using System.Collections; using System.Collections.Generic; using UnityEngine; public class StartZhongKong : MonoBehaviour { // Use this for initialization public GameObject showGame; public float showTimer; void Start() { StartCoroutine(Show(showTimer)); } private IEnumerator Show(float timer) { yield return new WaitForSeconds(timer); showGame.SetActive(true); this.gameObject.SetActive(false); } }