%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Diamond Wireframe m_Shader: {fileID: 4800000, guid: ecdfed66b6871a04fab8958b7a81253a, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaTex: m_Texture: {fileID: 2800000, guid: bc7e38592b2ca5c479e4c17273c61413, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _IBLTexCube: m_Texture: {fileID: 8900000, guid: d2cb5026c7f5e4e49b75a8e8f6958b60, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RandomTex: m_Texture: {fileID: 2800000, guid: bc7e38592b2ca5c479e4c17273c61413, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DirectGlossiness: 6 - _Displacement: 0.02 - _DstBlend: 0 - _FresnelExponent: 0.2 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _IndirectGlossiness: 0.92 - _Intensity: 0.5 - _K: 1.35 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _TrailSpeed: 0.5 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _DirectSpecular: {r: 0.21226418, g: 0.6460295, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _IndirectSpecular: {r: 0.35294116, g: 1, b: 0.91998035, a: 1} - _Tint: {r: 0, g: 0.21464825, b: 1, a: 1} - _TintInner: {r: 0, g: 0.2606831, b: 0.3207547, a: 1} - _TintOuter: {r: 0, g: 0.28107977, b: 1, a: 1}