using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SC.XR.Unity;

public class VuforiaFollow : MonoBehaviour {
    // Use this for initialization
    void Start() {
        StartCoroutine(InitARCamera());
   
    }

    IEnumerator InitARCamera() {
        while(true) {

                transform.position = OpenXRCamera.Instance.head.position;
                transform.eulerAngles = OpenXRCamera.Instance.head.eulerAngles;
            yield return null;
        }
    }
    // Update is called once per frame
    void Update() {
        //gameObject.transform.position = API_GSXR_Slam.SlamManager.modifyPosition;
        //gameObject.transform.rotation = API_GSXR_Slam.SlamManager.modifyOrientation;
    }
}