using System.Collections.Generic; using UnityEngine; public class TempTest : MonoBehaviour { public List list1; public List list2; public RectTransform content1; public RectTransform content2; void Update() { if(SelectView.IsViewOne) { for (int i = 0; i < list1.Count; i++) { list2[i].transform.localRotation = list1[i].transform.localRotation; list2[i].transform.localScale = list1[i].transform.localScale; content2.anchoredPosition = content1.anchoredPosition; } } else { for (int i = 0; i < list2.Count; i++) { list1[i].transform.localRotation = list2[i].transform.localRotation; list1[i].transform.localScale = list2[i].transform.localScale; content1.anchoredPosition = content2.anchoredPosition; } } } } public static class SelectView { public static bool IsViewOne; }