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- using LitJson;
- using Newtonsoft.Json.Linq;
- using SC.XR.Unity;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.UI;
- using Newtonsoft.Json;
- using Blue;
- using UnityEngine.Networking;
- public class SceneChoose : BaseUI
- {
- private Button m_LeftBtn;
- private Button m_RightBtn;
- private Button m_OkBtn;
- private GameObject m_SceneItem;
- private Transform m_ScenePanel;
- /// <summary>
- /// 场景选择面板中确认的场景
- /// </summary>
- private SceneValue m_CurrentData;
- private List<SChooseItem> m_Items;
- private CarouselImage m_CarImage;
- private List<SceneValue> m_SceneData;
- protected override void OnAwake()
- {
- base.OnAwake();
- m_SceneData = new List<SceneValue>();
- m_Items = new List<SChooseItem>();
- m_CurrentData = null;
- m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
- m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
- m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
- m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
- m_ScenePanel = CacheTransform.Find("ScenePanel");
- m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
- m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
- m_RightBtn.onClick.AddListener(ONClickRightBtn);
- m_OkBtn.onClick.AddListener(OnClickOKBtn);
- }
- #region UI监听事件
- private void ONClickLeftBtn()
- {
- if (m_CarImage != null)
- {
- m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
- }
- }
- private void ONClickRightBtn()
- {
- if (m_CarImage != null)
- {
- m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
- }
- }
- private void OnClickOKBtn()
- {
- if (m_CurrentData != null)
- {
- //根据场景数据,下载资源
- Debug.Log("选择的场景为:" + m_CurrentData.name);
- SendSceneDetail detail = new SendSceneDetail();
- detail.id = m_CurrentData.id;
- string str = JsonConvert.SerializeObject(detail);
- this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
- this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
- this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
- this.SendCommand(new PointPosRotDownloadCommand(detail.id));
- this.SendCommand(new GetReferencePosCommand(detail.id));
- this.SendCommand(new MinMapGetSetCommand());
- HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
- {
- if (mes == "UnityWebRequest Error") return;
- JObject jObject = JObject.Parse(mes);
- if (jObject["code"].ToString() == "200")
- {
- mes = jObject["data"].ToString();
- SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
- GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
- GameManager.Instance.GetMinMap(scene);
- GetSNInit();
- }
- else
- {
- UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
- Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
- Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
- Module_Notice.getInstance.StartNotice(3f);
- UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
- }
- });
- }
- else
- {
- ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
- //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
- //Module_Notice.getInstance.StartNotice(3f);
- this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
- }
- }
- private void GetSNInit()
- {
- // 选择场景
- SendInit send = new SendInit();
- send.sn = SendSN.GetSN();
- //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
- send.projectId = m_CurrentData.id;
- string jsonString = JsonConvert.SerializeObject(send);
- UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
- //通过SN获取场景数据
- HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
- {
- if (message == "UnityWebRequest Error") return;
- Debug.Log("SN:" + send.sn);
- Debug.Log("通过SN获取场景数据:" + message);
- if (!string.IsNullOrWhiteSpace(message))
- {
- JObject jobject = JObject.Parse(message);
- if (jobject.GetValue("code") != null)
- {
- if (jobject["code"].ToString() == "400")
- {
- UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
- //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
- //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
- //Module_Notice.getInstance.StartNotice(3f);
- }
- }
- else
- {
- message = jobject["data"].ToString();
- GameManager.Instance.text.text = message;
- // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
- SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
- DataManager.Instance.CurrentScene = scene;
- DataManager.Instance.ProjectID = m_CurrentData.id;
- UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
- StartCoroutine(GetSpoitValueDetail(scene));
- GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
- Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
- }
- }
- else
- {
- UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
- }
-
- });
- }
- private IEnumerator GetSpoitValueDetail(SceneValue scene)
- {
- var spoits = scene.listSpoit;
- for (int i = 0; i < spoits.Count; i++)
- {
- //通过ID获取场景详情
- SendSceneDetail detail = new SendSceneDetail();
- detail.id = spoits[i].id;
- string jsonString = JsonConvert.SerializeObject(detail);
- yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
- {
- //Debug.Log("当前选择场景数据: " + message);
- JObject jObject = JObject.Parse(message);
- if (jObject["code"].ToString() == "200")
- {
- message = jObject["data"].ToString();
- SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
- GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
- }
- }));
- }
- Debug.Log(scene.vuforiaXML);
- string xmlName = Path.GetFileName(scene.vuforiaXML);
- if (xmlName != null)
- {
- xmlName = xmlName.Substring(0, xmlName.Length - 4);
- AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
- }
-
- if (scene.vuforiaXML != null)
- {
- DownloadData xml = new DownloadData();
- string filename = Path.GetFileName(scene.vuforiaXML);
- xml.name = filename;
- xml.type = 8;
- xml.downloadPath = scene.vuforiaXML;
- xml.updateTime = (int)scene.updateTime;
- xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
- DownloadManager.Instance.AddDownloadData(xml);
- DownloadData dat = new DownloadData();
- string filename2 = Path.GetFileName(scene.vuforiaDat);
- dat.name = filename2;
- dat.type = 8;
- dat.downloadPath = scene.vuforiaDat;
- dat.updateTime = (int)scene.updateTime;
- dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
- DownloadManager.Instance.AddDownloadData(dat);
- }
- yield return new WaitForSeconds(1f);
- //创建场景
- GameManager.Instance.CreateScene(scene);
- Hide();
-
- }
- private void UpdateSceneItem()
- {
- if (m_SceneData == null)
- {
- return;
- }
- ClearItem();
- for (int i = 0; i < m_SceneData.Count; i++)
- {
- var obj = Instantiate(m_SceneItem);
- obj.transform.SetParent(m_ScenePanel);
- var item = obj.AddComponent<SChooseItem>();
- obj.gameObject.SetActive(true);
- obj.transform.localScale = new Vector3(1, 1, 1);
- obj.transform.localEulerAngles = Vector3.zero;
- item.OnSelectScene += OnClickSceneItem;
- item.SceneData = m_SceneData[i];
- item.Init();
- m_Items.Add(item);
- }
- if (m_CarImage == null)
- {
- m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
- }
- m_CarImage.mCellSize = new Vector2(400, 150);
- m_CarImage.mSpacing = new Vector2(0, 0);
- m_CarImage.mAutoLoop = false;
- m_CarImage.mDrag = true;
- m_CarImage.mLoopSpaceTime = 5f;
- m_CarImage.resizeChildren();
- }
- private void OnClickSceneItem(SceneValue item, bool b)
- {
- m_CurrentData = b ? item : null;
- }
- #endregion
- protected override void OnInit()
- {
- base.OnInit();
- }
- protected override void OnShow(object param)
- {
- base.OnShow(param);
- m_SceneData = (List<SceneValue>)param;
- UpdateSceneItem();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- /// <summary>
- /// 清除所有场景信息
- /// </summary>
- private void ClearItem()
- {
- while (m_Items.Count > 0)
- {
- var item = m_Items[0];
- m_Items.RemoveAt(0);
- Destroy(item.gameObject);
- }
- }
- }
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