using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using LitJson; /* * 点云项目需要运行在联网环境中 */ public class Root : MonoBehaviour { private bool m_IsSelect; private float time = 0; void Start() { Debug.Log("1111111"); LitJson.JsonMapper.RegisterImporter((int input) => { return input.ToString(); }); LitJson.JsonMapper.RegisterImporter((string input) => { return Int32.Parse(input); }); LitJson.JsonMapper.RegisterImporter((float input) => { return (double)(input); }); m_IsSelect = false; Debug.Log("2222222"); // PlayerPrefs.DeleteAll(); UIManager.Instance.Init(); var connect = API_Module_NetStatus.IsConnect(); if (connect) { UIManager.Instance.ShowUI(UINameConfig.LoginPanel, typeof(LoginPanel)); } else { //增加提示面板 StartCoroutine(NetEnumerator()); } WriteLog.ConsoleLog.LogStart(); } private void Update() { if (API_GSXR_Slam.GSXR_Get_Head() != null && !m_IsSelect) { time += Time.deltaTime; UIManager.Instance.ChangePos(); if (time >= 0.5f) { m_IsSelect = true; time = 0; } } } IEnumerator NetEnumerator() { while (!API_Module_NetStatus.IsConnect()) { yield return null; } //网络连接成功后的操作 UIManager.Instance.ShowUI(UINameConfig.LoginPanel, typeof(LoginPanel)); yield break; } }