using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LuJingItem : MonoBehaviour { public event Action OnToggleSelect; public Toggle Toggle; public int Index { get; set; } private void Awake() { Toggle = GetComponent(); Toggle.onValueChanged.AddListener(OnToggleValueChange); } private void OnToggleValueChange(bool ison) { if (OnToggleSelect != null) { OnToggleSelect(Index, ison); } } }