using LitJson;
using Newtonsoft.Json.Linq;
using SC.XR.Unity;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
using Blue;
using UnityEngine.Networking;
using XRTool.Util;

public class SceneChoose : BaseUI
{
    public CustomHorizintalScrollView view;
    private Button m_LeftBtn;
    private Button m_RightBtn;
    private Button m_OkBtn;

    private GameObject m_SceneItem;
    private Transform m_ScenePanel;
    /// <summary>
    /// 场景选择面板中确认的场景
    /// </summary>
    private SceneValue m_CurrentData;
    private List<SChooseItem> m_Items;

    private CarouselImage m_CarImage;

    private List<SceneValue> m_SceneData;

    public static int Sid = -1; 
    protected override void OnAwake()
    {
        base.OnAwake();
        m_SceneData = new List<SceneValue>();
        m_Items = new List<SChooseItem>();
        m_CurrentData = null;
        m_LeftBtn = CacheTransform.Find("Left").GetComponent<Button>();
        m_RightBtn = CacheTransform.Find("Right").GetComponent<Button>();
        m_OkBtn = CacheTransform.Find("OK").GetComponent<Button>();

        m_SceneItem = CacheTransform.Find("SceneChooseItem").gameObject;
        m_ScenePanel = CacheTransform.Find("ScenePanel");

        m_ScenePanel.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 150);

        Debug.Log("CustomHorizintalScrollView   " + view.name);
        //m_LeftBtn.onClick.AddListener(ONClickLeftBtn);
        //m_RightBtn.onClick.AddListener(ONClickRightBtn);
        //m_OkBtn.onClick.AddListener(OnClickOKBtn);
    }

    #region UI监听事件

    private void ONClickLeftBtn()
    {
        if (m_CarImage != null)
        {
            m_CarImage.MoveToIndex(m_CarImage.CurrentIndex + 1);
        }
    }

    private void ONClickRightBtn()
    {
        if (m_CarImage != null)
        {
            m_CarImage.MoveToIndex(m_CarImage.CurrentIndex - 1);
        }
    }

    public void OnClickOKBtn(SceneValue m_CurrentData)
    {
     //   GetComponent<RectTransform>().position = new Vector3(1000000,42.1f,0);
        this.m_CurrentData = m_CurrentData;
        MQTTClient.Instance.SubscribeScene(this.m_CurrentData.id.ToString());
        Sid = this.m_CurrentData.id;
        //根据场景数据,下载资源
        Debug.Log("选择的场景为:" + m_CurrentData.name);

        SendSceneDetail detail = new SendSceneDetail();
        detail.id = m_CurrentData.id;
        string str = JsonConvert.SerializeObject(detail);

        this.GetModel<ISceneModel>().sceneID = m_CurrentData.id;
        this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.json));
        this.SendCommand(new PointFileGetUrlCommand(detail.id, PointFileType.bytes));
        this.SendCommand(new PointPosRotDownloadCommand(detail.id));
        this.SendCommand(new MinMapGetSetCommand());

        HttpTool.Instance.PostTest("/project/detail", str, (mes) =>
        {
            if (mes == "UnityWebRequest Error") return;
            JObject jObject = JObject.Parse(mes);

            if (jObject["code"].ToString() == "200")
            {
                mes = jObject["data"].ToString();
                SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(mes);
                Debug.Log("scene.backgroundImages===>" + mes);
                Debug.Log("scene.backgroundImages===>"+ scene.backgroundImages.Count);
                GameManager.Instance.MapPicUrl = scene.backgroundImages[0].base64;

                GameManager.Instance.GetMinMap(scene, (bool back) =>
                {
                    Debug.Log("scene.backgroundImages===>back"+ back);
                    if (back)
                    {
                        GetSNInit();
                        this.SendCommand(new GetReferencePosCommand(detail.id));
                    }
                    else
                    {

                        UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), scene+" 通讯出错 请尝试重启应用");
                        m_OkBtn.interactable = true;
                    }

                } );

            }
            else
            {
                UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/project/detail 通讯出错 请尝试重启应用");
                m_OkBtn.interactable = true;
            }
        });
        /*
        if (m_CurrentData != null)
        {
        }
        else
        {
            ///Module_Notice.getInstance.SetNoticeInfo("未选择导览场景", "请先勾选要进入的场景", NoticeType.Normal, 1.7f);
            //Module_Notice.getInstance._Follower.WindowAnchor = TextAnchor.UpperCenter;
            //Module_Notice.getInstance.StartNotice(3f);
            // this.SendCommand(new InstantiateCommand(InstantiateSystem.Instance.BlueObject.WarningPopUp));
            UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "请选择场景");
            TimerMgr.Instance.CreateTimer(()=> { 
                UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
                m_OkBtn.interactable = true;
            },1f);
        }
        */
    }

    private IEnumerator LoadCRT()
    {
#if UNITY_ANDROID

        string streamingAssetsPath = "jar:file://" + Application.dataPath + "!/assets/";
        string fileName = "";
        string filePath = Path.Combine(streamingAssetsPath, fileName);

        Debug.Log("DGJ ===> filePath " + filePath);

        using (WWW www = new WWW(filePath))
        {
            yield return www;
            byte[] bytes = www.bytes;
           // MQTTClient.Instance.bytes = bytes;

            Debug.Log("DGJ ===> bytes " + bytes.Length);
        }
#endif
    }

    private void GetSNInit()
    {
        // 选择场景
        SendInit send = new SendInit();

        send.sn = SendSN.GetSN();
        //send.sn = API_GSXR_Slam.SlamManager.plugin.SN;

        send.projectId = m_CurrentData.id;
        string jsonString = JsonConvert.SerializeObject(send);
        UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sceneChoose);
        //通过SN获取场景数据
        HttpTool.Instance.PostTest("/sn/init", jsonString, (message) =>
        {
            if (message == "UnityWebRequest Error") return;
            Debug.Log("SN:" + send.sn);
            Debug.Log("通过SN获取场景数据:" + message);
            if (!string.IsNullOrWhiteSpace(message))
            {
                Debug.Log("Hjj   当前选择场景数据 1: " + message);
                JsonData jobject = JsonMapper.ToObject(message);

                if (!jobject.Keys.Contains("code") ||jobject["code"].ToJson() == "400")
                {
                    UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/sn/init 通讯出错  请尝试重启应用");
                }
                else
                {
                    message = jobject["data"]["info"].ToJson();
                    SceneValue scene = JsonConvert.DeserializeObject<SceneValue>(message);
                    DataManager.Instance.CurrentScene = scene;
                    DataManager.Instance.ProjectID = m_CurrentData.id;
                    UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.createScene);
                    StartCoroutine(GetSpoitValueDetail(scene));
                }
            }
            else
            {
                UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/sn/init 通讯出错  请尝试重启应用");
            }
        });
    }


    private IEnumerator GetSpoitValueDetail(SceneValue scene)
    {
        var spoits = scene.listSpoit;
        UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "正在获取服务器景点信息");
        for (int i = 0; i < spoits.Count; i++)
        {
            //通过ID获取场景详情
            SendSceneDetail detail = new SendSceneDetail();
            detail.id = spoits[i].id;
            string jsonString = JsonConvert.SerializeObject(detail);

            yield return StartCoroutine(HttpTool.Instance.SendHttp("/viewpoint/detail", jsonString, (message) =>
            {
                //Debug.Log("当前选择场景数据: " + message);
                JObject jObject = JObject.Parse(message);
                if (jObject["code"].ToString() == "200")
                {
                    message = jObject["data"].ToString();
                    Debug.Log("Hjj  jObjectjObjectjObject " + message);
                    SpoitValueDetail spoit = JsonConvert.DeserializeObject<SpoitValueDetail>(message);
                    if(!GameManager.Instance.SpoitsValueDetail.ContainsKey(spoit.id))
                    GameManager.Instance.SpoitsValueDetail.Add(spoit.id, spoit);
                    else
                    {
                        GameManager.Instance.SpoitsValueDetail[spoit.id] = spoit;
                    }


                }else
                {

                    UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), "/viewpoint/detail 通讯出错  请尝试重启应用");
                }
            }));
        }
        Debug.Log("Hjj  scene.vuforiaXML" + scene.vuforiaXML);
        if(UserInfo.Instance.is20)
        {

            string xmlName = Path.GetFileName(scene.vuforiaXML);

            if (xmlName != null)
            {
                xmlName = xmlName.Substring(0, xmlName.Length - 4);
                AppConfigConst.IMAGE_TARGET_FILE_NAME = xmlName;
            }




            if (scene.vuforiaXML != null)
            {
                if(Directory.Exists(Application.persistentDataPath + "/StreamingAssets"))
                    Directory.Delete(Application.persistentDataPath + "/StreamingAssets");
                //DownloadData xml = new DownloadData();
                //string filename = Path.GetFileName(scene.vuforiaXML);
                //xml.name = filename;
                //xml.type = 8;
                //xml.downloadPath = scene.vuforiaXML;
                //xml.updateTime = (int)scene.updateTime;
                //xml.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename;
                //DownloadManager.Instance.AddDownloadData(xml);

                //DownloadData dat = new DownloadData();
                //string filename2 = Path.GetFileName(scene.vuforiaDat);
                //dat.name = filename2;
                //dat.type = 8;
                //dat.downloadPath = scene.vuforiaDat;
                //dat.updateTime = (int)scene.updateTime;
                //dat.localSavePath = Application.persistentDataPath + "/StreamingAssets/Vuforia/" + filename2;

                //DownloadManager.Instance.AddDownloadData(dat);


                DownLoadMaterial xml = new DownLoadMaterial();
                string filename = Path.GetFileName(scene.vuforiaXML);
               // xml.name = filename;
                xml.type = "-2";
                xml.downLoadPath = scene.vuforiaXML;
                xml.updataTime = scene.updateTime;
                xml.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/GHZVuforia." + filename.Split('.')[1];
                // DownloadManager.Instance.AddDownloadData(xml);
                DownloadResManager.Instance.DownLoad(xml);

                DownLoadMaterial dat = new DownLoadMaterial();
                string filename2 = Path.GetFileName(scene.vuforiaDat);
                //dat.name = filename2;
                dat.type = "-2";
                dat.downLoadPath = scene.vuforiaDat;
                dat.updataTime = (int)scene.updateTime;
                dat.localLoadPath = Application.persistentDataPath + "/StreamingAssets/Vuforia/GHZVuforia." + filename2.Split('.')[1];
                DownloadResManager.Instance.DownLoad(dat);

            }

           
        }

        yield return new WaitForSeconds(1f);
        while(GameManager.Instance.isShowDownTip)
        {
            yield return null;

        }
        Debug.Log("创建场景123");
        //创建场景
        StartCoroutine(GameManager.Instance.CreateScene(scene));
        Hide();
        
    }

    private void UpdateSceneItem()
    {
        Debug.Log("UpdateSceneItem1");
        if (m_SceneData == null)
        {
            return;
        }
        ClearItem();
        Debug.Log("UpdateSceneItem2");
        for (int i = 0; i < m_SceneData.Count; i++)
        {
            Debug.Log("UpdateSceneItem21");
            var obj = Instantiate(m_SceneItem);
            Debug.Log("UpdateSceneItem22");
            obj.transform.SetParent(m_ScenePanel);
            var item = obj.AddComponent<SChooseItem>();
            obj.gameObject.SetActive(true);
            obj.transform.localScale = new Vector3(1, 1, 1);
            obj.transform.localEulerAngles = Vector3.zero;

            item.OnSelectScene += OnClickSceneItem;
            item.SceneData = m_SceneData[i];
            m_Items.Add(item);
        }
        Debug.Log("UpdateSceneItem3");
        if (m_CarImage == null)
        {
            m_CarImage = m_ScenePanel.gameObject.AddComponent<CarouselImage>();
        }
        Debug.Log("UpdateSceneItem4");
        Debug.Log("CustomHorizintalScrollView   " + view.name);
        view.Init(m_SceneData,this);
        Debug.Log("UpdateSceneItem6");
        m_CarImage.mCellSize = new Vector2(400, 150);
        m_CarImage.mSpacing = new Vector2(0, 0);
        m_CarImage.mAutoLoop = false;
        m_CarImage.mDrag = true;
        m_CarImage.mLoopSpaceTime = 5f;
        m_CarImage.resizeChildren();
        Debug.Log("UpdateSceneItem5");
    }

    private void OnClickSceneItem(SceneValue item, bool b)
    {
        m_CurrentData = b ? item : null;
    }

    #endregion
    protected override void OnInit()
    {
        base.OnInit();
    }

    protected override void OnShow(object param)
    {
        base.OnShow(param);
        m_SceneData = (List<SceneValue>)param;
        UpdateSceneItem();
    }

    protected override void OnHide()
    {
        base.OnHide();
    }
    /// <summary>
    /// 清除所有场景信息
    /// </summary>
    private void ClearItem()
    {
        while (m_Items.Count > 0)
        {
            var item = m_Items[0];
            m_Items.RemoveAt(0);
            Destroy(item.gameObject);
        }
    }
}