using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class LuJingItem : MonoBehaviour
{
    public event Action<int, bool> OnToggleSelect;
    public Toggle Toggle;

    public int Index { get; set; }

    private void Awake()
    {
        Toggle = GetComponent<Toggle>();
        Toggle.onValueChanged.AddListener(OnToggleValueChange);
    }

    private void OnToggleValueChange(bool ison)
    {
        if (OnToggleSelect != null)
        {
            OnToggleSelect(Index, ison);
        }
    }
}