SceneChoose.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351
  1. using LitJson;
  2. using Newtonsoft.Json.Linq;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Newtonsoft.Json;
  11. using Blue;
  12. using UnityEngine.Networking;
  13. public class SceneChoose : BaseUI
  14. {
  15. private Button m_LeftBtn;
  16. private Button m_RightBtn;
  17. private Button m_OkBtn;
  18. private GameObject m_SceneItem;
  19. private Transform m_ScenePanel;
  20. /// <summary>
  21. /// 场景选择面板中确认的场景
  22. /// </summary>
  23. private SceneValue m_CurrentData;
  24. private List<SChooseItem> m_Items;
  25. private CarouselImage m_CarImage;
  26. private List<SceneValue> m_SceneData;
  27. protected override void OnAwake()
  28. {
  29. base.OnAwake();
  30. m_SceneData = new List<SceneValue>();
  31. m_Items = new List<SChooseItem>();
  32. m_CurrentData = null;
  33. m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
  34. m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
  35. m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();
  36. m_SceneItem = CacheTransform.Find("SceneItem").gameObject;
  37. m_ScenePanel = CacheTransform.Find("ScenePanel");
  38. m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);
  39. m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
  40. m_RightBtn.onClick.AddListener(ONClickRightBtn);
  41. m_OkBtn.onClick.AddListener(OnClickOKBtn);
  42. }
  43. #region UI监听事件
  44. private void ONClickLeftBtn()
  45. {
  46. if (m_CarImage != null)
  47. {
  48. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
  49. }
  50. }
  51. private void ONClickRightBtn()
  52. {
  53. if (m_CarImage != null)
  54. {
  55. m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
  56. }
  57. }
  58. private void OnClickOKBtn()
  59. {
  60. if (m_CurrentData != null)
  61. {
  62. //根据场景数据,下载资源
  63. Debug.Log("选择的场景为:" + m_CurrentData.name);
  64. SendSceneDetail detail = new SendSceneDetail();
  65. detail.id = m_CurrentData.id;
  66. string str = JsonConvert.SerializeObject(detail);
  67. //获取账号下的点数据
  68. HttpTool.Instance.GetPoint("/project/position/" + detail.id.ToString(), message =>
  69. {
  70. if (!string.IsNullOrWhiteSpace(message))
  71. {
  72. JObject jobject = JObject.Parse(message);
  73. if (jobject["code"].ToString() == "200")
  74. {
  75. message = jobject["data"].ToString();
  76. if (!string.IsNullOrWhiteSpace(message))
  77. {
  78. List<PointJsonInfo> listScenesPage = JsonConvert.DeserializeObject<List<PointJsonInfo>>(message);
  79. this.SendCommand(new GetPointPosSuccessCommand(listScenesPage));
  80. return;
  81. }
  82. }
  83. }
  84. });
  85. DownLoadFile(detail.id,"json");
  86. DownLoadFile(detail.id,"bytes");
  87. GetScenePosRot(detail.id,"bytes");
  88. HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
  89. {
  90. if (mes == "UnityWebRequest Error") return;
  91. JObject jObject = JObject.Parse(mes);
  92. if (jObject["code"].ToString() == "200")
  93. {
  94. mes = jObject["data"].ToString();
  95. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
  96. GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;
  97. GameManager.Instance.GetMinMap(scene);
  98. GetSNInit();
  99. }
  100. else
  101. {
  102. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  103. Module_Notice.getInstance.SetNoticeInfo("场景地图获取失败", "请至网页端检查场景数据", NoticeType.Normal, 1.7f);
  104. Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  105. Module_Notice.getInstance.StartNotice(3f);
  106. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  107. }
  108. });
  109. }
  110. else
  111. {
  112. ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
  113. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  114. //Module_Notice.getInstance.StartNotice(3f);
  115. this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
  116. }
  117. }
  118. private void DownLoadFile(int projectId,string fileType)
  119. {
  120. //获取账号下的点云文件数据
  121. HttpTool.Instance.GetPointFile("/project/pointcloud", projectId.ToString(),fileType, message=>
  122. {
  123. if (!string.IsNullOrWhiteSpace(message))
  124. {
  125. JObject jobject = JObject.Parse(message);
  126. if (jobject["code"].ToString() == "200")
  127. {
  128. message = jobject["data"].ToString();
  129. if (!string.IsNullOrWhiteSpace(message))
  130. {
  131. PointFileData PointFile = JsonConvert.DeserializeObject<PointFileData>(message);
  132. //Debug.LogError(PointFile.url);
  133. this.SendCommand<DownloadFileCommand>(new DownloadFileCommand(PointFile.url,fileType,projectId){});
  134. }
  135. }
  136. }
  137. });
  138. }
  139. private void GetScenePosRot(int projectId,string fileType)
  140. {
  141. string url = "https://api-fat1.ghz-tech.com/mr-navigator/v1/project/position/"+ projectId.ToString();
  142. this.SendCommand(new DownloadCommand(url));
  143. }
  144. private void GetSNInit()
  145. {
  146. // 选择场景
  147. SendInit send = new SendInit();
  148. send.sn = SendSN.GetSN();
  149. //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;
  150. send.projectId = m_CurrentData.id;
  151. string jsonString = JsonConvert.SerializeObject(send);
  152. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
  153. //通过SN获取场景数据
  154. HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
  155. {
  156. if (message == "UnityWebRequest Error") return;
  157. Debug.Log("SN:" + send.sn);
  158. Debug.Log("通过SN获取场景数据:" + message);
  159. if (!string.IsNullOrWhiteSpace(message))
  160. {
  161. JObject jobject = JObject.Parse(message);
  162. if (jobject.GetValue("code") != null)
  163. {
  164. if (jobject["code"].ToString() == "400")
  165. {
  166. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  167. //Module_Notice.getInstance.SetNoticeInfo("场景数据获取失败", jobject["data"].ToString(), NoticeType.Normal, 1.7f);
  168. //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
  169. //Module_Notice.getInstance.StartNotice(3f);
  170. }
  171. }
  172. else
  173. {
  174. message = jobject["data"].ToString();
  175. GameManager.Instance.text.text = message;
  176. // SceneValue scene = JsonMapper.ToObject<SceneValue>(message);
  177. SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
  178. DataManager.Instance.CurrentScene = scene;
  179. DataManager.Instance.ProjectID = m_CurrentData.id;
  180. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
  181. StartCoroutine(GetSpoitValueDetail(scene));
  182. GameManager.Instance.text.text = JsonConvert.SerializeObject(scene);
  183. Debug.Log("当前选择场景数据: " + JsonConvert.SerializeObject(scene));
  184. }
  185. }
  186. else
  187. {
  188. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  189. }
  190. });
  191. }
  192. private IEnumerator GetSpoitValueDetail(SceneValue scene)
  193. {
  194. var spoits = scene.listSpoit;
  195. for (int i = 0; i < spoits.Count; i++)
  196. {
  197. //通过ID获取场景详情
  198. SendSceneDetail detail = new SendSceneDetail();
  199. detail.id = spoits[i].id;
  200. string jsonString = JsonConvert.SerializeObject(detail);
  201. yield return StartCoroutine(HttpTool.Instance.PostRequestSpoitDetail("/viewpoint/detail", jsonString, (message) =>
  202. {
  203. Debug.Log("当前选择场景数据: " + message);
  204. JObject jObject = JObject.Parse(message);
  205. if (jObject["code"].ToString() == "200")
  206. {
  207. message = jObject["data"].ToString();
  208. SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
  209. GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
  210. }
  211. }));
  212. }
  213. Debug.Log(scene.vuforiaXML);
  214. string xmlName = Path.GetFileName(scene.vuforiaXML);
  215. if (xmlName != null)
  216. {
  217. xmlName = xmlName.Substring(0, xmlName.Length - 4);
  218. AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
  219. }
  220. if (scene.vuforiaXML != null)
  221. {
  222. DownloadData xml = new DownloadData();
  223. string filename = Path.GetFileName(scene.vuforiaXML);
  224. xml.name = filename;
  225. xml.type = 8;
  226. xml.downloadPath = scene.vuforiaXML;
  227. xml.updateTime = (int)scene.updateTime;
  228. xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
  229. DownloadManager.Instance.AddDownloadData(xml);
  230. DownloadData dat = new DownloadData();
  231. string filename2 = Path.GetFileName(scene.vuforiaDat);
  232. dat.name = filename2;
  233. dat.type = 8;
  234. dat.downloadPath = scene.vuforiaDat;
  235. dat.updateTime = (int)scene.updateTime;
  236. dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;
  237. DownloadManager.Instance.AddDownloadData(dat);
  238. }
  239. yield return new WaitForSeconds(1f);
  240. //创建场景
  241. GameManager.Instance.CreateScene(scene);
  242. Hide();
  243. }
  244. private void UpdateSceneItem()
  245. {
  246. if (m_SceneData == null)
  247. {
  248. return;
  249. }
  250. ClearItem();
  251. for (int i = 0; i < m_SceneData.Count; i++)
  252. {
  253. var obj = Instantiate(m_SceneItem);
  254. obj.transform.SetParent(m_ScenePanel);
  255. var item = obj.AddComponent<SChooseItem>();
  256. obj.gameObject.SetActive(true);
  257. obj.transform.localScale = new Vector3(1, 1, 1);
  258. obj.transform.localEulerAngles = Vector3.zero;
  259. item.OnSelectScene += OnClickSceneItem;
  260. item.SceneData = m_SceneData[i];
  261. item.Init();
  262. m_Items.Add(item);
  263. }
  264. if (m_CarImage == null)
  265. {
  266. m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
  267. }
  268. m_CarImage.mCellSize = new Vector2(400, 150);
  269. m_CarImage.mSpacing = new Vector2(0, 0);
  270. m_CarImage.mAutoLoop = false;
  271. m_CarImage.mDrag = true;
  272. m_CarImage.mLoopSpaceTime = 5f;
  273. m_CarImage.resizeChildren();
  274. }
  275. private void OnClickSceneItem(SceneValue item, bool b)
  276. {
  277. m_CurrentData = b ? item : null;
  278. }
  279. #endregion
  280. protected override void OnInit()
  281. {
  282. base.OnInit();
  283. }
  284. protected override void OnShow(object param)
  285. {
  286. base.OnShow(param);
  287. m_SceneData = (List<SceneValue>)param;
  288. UpdateSceneItem();
  289. }
  290. protected override void OnHide()
  291. {
  292. base.OnHide();
  293. }
  294. /// <summary>
  295. /// 清除所有场景信息
  296. /// </summary>
  297. private void ClearItem()
  298. {
  299. while (m_Items.Count > 0)
  300. {
  301. var item = m_Items[0];
  302. m_Items.RemoveAt(0);
  303. Destroy(item.gameObject);
  304. }
  305. }
  306. }