using UnityEngine;

public class WarningPopUpController :MonoBehaviour
{
    private void Start()
    {
        Invoke("Active",3);
    }
    private void Active()
    {
        // 关闭加载界面
        if(InstantiateSystem.Instance.objDic.TryGetValue("LoadingPanel(Clone)",out GameObject LoadingPanel))
        {
            if (LoadingPanel.activeSelf)
                LoadingPanel.SetActive(false);
        }
        Destroy(gameObject);
    }
}