using System.Globalization; using System.Text; using UnityEngine; // Container for a simple debug entry namespace IngameDebugConsole { public class DebugLogEntry : System.IEquatable { private const int HASH_NOT_CALCULATED = -623218; public string logString; public string stackTrace; private string completeLog; // Sprite to show with this entry public Sprite logTypeSpriteRepresentation; // Collapsed count public int count; private int hashValue; public void Initialize( string logString, string stackTrace ) { this.logString = logString; this.stackTrace = stackTrace; completeLog = null; count = 1; hashValue = HASH_NOT_CALCULATED; } // Check if two entries have the same origin public bool Equals( DebugLogEntry other ) { return this.logString == other.logString && this.stackTrace == other.stackTrace; } // Checks if logString or stackTrace contains the search term public bool MatchesSearchTerm( string searchTerm ) { return ( logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( logString, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ) || ( stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( stackTrace, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ); } // Return a string containing complete information about this debug entry public override string ToString() { if( completeLog == null ) completeLog = string.Concat( logString, "\n", stackTrace ); return completeLog; } // Credit: https://stackoverflow.com/a/19250516/2373034 public override int GetHashCode() { if( hashValue == HASH_NOT_CALCULATED ) { unchecked { hashValue = 17; hashValue = hashValue * 23 + ( logString == null ? 0 : logString.GetHashCode() ); hashValue = hashValue * 23 + ( stackTrace == null ? 0 : stackTrace.GetHashCode() ); } } return hashValue; } } public struct QueuedDebugLogEntry { public readonly string logString; public readonly string stackTrace; public readonly LogType logType; public QueuedDebugLogEntry( string logString, string stackTrace, LogType logType ) { this.logString = logString; this.stackTrace = stackTrace; this.logType = logType; } // Checks if logString or stackTrace contains the search term public bool MatchesSearchTerm( string searchTerm ) { return ( logString != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( logString, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ) || ( stackTrace != null && DebugLogConsole.caseInsensitiveComparer.IndexOf( stackTrace, searchTerm, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace ) >= 0 ); } } public struct DebugLogEntryTimestamp { public readonly System.DateTime dateTime; #if !IDG_OMIT_ELAPSED_TIME public readonly float elapsedSeconds; #endif #if !IDG_OMIT_FRAMECOUNT public readonly int frameCount; #endif #if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT public DebugLogEntryTimestamp( System.DateTime dateTime, float elapsedSeconds, int frameCount ) #elif !IDG_OMIT_ELAPSED_TIME public DebugLogEntryTimestamp( System.DateTime dateTime, float elapsedSeconds ) #elif !IDG_OMIT_FRAMECOUNT public DebugLogEntryTimestamp( System.DateTime dateTime, int frameCount ) #else public DebugLogEntryTimestamp( System.DateTime dateTime ) #endif { this.dateTime = dateTime; #if !IDG_OMIT_ELAPSED_TIME this.elapsedSeconds = elapsedSeconds; #endif #if !IDG_OMIT_FRAMECOUNT this.frameCount = frameCount; #endif } public void AppendTime( StringBuilder sb ) { // Add DateTime in format: [HH:mm:ss] sb.Append( "[" ); int hour = dateTime.Hour; if( hour >= 10 ) sb.Append( hour ); else sb.Append( "0" ).Append( hour ); sb.Append( ":" ); int minute = dateTime.Minute; if( minute >= 10 ) sb.Append( minute ); else sb.Append( "0" ).Append( minute ); sb.Append( ":" ); int second = dateTime.Second; if( second >= 10 ) sb.Append( second ); else sb.Append( "0" ).Append( second ); sb.Append( "]" ); } public void AppendFullTimestamp( StringBuilder sb ) { AppendTime( sb ); #if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT // Append elapsed seconds and frame count in format: [1.0s at #Frame] sb.Append( "[" ).Append( elapsedSeconds.ToString( "F1" ) ).Append( "s at " ).Append( "#" ).Append( frameCount ).Append( "]" ); #elif !IDG_OMIT_ELAPSED_TIME // Append elapsed seconds in format: [1.0s] sb.Append( "[" ).Append( elapsedSeconds.ToString( "F1" ) ).Append( "s]" ); #elif !IDG_OMIT_FRAMECOUNT // Append frame count in format: [#Frame] sb.Append( "[#" ).Append( frameCount ).Append( "]" ); #endif } } }