using System.Collections; using System.Collections.Generic; using UnityEngine; public class bianpao : MonoBehaviour { public float benjin = 100000; public float gailv = 50; public float zhouqi = 10000; public float zongtouru = 0; public float yinkui = 0; public int xunhuan = 0; public void Start() { zongtouru = benjin; } public void nextzhou() { for (int i = 0; i < xunhuan; i++) { bool zf = false; int gl = Random.Range(-1, 100); if (gailv >= gl) { zf = true; } float gl2 = Random.Range(-1f, 10f); gl2 = zf ? gl2 / 100 : -gl2 / 100; benjin = benjin + benjin * gl2; if (!zf) { zongtouru = zongtouru + zhouqi; benjin = benjin + zhouqi; } else { zongtouru = zongtouru - zhouqi; benjin = benjin - zhouqi; } yinkui = (benjin - zongtouru) / benjin; } } }