using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class SingleMaterialItem : MonoBehaviour { public event Action OnSelectMaterial; private Button m_Btn; public Image m_Icon; public Text m_aame; private MaterialObl m_Data; private bool m_IsLocal; private void Awake() { m_Btn = GetComponent