using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XRTool.Util;

public class UserSceneUI : UserBaseUI<UserSceneUI>
{
   public GameObject obj;

    public override void show()
    {
        base.show();
        Debug.Log("UI   Show===>" + UserSceneManager.Instance.GetScenes().Count);

        if(!obj)
            LoadResources();

    }

   public void LoadResources()
    {
        //加载预制体
        Debug.Log("UI   LoadResources===>");
        // GameScene.Instance.gotoScenes("147");
        obj = GameObject.Instantiate(Resources.Load<GameObject>("SceneChoose2"));
        obj.transform.parent = GameScene.Instance.Canvas.transform;
        obj.transform.localPosition = Vector3.zero;
        obj.transform.localEulerAngles = Vector3.zero;
        obj.transform.localScale = Vector3.one;
    }


    private void OnDestroy()
    {

    }
}