using UnityEngine; [CreateAssetMenu(fileName ="PrefabsAsset",menuName ="ScriptableObject/BluePrefabs",order = 1 )] public class BlueObject : ScriptableObject { //可以包含更多的数据,信息 public GameObject WarningPopUp; public string NetErrorText; public string SuccessText; public GameObject SpoitName; public string DGJ; }