using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EditorPanel : MonoBehaviour { /// <summary> /// 景点 /// </summary> public UISpoitsPanel m_SpoitsPanel; /// <summary> /// 素材面板 /// </summary> public UIMaterialsPanel m_MaterialsPanel; /// <summary> /// 添加素材面板 /// </summary> public UIAddMaterialPanel m_AddMaterialPanel; /// <summary> /// 素材编辑面板 /// </summary> public UIEditorPanel m_EditorPanel; // private UIAnchorsPanel m_AnchorsPanel; /// <summary> /// 当前触发的景点名称 /// </summary> private string m_SpoitName; private void Awake() { // m_SpoitsPanel = transform.Find("UISpoits").gameObject.AddComponent<UISpoitsPanel>(); // m_MaterialsPanel = transform.Find("UIMaterials").gameObject.AddComponent<UIMaterialsPanel>(); m_MaterialsPanel.EditorPanel = this; // m_AnchorsPanel = transform.Find("UIAnchor").gameObject.GetComponent<UIAnchorsPanel>(); // m_AddMaterialPanel = transform.Find("UIAddMaterial").gameObject.AddComponent<UIAddMaterialPanel>(); m_AddMaterialPanel.EditorPanel = this; m_AddMaterialPanel.OnClickAddMatBtn += OnClickAddMatBtn; // m_EditorPanel = transform.Find("UIEditor").gameObject.GetComponent<UIEditorPanel>(); m_EditorPanel.OnClickRemoveBtn += onClickRemoveBtn; } private void OnClickAddMatBtn() { m_MaterialsPanel.SaveSpoits(); } private void onClickRemoveBtn(GameObject obj) { m_MaterialsPanel.RemoveMat(obj); } public void Init() { m_AddMaterialPanel.Init(); } public void SetSpoit(SpoitValue spoit) { if (spoit != null) { m_SpoitName = spoit.name; m_SpoitsPanel.SetSpoit(m_SpoitName, true); } else { m_SpoitName = null; m_SpoitsPanel.SetSpoit("", false); } m_MaterialsPanel.SetMaterial(spoit); } public void ClosePanel() { m_SpoitName = null; m_SpoitsPanel.SetSpoit("", false); m_MaterialsPanel.ClosePanel(); } //public void SetSpoit(List<ObjectValue> spoitObjs) //{ // if (spoitObjs != null) // { // m_SpoitName = spoitObjs[0].Object.name; // m_SpoitsPanel.SetSpoit(m_SpoitName, true); // } // else // { // m_SpoitName = null; // m_SpoitsPanel.SetSpoit(m_SpoitName, false); // } // m_MaterialsPanel.SetMaterial(spoitObjs); //} public void InitObjTransForm() { m_MaterialsPanel.InitObjTransForm(); } public void SaveObjTransForm() { m_MaterialsPanel.SaveMatObj(); } public void ChangeShowUI(bool isShowEditor) { m_EditorPanel.gameObject.SetActive(isShowEditor); m_AddMaterialPanel.gameObject.SetActive(!isShowEditor); } private void OnDestroy() { m_EditorPanel.OnClickRemoveBtn -= onClickRemoveBtn; } }