using System.Collections.Generic; using UnityEngine; public class DataConfig : MonoBehaviour { } public class objectData { public Vector3 pos; public Vector3 rot; public Vector3 scale; } public enum MaterialType { None, Image, Video, Model, Text, Image_Video_Text, Model_Text, LocaImage, Vuforia, } public enum SpoitType { Null, ShanXin, PingZiXing, BingLie, LunBo, } public enum SceneType { Vuforial, PointCloud, } public class ObjectTransform { public Vector3 startPos { get; set; } public Vector3 startRot { get; set; } public Vector3 startScale { get; set; } public Vector3 nowPos { get; set; } public Vector3 nowRot { get; set; } public Vector3 nowScale { get; set; } public void SetStartValue(Vector3 _startPos, Vector3 _StartRot, Vector3 _startScale) { Debug.Log("设置初始值"); startPos = _startPos; startRot = _StartRot; startScale = _startScale; } public void SavePos(Vector3 _startPos, Vector3 _StartRot, Vector3 _startScale) { Debug.Log("SavePosSavePosSavePosSavePos"); nowPos = _startPos; nowRot = _StartRot; nowScale = _startScale; } } /// <summary> /// 锚点属性 /// </summary> public class Anchor { public int id { get; set; } public bool select { get; set; } public string pictureName { get; set; } public ObjectTransform objectTransform { get; set; } public AnchorPos picturePosition { get; set; } public string pictureUrl { get; set; } // public string localloadPath { get; set; } public Anchor() { select = false; objectTransform = new ObjectTransform(); } } /// <summary> /// 景点坐标以及触发器坐标和范围 /// </summary> public class AnchorPos { /// <summary> /// 景点所在X | Y轴坐标 /// </summary> public double pointRelativeX { get; set; } public double pointRelativeY { get; set; } /// <summary> /// 景点矩形区域宽高 /// </summary> public double areaRelativeW { get; set; } public double areaRelativeH { get; set; } /// <summary> /// 景点矩形区域所在X Y轴坐标 /// </summary> public double areaRelativeX { get; set; } public double areaRelativeY { get; set; } } /// <summary> /// 景点坐标以及触发器坐标和范围 /// </summary> public class SpoitPos { /// <summary> /// 景点所在X | Y轴坐标 /// </summary> public double pointRelativeX { get; set; } public double pointRelativeY { get; set; } /// <summary> /// 景点矩形区域宽高 /// </summary> public double areaRelativeW { get; set; } public double areaRelativeH { get; set; } /// <summary> /// 景点矩形区域所在X Y轴坐标 /// </summary> public double areaRelativeX { get; set; } public double areaRelativeY { get; set; } } /// <summary> /// 单个素材属性 /// </summary> public class MaterialObjValueNew { //WEB端排版 public string template { get; set; } public int fileId { get; set; } public int id { get; set; } public string uid { get; set; } //素材名称 public string name { get; set; } /// <summary> /// 素材类型 /// </summary> public int type { get; set; } /// <summary> /// 文本内容 /// </summary> public string textContent { get; set; } /// <summary> /// 文字位置(如果类型不为文字 则为NULL) /// </summary> public string textPosition { get; set; } /// <summary> /// 文本框背景 /// </summary> public string textBJ { get; set; } /// <summary> /// 下载地址 /// </summary> public string downloadPath { get; set; } /// <summary> /// 本地保存地址 /// </summary> public string localSavePath { get; set; } /// <summary> /// 素材位置信息 /// 文字传递的是方位,其余类型场地为空值 /// </summary> public ObjectTransform objectTransform { get; set; } } /// <summary> /// 单个素材属性 /// </summary> public class MaterialObjValue { public int fileId { get; set; } public int id { get; set; } public string uid { get; set; } //素材名称 public string name { get; set; } /// <summary> /// 素材类型 /// </summary> public int type { get; set; } /// <summary> /// 文本内容 /// </summary> public string textContent { get; set; } /// <summary> /// 文字位置(如果类型不为文字 则为NULL) /// </summary> public string textPosition { get; set; } /// <summary> /// 文本框背景 /// </summary> public string TextBJ { get; set; } /// <summary> /// 下载地址 /// </summary> public string DownloadPath { get; set; } /// <summary> /// 本地保存地址 /// </summary> public string localSavePath { get; set; } /// <summary> /// 素材位置信息 /// 文字传递的是方位,其余类型场地为空值 /// </summary> public ObjectTransform ObjectTransform { get; set; } } /// <summary> /// 景点下素材组合 /// </summary> public class MaterialObl { /// <summary> /// 主键id /// </summary> public int id { get; set; } /// <summary> /// 是否设置过素材 /// </summary> public bool select { get; set; } /// <summary> /// 素材名称 /// </summary> public string name { get; set; } /// <summary> /// 素材类型 1图片 2视频 3模型 4文字 5图片+文字/视频+文字 6模型+文字 /// </summary> public int type { get; set; } /// <summary> /// 描述 /// </summary> public string describe { get; set; } /// <summary> /// 素材json数组 /// </summary> public List<MaterialObjValue> materialList { get; set; } /// <summary> /// 素材图标(缩略图) /// </summary> public string icon { get; set; } /// <summary> /// 更新时间 /// </summary> public int updateTime { get; set; } /// <summary> /// 素材坐标 /// 网页端传递的数据为空 /// </summary> public ObjectTransform objectTransform { get; set; } /// <summary> /// 用户ID /// </summary> public int userId { get; set; } /// <summary> /// 排版 /// 1-单排平铺,2-单排扇形,3-双排平铺,4-双排扇形,5-巨幕 /// </summary> public string typesetting { get; set; } public bool autoplay { get; set; } public int iconId { get; set; } public MaterialObl() { select = false; materialList = new List<MaterialObjValue>(); objectTransform = new ObjectTransform(); } } /// <summary> /// 景点下素材组合 /// </summary> public class MaterialOblNew { /// <summary> /// 主键id /// </summary> public int id { get; set; } /// <summary> /// 是否设置过素材 /// </summary> public bool select { get; set; } /// <summary> /// 素材名称 /// </summary> public string name { get; set; } /// <summary> /// 素材类型 1图片 2视频 3模型 4文字 5图片+文字/视频+文字 6模型+文字 /// </summary> public int type { get; set; } /// <summary> /// 描述 /// </summary> public string describe { get; set; } /// <summary> /// 素材json数组 /// </summary> public List<MaterialObjValueNew> materialList { get; set; } /// <summary> /// 素材图标(缩略图) /// </summary> public string icon { get; set; } /// <summary> /// 更新时间 /// </summary> public int updateTime { get; set; } /// <summary> /// 素材坐标 /// 网页端传递的数据为空 /// </summary> public ObjectTransform objectTransform { get; set; } /// <summary> /// 用户ID /// </summary> public int userId { get; set; } /// <summary> /// 排版 /// 1-单排平铺,2-单排扇形,3-双排平铺,4-双排扇形,5-巨幕 /// </summary> public string typesetting { get; set; } public bool autoplay { get; set; } public MaterialOblNew() { select = false; materialList = new List<MaterialObjValueNew>(); objectTransform = new ObjectTransform(); } } /// <summary> /// 景点属性 /// </summary> public class SpoitValue { public int triggerImageId; /// <summary> /// 景点ID /// </summary> public int id; /// <summary> /// 场景id /// </summary> public int projectId; /// <summary> /// 景点名称 /// </summary> public string name { get; set; } /// <summary> /// 景点和触发范围信息 /// </summary> public List<SpoitPos> SpoitTransform { get; set; } //坐标 旋转 尺寸 如果没有数据的话默认为NULL public ObjectTransform spoitTf { get; set; } /// <summary> /// 更新时间 /// </summary> public int updateTime { get; set; } /// <summary> /// 素材 /// </summary> public List<MaterialObl> material { get; set; } /// <summary> /// 景点和触发范围信息 /// </summary> public List<SpoitPos> position { get; set; } /// <summary> /// 景点和触发范围信息 /// </summary> public SpoitPos triggerRange { get; set; } public bool location; } public class SpoitValueDetail { /// <summary> /// 景点ID /// </summary> public int id; /// <summary> /// 场景id /// </summary> public int projectId; /// <summary> /// 景点名称 /// </summary> public string name { get; set; } /// <summary> /// 景点和触发范围信息 /// </summary> public List<SpoitPos> position { get; set; } /// <summary> /// 景点和触发范围信息 /// </summary> public SpoitPos triggerRange { get; set; } /// <summary> /// 景点素材父物体坐标 旋转 尺寸 如果没有数据的话默认为NULL /// </summary> public ObjectTransform spoitTf { get; set; } /// <summary> /// 更新时间 /// </summary> public int updateTime { get; set; } /// <summary> /// 素材 /// </summary> public List<MaterialObl> material { get; set; } public int triggerImageId { get; set; } } /// <summary> /// 整个场景属性 /// </summary> public class SceneValue { public int id { get; set; } /// <summary> /// 场景名称 /// </summary> public string name { get; set; } /// <summary> /// 场景照片 /// </summary> public string image { get; set; } /// <summary> /// 更新时间 /// </summary> public long updateTime { get; set; } /// <summary> /// 景点信息 /// </summary> public List<SpoitValue> listSpoit { get; set; } /// <summary> /// 场景-地图 /// url /// </summary> public string map { get; set; } /// <summary> /// 场景-沙盘 /// url /// </summary> public string sandTable { get; set; } /// <summary> /// 线路 /// </summary> public List<NavLinesItem> navLines { get; set; } public List<BdImage> backgroundImages; /// <summary> /// 场景真实长宽 /// </summary> public float length { get; set; } public float width { get; set; } /// <summary> /// 锚点Vuforia 数据 /// </summary> public string vuforiaXML { get; set; } public string vuforiaDat { get; set; } /// <summary> /// 锚点列表 /// </summary> public List<Anchor> listPicture { get; set; } } public class BdImage { public string base64; } #region 路线 public class NavLinesItem { /// <summary> /// 更新时间 /// </summary> public long updateTime { get; set; } /// <summary> /// 图片高度 /// </summary> public double realityHeight { get; set; } /// <summary> /// 图片宽度 /// </summary> public double realityWidth { get; set; } /// <summary> /// 路线的虚拟导游信息 : 1 导游A, 2 导游B, 3 不使用虚拟导游 /// </summary> public int guideMod { get; set; } /// <summary> /// 路线样式风格 : 1 样式1, 2 样式2, 3 样式3 /// </summary> public int routerMod { get; set; } /// <summary> /// 路线名称 /// </summary> public string name { get; set; } /// <summary> /// 起点(x1,y1) /// </summary> public double x1 { get; set; } /// <summary> /// 起点(x1,y1) /// </summary> public double y1 { get; set; } /// <summary> /// 终点(x2, y2) /// </summary> public double x2 { get; set; } /// <summary> ///终点(x2, y2) /// </summary> public double y2 { get; set; } /// <summary> /// 路径线段 /// </summary> public List<line> lines { get; set; } } public class line { /// <summary> /// 起点(x1,y1) /// </summary> public double x1 { get; set; } /// <summary> /// 起点(x1,y1) /// </summary> public double y1 { get; set; } /// <summary> /// 终点(x2, y2) /// </summary> public double x2 { get; set; } /// <summary> ///终点(x2, y2) /// </summary> public double y2 { get; set; } // 以下为路线段的私有信息 public string _groups { get; set; } public string _id { get; set; } public int _index { get; set; } public string _name { get; set; } public string _type { get; set; } } #endregion