using Blue; using UnityEngine.Networking; public class UnityWebRequestUtility : IUtility { /// /// 获取下载进度 /// public float GetProcess(UnityWebRequest webRequestPoint) { if (webRequestPoint != null) { return webRequestPoint.downloadProgress; } return 0; } /// /// 获取当前下载内容长度 /// public long GetCurrentLength(UnityWebRequest webRequestPoint) { if (webRequestPoint != null) { return (long)webRequestPoint.downloadedBytes; } return 0; } }