using System;
using Blue;
using UnityEngine;
public interface IGetAngleByTwoPointUtility:IUtility
{
double GetAngleByTwoPoint(Vector2 startPoint, Vector2 endPoint);
double GetAngleByTwoPoint(float startPoint_X, float startPoint_Y, float endPoint_X, float ednPoint_Y);
}
public class GetAngleByTwoPointUtility : IGetAngleByTwoPointUtility
{
///
/// 根据两点求角度
///
/// 开始点坐标
/// 结束点坐标
/// 角度
double IGetAngleByTwoPointUtility.GetAngleByTwoPoint(Vector2 startPoint,Vector2 endPoint)
{
return GetAngleByTwoPoint(startPoint.x,startPoint.y,endPoint.x,endPoint.y);
}
///
/// 根据两点求角度
///
/// 开始点X值
/// 开始点Y值
/// 结束点X值
/// 结束点Y值
/// 角度
public double GetAngleByTwoPoint(float startPoint_X,float startPoint_Y ,float endPoint_X,float ednPoint_Y)
{
return Math.Atan2(ednPoint_Y - startPoint_Y, endPoint_X - startPoint_X) * (180.0 / Math.PI);
}
}