using System.Collections; using System.Collections.Generic; using UnityEngine; using SC.XR.Unity; public class VuforiaFollow : MonoBehaviour { // Use this for initialization void Start() { StartCoroutine(InitARCamera()); } IEnumerator InitARCamera() { while(true) { transform.position = OpenXRCamera.Instance.head.position; transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles; yield return null; } } // Update is called once per frame void Update() { //gameObject.transform.position = API_GSXR_Slam.SlamManager.modifyPosition; //gameObject.transform.rotation = API_GSXR_Slam.SlamManager.modifyOrientation; } }