using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RawImageDeviceManager : MonoBehaviour { public int Radius = 10; private void Start() { ProcedurM2Image p2image = this.GetComponent(); if(p2image!=null) { p2image.Radius = Radius; Debug.Log("ProcedurM2Image"); } ProceduralYuanImage Yuanimage = this.GetComponent(); if (Yuanimage != null) { Debug.Log("ProceduralYuanImage"); } } }