using Blue;
using UnityEngine;
///
/// 发送日志测试代码
///
public class TempSendLog : AbstractController
{
private int TempCount = 0;
void Update()
{
if (Input.GetKeyDown(KeyCode.L))
{
TempCount++;
this.GetService().SendLog("Blue","Temp:"+TempCount);
Debug.LogError("Temp:"+TempCount);
}
}
}