namespace IngameDebugConsole { public class DebugLogIndexList { private T[] indices; private int size; public int Count { get { return size; } } public T this[int index] { get { return indices[index]; } set { indices[index] = value; } } public DebugLogIndexList() { indices = new T[64]; size = 0; } public void Add( T value ) { if( size == indices.Length ) System.Array.Resize( ref indices, size * 2 ); indices[size++] = value; } public void Clear() { size = 0; } public int IndexOf( T value ) { return System.Array.IndexOf( indices, value ); } } }