using LitJson; using Newtonsoft.Json.Linq; using SC.XR.Unity; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; using Blue; using UnityEngine.Networking; using XRTool.Util; public class SceneChoose : BaseUI { public CustomHorizintalScrollView view; private Button m_LeftBtn; private Button m_RightBtn; private Button m_OkBtn; private GameObject m_SceneItem; private Transform m_ScenePanel; /// /// 场景选择面板中确认的场景 /// private SceneValue m_CurrentData; private List m_Items; private CarouselImage m_CarImage; private List m_SceneData; public static int Sid = -1; protected override void OnAwake() { base.OnAwake(); m_SceneData = new List(); m_Items = new List(); m_CurrentData = null; m_LeftBtn = CacheTransform.Find("Left").GetComponent