using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EditorPanel : MonoBehaviour
{
///
/// 景点
///
private UISpoitsPanel m_SpoitsPanel;
///
/// 素材面板
///
private UIMaterialsPanel m_MaterialsPanel;
///
/// 添加素材面板
///
private UIAddMaterialPanel m_AddMaterialPanel;
///
/// 素材编辑面板
///
private UIEditorPanel m_EditorPanel;
// private UIAnchorsPanel m_AnchorsPanel;
///
/// 当前触发的景点名称
///
private string m_SpoitName;
private void Awake()
{
m_SpoitsPanel = transform.Find("UISpoits").gameObject.AddComponent();
m_MaterialsPanel = transform.Find("UIMaterials").gameObject.AddComponent();
m_MaterialsPanel.EditorPanel = this;
// m_AnchorsPanel = transform.Find("UIAnchor").gameObject.GetComponent();
m_AddMaterialPanel = transform.Find("UIAddMaterial").gameObject.AddComponent();
m_AddMaterialPanel.EditorPanel = this;
m_AddMaterialPanel.OnClickAddMatBtn += OnClickAddMatBtn;
m_EditorPanel = transform.Find("UIEditor").gameObject.GetComponent();
m_EditorPanel.OnClickRemoveBtn += onClickRemoveBtn;
}
private void OnClickAddMatBtn()
{
m_MaterialsPanel.SaveSpoits();
}
private void onClickRemoveBtn(GameObject obj)
{
m_MaterialsPanel.RemoveMat(obj);
}
public void Init()
{
m_AddMaterialPanel.Init();
}
public void SetSpoit(SpoitValue spoit)
{
if (spoit != null)
{
m_SpoitName = spoit.name;
m_SpoitsPanel.SetSpoit(m_SpoitName, true);
}
else
{
m_SpoitName = null;
m_SpoitsPanel.SetSpoit("", false);
}
m_MaterialsPanel.SetMaterial(spoit);
}
public void ClosePanel()
{
m_SpoitName = null;
m_SpoitsPanel.SetSpoit("", false);
m_MaterialsPanel.ClosePanel();
}
//public void SetSpoit(List spoitObjs)
//{
// if (spoitObjs != null)
// {
// m_SpoitName = spoitObjs[0].Object.name;
// m_SpoitsPanel.SetSpoit(m_SpoitName, true);
// }
// else
// {
// m_SpoitName = null;
// m_SpoitsPanel.SetSpoit(m_SpoitName, false);
// }
// m_MaterialsPanel.SetMaterial(spoitObjs);
//}
public void InitObjTransForm()
{
m_MaterialsPanel.InitObjTransForm();
}
public void SaveObjTransForm()
{
m_MaterialsPanel.SaveMatObj();
}
public void ChangeShowUI(bool isShowEditor)
{
m_EditorPanel.gameObject.SetActive(isShowEditor);
m_AddMaterialPanel.gameObject.SetActive(!isShowEditor);
}
private void OnDestroy()
{
m_EditorPanel.OnClickRemoveBtn -= onClickRemoveBtn;
}
}