#region 模块信息
// **********************************************************************
// Copyright (C) 2019 jiamiantech
// Please contact me if you have any questions
// File Name: WriteLog
// Author: 幻世界
// WeChat||QQ: at853394528 || 853394528
// **********************************************************************
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class WriteLog : MonoBehaviour
{
private static FileStream FileWriter;
private static UTF8Encoding encoding;
private static WriteLog consoleLog;
private void Awake()
{
LogStart();
}
public static WriteLog ConsoleLog //开启单例
{
get
{
if (consoleLog == null)
consoleLog = new WriteLog();
return consoleLog;
}
}
public void LogStart()
{
//Debug.LogError("开始写入日志");
Directory.CreateDirectory(Application.persistentDataPath + "/Log");
string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
FileInfo fileInfo = new FileInfo(Application.persistentDataPath + "/Log/" + NowTime + "_Log.txt");
//设置Log文件输出地址
FileWriter = fileInfo.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.Read);
encoding = new UTF8Encoding();
Application.logMessageReceived += LogCallback;
Debug.Log("开始写入日志");
}
///
/// Log回调
///
/// 输出内容
/// 堆栈追踪
/// Log日志类型
private void LogCallback(string condition, string stackTrace, LogType type) //写入控制台数据
{
//输出的日志类型可以自定义
string content = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " " + "【" + type + "】" + "【" + stackTrace + "】" + ":" + condition + Environment.NewLine + Environment.NewLine;
FileWriter.Write(encoding.GetBytes(content), 0, encoding.GetByteCount(content));
FileWriter.Flush();
}
private void OnDestroy()
{
}
private void OnApplicationQuit()
{
//关闭写入
if ((FileWriter != null))
{
Debug.LogError("日志写入结束");
FileWriter.Close();
Application.logMessageReceived -= LogCallback;
}
}
}