using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XRTool.Util;

public class GameScene : MonoSingleton<GameScene>
{
    public GameObject o20;
    public GameObject o21;
    public GameObject Canvas;
    private void Start()
    {
    }

    public List<GameObject> UIList = new List<GameObject>();
    public void ShowScenes()
    {
        //��ȡ���г��� ����ʼ��UI
        (UserSceneUI.Instance).show();
        UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
        UIManager.Instance.HideUI(UINameConfig.LoginPanel);
        o20.SetActive(false);
        o21.SetActive(false);
        o20.transform.parent.gameObject.SetActive(true);
    }

    public void gotoScenes(string id)
    {
        UserSceneManager.Instance.gotoScene(id);
    }
}