using Blue;
using UnityEngine;

public class GetGameObjectCommand : ICommand
{
    private GameObject obj;
    public GetGameObjectCommand(GameObject obj)
    {
        this.obj = obj;
    }
    public void OnExcute()
    {
        if(InstantiateSystem.Instance.objDic.ContainsKey(obj.name))
            InstantiateSystem.Instance.objDic[obj.name] = obj;
        else
            InstantiateSystem.Instance.objDic.Add(obj.name,obj);
    }
}