using System.Collections; using System.Collections.Generic; using UnityEngine; public class YangShiItem : MonoBehaviour { public GameObject video; public GameObject img; public GameObject model; public GameObject useObj; public GameObject showvideo() { useObj = video; video.gameObject.SetActive(true); img.gameObject.SetActive(false); model.gameObject.SetActive(false); return video; } public GameObject showimg() { useObj = img; video.gameObject.SetActive(false); img.gameObject.SetActive(true); model.gameObject.SetActive(false); return img; } public GameObject showmodel() { useObj = model; video.gameObject.SetActive(false); img.gameObject.SetActive(false); model.gameObject.SetActive(true); return model; } public void Close() { useObj = null; video.gameObject.SetActive(false); img.gameObject.SetActive(false); model.gameObject.SetActive(false); } }