() == "200")
  74. {
  75. message = jobject["data"].ToString();
  76. if (!string.IsNullOrWhiteSpace(message))
  77. {
  78. List<PointJsonInfo> listScenesPage = JsonConvert.DeserializeObject<List<PointJsonInfo>>(message);
  79. this.SendCommand(new GetPointPosSuccessCommand(listScenesPage));
  80. return;
  81. }
  82. }
  83. }
  84. });
  85. DownLoadFile(detail.id,"json");
  86. DownLoadFile(detail.id,"bytes");
  87. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  88. {
  89. if (mes == "UnityWebRequest Error") return;
  90. JObject jObject = JObject.Parse(mes);
  91. if (jObject["code"].ToString() == "200")
  92. {
  93. mes = jObject["data"].ToString();
  94. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  95. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  96. GameManager.Instance.GetMinMap(scene);
  97. GetSNInit();
  98. }
  99. else
  100. {
  101. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  102. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  103. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  104. Module_Notice.getInstance.StartNotice(3f);
  105. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  106. }
  107. });
  108. }
  109. else
  110. {
  111. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  112. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  113. //Module_Notice.getInstance.StartNotice(3f);
  114. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  115. }
  116. }
  117. private void DownLoadFile(int projectId,string fileType)
  118. {
  119. //获取账号下的点云文件数据
  120. HttpTool.Instance.GetPointFile("/project/pointcloud", projectId.ToString(),fileType, message=>
  121. {
  122. if (!string.IsNullOrWhiteSpace(message))
  123. {
  124. JObject jobject = JObject.Parse(message);
  125. if (jobject["code"].ToString() == "200")
  126. {
  127. message = jobject["data"].ToString();
  128. if (!string.IsNullOrWhiteSpace(message))
  129. {
  130. PointFileData PointFile = JsonConvert.DeserializeObject<PointFileData>(message);
  131. //Debug.LogError(PointFile.url);
  132. this.SendCommand<DownloadFileCommand>(new DownloadFileCommand(PointFile.url,fileType,projectId){});
  133. }
  134. }
  135. }
  136. });
  137. }
  138. private void GetSNInit()
  139. {
  140. // 选择场景
  141. SendInit send = new SendInit();
  142. send.sn = SendSN.GetSN();
  143. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  144. send.projectId = m_CurrentData.id;
  145. string jsonString = JsonConvert.SerializeObject(send);
  146. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  147. //通过SN获取场景数据
  148. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  149. {
  150. if (message == "UnityWebRequest Error") return;
  151. Debug.Log("SN:" + send.sn);
  152. Debug.Log("通过SN获取场景数据:" + message);
  153. if (!string.IsNullOrWhiteSpace(message))
  154. {
  155. JObject jobject = JObject.Parse(message);
  156. if (jobject.GetValue("code") != null)
  157. {
  158. if (jobject["code"].ToString() == "400")
  159. {
  160. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  161. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  162. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  163. //Module_Notice.getInstance.StartNotice(3f);
  164. }
  165. }
  166. else
  167. {
  168. message = jobject["data"].ToString();
  169. GameManager.Instance.text.text = message;
  170. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  171. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  172. DataManager.Instance.CurrentScene = scene;
  173. DataManager.Instance.ProjectID = m_CurrentData.id;
  174. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  175. StartCoroutine(GetSpoitValueDetail(scene));
  176. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  177. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  178. }
  179. }
  180. else
  181. {
  182. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  183. }
  184. });
  185. }
  186. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  187. {
  188. var spoits = scene.listSpoit;
  189. for (int i = 0; i < spoits.Count; i++)
  190. {
  191. //通过ID获取场景详情
  192. SendSceneDetail detail = new SendSceneDetail();
  193. detail.id = spoits[i].id;
  194. string jsonString = JsonConvert.SerializeObject(detail);
  195. yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
  196. {
  197. Debug.Log("当前选择场景数据: " + message);
  198. JObject jObject = JObject.Parse(message);
  199. if (jObject["code"].ToString() == "200")
  200. {
  201. message = jObject["data"].ToString();
  202. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  203. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  204. }
  205. }));
  206. }
  207. Debug.Log(scene.vuforiaXML);
  208. string xmlName = Path.GetFileName(scene.vuforiaXML);
  209. if (xmlName != null)
  210. {
  211. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  212. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  213. }
  214. if (scene.vuforiaXML != null)
  215. {
  216. DownloadData xml = new DownloadData();
  217. string filename = Path.GetFileName(scene.vuforiaXML);
  218. xml.name = filename;
  219. xml.type = 8;
  220. xml.downloadPath = scene.vuforiaXML;
  221. xml.updateTime = (int)scene.updateTime;
  222. xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  223. DownloadManager.Instance.AddDownloadData(xml);
  224. DownloadData dat = new DownloadData();
  225. string filename2 = Path.GetFileName(scene.vuforiaDat);
  226. dat.name = filename2;
  227. dat.type = 8;
  228. dat.downloadPath = scene.vuforiaDat;
  229. dat.updateTime = (int)scene.updateTime;
  230. dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  231. DownloadManager.Instance.AddDownloadData(dat);
  232. }
  233. yield return new WaitForSeconds(1f);
  234. //创建场景
  235. GameManager.Instance.CreateScene(scene);
  236. Hide();
  237. }
  238. private void UpdateSceneItem()
  239. {
  240. if (m_SceneData == null)
  241. {
  242. return;
  243. }
  244. ClearItem();
  245. for (int i = 0; i < m_SceneData.Count; i++)
  246. {
  247. var obj = Instantiate(m_SceneItem);
  248. obj.transform.SetParent(m_ScenePanel);
  249. var item = obj.AddComponent<SChooseItem>();
  250. obj.gameObject.SetActive(true);
  251. obj.transform.localScale = new Vector3(1, 1, 1);
  252. obj.transform.localEulerAngles = Vector3.zero;
  253. item.OnSelectScene += OnClickSceneItem;
  254. item.SceneData = m_SceneData[i];
  255. item.Init();
  256. m_Items.Add(item);
  257. }
  258. if (m_CarImage == null)
  259. {
  260. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  261. }
  262. m_CarImage.mCellSize = new Vector2(400, 150);
  263. m_CarImage.mSpacing = new Vector2(0, 0);
  264. m_CarImage.mAutoLoop = false;
  265. m_CarImage.mDrag = true;
  266. m_CarImage.mLoopSpaceTime = 5f;
  267. m_CarImage.resizeChildren();
  268. }
  269. private void OnClickSceneItem(SceneValue item, bool b)
  270. {
  271. m_CurrentData = b ? item : null;
  272. }
  273. #endregion
  274. protected override void OnInit()
  275. {
  276. base.OnInit();
  277. }
  278. protected override void OnShow(object param)
  279. {
  280. base.OnShow(param);
  281. m_SceneData = (List<SceneValue>)param;
  282. UpdateSceneItem();
  283. }
  284. protected override void OnHide()
  285. {
  286. base.OnHide();
  287. }
  288. /// <summary>
  289. /// 清除所有场景信息
  290. /// </summary>
  291. private void ClearItem()
  292. {
  293. while (m_Items.Count > 0)
  294. {
  295. var item = m_Items[0];
  296. m_Items.RemoveAt(0);
  297. Destroy(item.gameObject);
  298. }
  299. }
  300. }