using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TemplateText : BaseTemPlate
{
    private RectTransform m_Canvas;
    private Image m_BG;
    private Text m_Text;

    private float m_CanvasHeight;
    public float CanvasHeight
    {
        get { return m_CanvasHeight; }
        set
        {
            m_CanvasHeight = value;
            m_Canvas.sizeDelta = new Vector2(m_Canvas.sizeDelta.x, value);
        }
    }

    private float m_CanvasWidth;
    public float CanvasWidth
    {
        get { return m_CanvasWidth; }
        set
        {
            m_CanvasWidth = value;
            m_Canvas.sizeDelta = new Vector2(m_CanvasWidth, CanvasHeight);
        }
    }

    protected override void OnEnable()
    {
        base.OnEnable();
        if (GameManager.Instance.IsRuning && m_Text.text == null)
        {
            if(SuCaiData.textContent.Contains("<br>"))
                SuCaiData.textContent = SuCaiData.textContent.Replace("<br>","\n");
            m_Text.text = SuCaiData.textContent;
            m_BG.sprite = ResMgr.Instance.Load<Sprite>("文本框" + SuCaiData.TextBJ.ToString());


        }


    }


    protected override void OnAwake()
    {
        base.OnAwake();
        m_Canvas = transform.Find("Canvas").GetComponent<RectTransform>();
        m_BG = transform.Find("Canvas/Image").GetComponent<Image>();
        m_Text = transform.Find("Canvas/Text").GetComponent<Text>();
        HideCollider();
    }
    private void Update()
    {
        CanvasHeight = m_Text.GetComponent<RectTransform>().sizeDelta.y + 60;
    }

    public override void SetData(MaterialObjValue value, int updateTime)
    {
        Debug.Log("Text +++++" + value.TextBJ);
        Debug.Log("Text +++++" + value.textContent);
        base.SetData(value, updateTime);
        SuCaiData = value;
        Data = new DownLoadMaterial(value);
        Data.updataTime = updateTime;
        if (string.IsNullOrWhiteSpace(value.textContent))
        {
            return;
        }

        if(value.textContent.Contains("<br>"))
            value.textContent = value.textContent.Replace("<br>","\n");

        if (m_Text)
        {
            m_Text.text = value.textContent;
            m_BG.sprite = ResMgr.Instance.Load<Sprite>("文本框" + value.TextBJ);
        }
        else
        {

            m_Canvas = transform.Find("Canvas").GetComponent<RectTransform>();
            m_BG = transform.Find("Canvas/Image").GetComponent<Image>();
            m_Text = transform.Find("Canvas/Text").GetComponent<Text>();
            m_Text.text = value.textContent;
            m_BG.sprite = ResMgr.Instance.Load<Sprite>("文本框" + value.TextBJ);
        }

    }
    string str;
    public void SetData(string text ,string bg )
    {
        if (string.IsNullOrWhiteSpace(text))
        {
            return;
        }
        str = text;
        Debug.Log("HJJTEST   賦值Text===》"+text);

        if (m_Text)
        {
            m_Text.text = text;
            m_BG.sprite = ResMgr.Instance.Load<Sprite>("文本框" + bg);
        }
        else
        {

            m_Canvas = transform.Find("Canvas").GetComponent<RectTransform>();
            m_BG = transform.Find("Canvas/Image").GetComponent<Image>();
            m_Text = transform.Find("Canvas/Text").GetComponent<Text>();
            m_Text.text = text;
            m_BG.sprite = ResMgr.Instance.Load<Sprite>("文本框" + bg);
        }
    }

    

    public override void HideCollider()
    {
        base.HideCollider();
    }
}