using LitJson; using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using UnityEngine; using XRTool.Util; public class UserSceneManager : XRTool.Util.Singleton { public delegate void UserSceneInitEnd(bool b); //下载回调 public UserSceneInitEnd callback; int max; int now; //场景中的模型 public Dictionary SceneList = new Dictionary(); //初始化场景 public IEnumerator initScene(string msg) { UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo); SceneList.Clear(); JsonData data = JsonMapper.ToObject(msg); Debug.Log("initScene init"+ msg); if (data["data"]["list"].IsArray) { max = data["data"]["list"].Count; Debug.Log("initScene IsArray"); for (int i = 0; i < data["data"]["list"].Count; i++) { yield return GameManager.Instance.StartCoroutine( init(data["data"]["list"][i]["id"].ToString(), data["data"]["list"][i]["name"].ToString())); } } else { callback?.Invoke(true); } } public IEnumerator init(string id, string name) { SendSnInfo sendNet = new SendSnInfo(); sendNet.sn = SendSN.GetSN(); sendNet.projectId = int.Parse(id); string jsonData = JsonMapper.ToJson(sendNet); SendInit detail = new SendInit(); yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.client_snInfo, jsonData, (message) => { Debug.Log(" 初始化场景 client_snInfo==》" + message); detail.projectId = int.Parse(id); detail.sn = SendSN.GetSN(); })); yield return null; string str = JsonConvert.SerializeObject(detail); UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), " 正在初始化场景"); yield return GameScene.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpAction.sn_init, str, (mes) => { Debug.Log(" 初始化场景 sn_init==》" + mes + "===>id" + detail.projectId.ToString()); JsonData data = JsonMapper.ToObject(mes); if (data["data"].ToString() != null) { CreateItem(data["data"]["info"], detail.projectId.ToString()); }else { UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), HttpAction.sn_init+" 网络通讯异常 请重启应用"); } })); } Dictionary msglist = new Dictionary(); public static JsonData smsg; void CreateItem(JsonData msg,string id) { msglist.Add(id,msg); // JsonConvert.DeserializeObject(msg.ToJson()); UserSceneItem usi = new UserSceneItem();// usi.id = id; usi.name = msg["name"].ToString(); if(msg["sentiment"]!=null) usi.sentiment = msg["sentiment"].ToString(); if (msg["updateTime"] != null) usi.updateTime = msg["updateTime"].ToString(); if (msg["navLines"] != null) usi.navLines = msg["navLines"].ToString(); if (msg["status"] != null) usi.status = msg["status"].ToString(); if (msg["describe"] != null) usi.describe = msg["describe"].ToString(); if (msg["image"] != null) usi.image = msg["image"].ToString(); if (msg["map"] != null) usi.map = msg["map"].ToString(); if (msg["sandTable"] != null) usi.sandTable = msg["sandTable"].ToString(); GameManager.Instance.m_scene = usi; if (msg["listSpoit"] != null) { if(msg["listSpoit"].IsArray) { for (int i = 0; i < msg["listSpoit"].Count; i++) { SpotsItem si = new SpotsItem(); si.usi = usi; si.position = JsonConvert.DeserializeObject>(msg["listSpoit"][i]["spoitTransform"].ToJson()); si.id = msg["listSpoit"][i]["id"].ToString(); si.name = msg["listSpoit"][i]["name"].ToString(); si.triggerImageMark = msg["listSpoit"][i]["triggerImageMark"].ToString(); if (msg["listSpoit"][i]["spoittf"]!=null) { si.initSpoitTfInfo(msg["listSpoit"][i]["spoittf"]); } else { si.SpotsObj.transform.localPosition = Vector3.zero; si.SpotsObj.transform.localEulerAngles = Vector3.zero; si.SpotsObj.transform.localScale = Vector3.one; } si.updateTime = msg["listSpoit"][i]["updateTime"].ToString(); si.triggerImageId =int.Parse( msg["listSpoit"][i]["triggerImageId"].ToString()); if ( msg["listSpoit"][i].Keys.Contains("triggerImage")) si.triggerImage = msg["listSpoit"][i]["triggerImage"].ToString(); if(msg["listSpoit"][i]["material"]!=null&& msg["listSpoit"][i]["material"].IsArray) { for (int j = 0; j < msg["listSpoit"][i]["material"].Count; j++) { if(ModelManager.Instance.modellist.ContainsKey(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString()))) { ModelList modellist = ModelManager.Instance.GetModelList(int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())); Debug.Log("DGJ ====> "+ msg["listSpoit"][i]["material"][j]["id"].ToString() + "_" +(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson())); modellist.objectTransform = JsonConvert.DeserializeObject(msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson()); // modellist._model.transform.parent = si.SpotsObj.transform; modellist.spotsItem = si; modellist.select = bool.Parse(msg["listSpoit"][i]["material"][j]["select"].ToString()); modellist.init(false); for (int l = 0; l < modellist.materialList.Count; l++) { Debug.Log("DGJ New ====> " + modellist.materialList[l].name); modellist.materialList[l].modelList = modellist.Model; } si.modelList.Add(msg["listSpoit"][i]["material"][j]["id"].ToString(), modellist); if (msg["listSpoit"][i]["material"][j]["materialList"]!=null&& msg["listSpoit"][i]["material"][j]["materialList"].IsArray) { for (int z = 0; z < msg["listSpoit"][i]["material"][j]["materialList"].Count; z++) { Debug.Log("DGJ2 ====> "+ si.triggerImage + "_" + msg["listSpoit"][i]["material"][j]["materialList"][z]["id"].ToJson() + "_" + (msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson())); modellist.materialList[z].objectTransform = JsonConvert.DeserializeObject(msg["listSpoit"][i]["material"][j]["materialList"][z]["objectTransform"].ToJson()); //modellist.materialList[z].initModelObj(); Debug.Log("DGJ2 ====> " + indexa+"_" + modellist.materialList[z].id+"_"+ msg["listSpoit"][i]["material"][j]["materialList"][z]["id"].ToJson()); modellist.materialList[z].name = si.triggerImage; indexa++; // GameManager.Instance.StartCoroutine(modellist.materialList[z].initFrist()); } } si.init(); } else { Debug.Log("沒有找到===》" + int.Parse(msg["listSpoit"][i]["material"][j]["id"].ToString())); Debug.Log("沒有找到===》" + (msg["listSpoit"][i]["material"][j]["objectTransform"].ToJson())); } } } usi.SpotsList.Add(si.id,si); Debug.Log("UI Data 添加d景点===>" + si.name+"_"+ si.triggerImageMark); } } } usi.vufroiaTrigger = new VufroiaTrigger(); // usi.vufroiaTrigger.init(msg); usi.vufroiaTrigger.msg = msg; usi.vufroiaTrigger.usi = usi; SceneList.Add(usi.id, usi); foreach (var usi2 in UserSceneManager.Instance.SceneList.Values) { foreach (var si in usi2.SpotsList.Values) { foreach (var item in si.modelList.Keys) { for (int ij = 0; ij < si.modelList[item].materialList.Count; ij++) { Debug.Log("測試====》" + si.modelList[item].materialList[ij].name+"_" + si.triggerImageMark); } } } } Debug.Log("UI Data 添加场景===>"+ usi.id); now++; if(max<=now) { callback?.Invoke(true); } } public static int indexa=0; public string nowId; public void gotoScene(string id) { nowId = id; if (SceneList.ContainsKey(id)) SceneList[id].load(); DataManager.Instance.ProjectID = int.Parse(id); JsonData msg = UserSceneManager.smsg; smsg = msglist[id]; GameScene.Instance.o20.SetActive(true); } public Dictionary GetScenes() { return SceneList; } }