using Blue; using UnityEngine; public class GetGameObjectCommand : ICommand { private GameObject obj; public GetGameObjectCommand(GameObject obj) { this.obj = obj; } public void OnExcute() { if(InstantiateSystem.Instance.objDic.ContainsKey(obj.name)) InstantiateSystem.Instance.objDic[obj.name] = obj; else InstantiateSystem.Instance.objDic.Add(obj.name,obj); } }